Dark Dabbling

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common

Combos Browse all

Dark Dabbling

Instant

Regenerate target creature. Draw a card. (The next time the target creature would be destroyed this turn, it isn't. Instead, tap it, remove all damage from it, and remove it from combat.)

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

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Dark Dabbling Discussion

bioplay on

4 months ago

Since your deck does seem to run pretty heavily on creatures, particularly Yidris, I might suggest some wrath contingencies. Golgari Charm, Wrap in Vigor, Dark Dabbling, and Wail of the Nim are all possibilities. They don't actually save you from Wrath of God, but you miss out on all boardwide indestructible giving effects since white is your missing color.

PlanarDevourer on Queen Marchesa, queen of pillows

5 months ago

What's the point of Zada, Hedron Grinder? As far as I can tell it only interacts with Dark Dabbling and Long Road Home. In its stead I would conciser something like Mirrorwing Dragon that can trigger off your opponents spells, or simply run another defensive effect like Solitary Confinement. That being said I feel that this deck is trying to be more of a tokens deck, rather than a pillow fort deck, with effects like Adriana, Captain of the Guard, Carnage Gladiator, Havoc Festival, Hanweir Garrison, Mardu Ascendancy, and Behind the Scenes to name just a few, are pushing you towards a much more aggressive game plan. To this end I would probably be looking shift the focus away from mediocre defensive cards like Marchesa's Decree and Protector of the Crown in place of anthem effects and further token generators.

TheMountainLion on I'm trying to bring the ...

6 months ago



Some things I'm trying to decide between are:

*Bump in the Night or Pillar of Flame (If I choose to keep in Satyr Firedancer the choice should be obvious)

*Pyre Hound or Bloodfire Enforcers

*Devil's Play or Ravaging Blaze

*Butcher's Glee or Dark Dabbling or Wail of the Nim

*I'm thinking of not using Lightning Bolt in favor of any of the 2CMC instant or sorcery cards (too many to list) that deal at least 3 damage to save on $.

Other cards I'm trying to decide whether to leave in or take out are Satyr Firedancer, Howl of the Horde, Dash Hopes, Brimstone Volley, Searing Blaze, and Mizzium Mortars.

(You may notice all the cards mentioned here are at x2, which is so I can see which ones I'm thinking about)

Any and all thoughts are welcome (I realize the mana is low but I thought the deck could pull it off?)

P.S. I'm tying to keep the deck at $30 and under, but it NEEDS to be $40 and under.

THANKS EVERYONE!!!

Kappa1234 on U/B zombies

6 months ago

I like the Catalog but Rancid Rats can be used for Cryptbreaker , Despoiler of Souls , Diregraf Colossus , Gisa and Geralf ,Relentless Dead and Dark Dabbling . It carries a lot of synergy with the deck not only as a weak two drop. sometimes it can bait removal which benefits cards like Diregraf Colossus or save us life from attacks from big creatures as they are scared to hit in. It is a form of removal and an early drop that can be played. I happen to like the card but as I am playing, I will see when spot removal like To the Slaughter or Grasp of Darkness would be useful. Thanks for your suggestions and I will finish the sideboard in a bit

ihmnp on 13 Reasons to Hate Me

7 months ago

Might want to get some sort of card advantage in here such as Read the Bones. This deck seems like it will struggle if it doesn't draw perfectly or if it runs into spot removal from your opponent. Consider running more creatures (mono-B zombies seems like a good shell), ways to recur your tree (Corpse Churn maybe?), ways to protect your tree from spot removal (Dark Dabbling maybe?), or ways to give your tree haste (Haunted Cloak maybe?)to make the combo more reliable.

Overall I don't necessarily like the options in black to shore up for the weaknesses of this deck except for a zombie tribal build, but even that may struggle against Reflector Mage and Spell Queller which run rampant in this format. I would consider adding blue to generate card advantage, give a strong tribal base, and add protection for your combo in the form of counterspells.

I would love this form of critique on my own deck (Mono-Black Standard Value) if you have the time, but I think there is a great idea here +1

Rasanck on

8 months ago

definitely increase Evolving wilds to four evolving wilds. Having a land in the graveyard will be a lot more likely, and you get mana fix + lands more consistently being in your graveyard.

I'd add in another liliana. On Sideboard I'd add in:

2x Shape the Sands (survival)

3x Dark Dabbling For survival.

2x Infinite Obliteration for removal

2x Languish for removal.

2x Pick the Brain for removal.

LinkOpensChest_wav on "I'm not touching you!" -Pharika

1 year ago

I'm liking all of your suggestions. My dilemma is knowing what to cut. I suppose I could do away with some of my removal since I can manipulate deathtouch as pseudo-removal and to a lesser extent Fleshbag Marauder and Merciless Executioner. If I do cut, I think Victim of Night would be the first to go. Another thought I had: Belbe's Armor seems kind of lame, but I would like to keep it to target my opponent's attacking creatures to reduce their power while still killing them with deathtouch. Maybe this is bad thinking on my part, though. I'm not sure if I can keep enough mana up for it to be entirely effective, so perhaps I should cut this as well.

Interestingly, I've always thought Dark Dabbling was a bad card, but I can see where it would work well to regenerate multiple creatures in a deck like this and give me some card draw besides.

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