Dark Dabbling


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Magic Origins Common

Combos Browse all

Dark Dabbling


Regenerate target creature. Draw a card. (The next time the target creature would be destroyed this turn, it isn't. Instead, tap it, remove all damage from it, and remove it from combat.)

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

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Dark Dabbling Discussion

Calliber on Sharuum, The Domain

1 month ago

Zero1911: The purpose of Precursor Golem is exactly that, targeting, but more so for me than them. It's the combo potential with Path to Exile if needed or more specifically Grim Affliction; being instant I can respond immediately to a removal. I want to see if I can "surprise" ult one of my walkers since most of their +1/2's are fairly benign but their Ult's are basically win-conditions if they go off. I've put them to good use with Shelter, Dark Dabbling, and Coat with Venom. I'm thinking of adding a Deepglow Skate despite the cost on it, I'm trying to keep additional additions to under $2 but that Skate...

Sunscape Familiar will likely get ax'd once I get near 100 cards since it doesn't offer anything aside from blue reduction. Nightscape Familiar is in the mail though, makes for a decent chump blocker later one in addition to the reduction. I might add 1 more rock. These are mostly all cards I already had in another deck.

This is casual build obviously and isn't supposed to be the cookie-cutter type. Main Win-con will end up being creature/Commander damage in the end; most likely a result of Reiver Demon or Scourglass going off with my Artifact Creatures on the field. Or dropping Open the Vaults in the late game. The fun part is figuring out how to get there. This is still being tinkered with.

Workman4137 on The Apocalypse is Upon Us

2 months ago

Well what's wrong with one cabal coffers when you can have Nykthos, Shrine to Nyx for an asston of mana! Some awesome card advantage would be Liliana, Heretical Healer  Flip or basically any of the Lilliana cards! But since you run so few creatures, my suggestion would be to take out some one time card things like Altar's Reap and Dark Dabbling for something like a Grave Titan and a Rakshasa Gravecaller for more zombie token spam!

Of course, no true overwhelming zombie deck would be complete without a Sidisi, Undead Vizier because that's a tutor on a body!

Of course since you're on a budget below 200 bucks these are the best I can offer you without you potentially going over budget.

bioplay on

7 months ago

Since your deck does seem to run pretty heavily on creatures, particularly Yidris, I might suggest some wrath contingencies. Golgari Charm, Wrap in Vigor, Dark Dabbling, and Wail of the Nim are all possibilities. They don't actually save you from Wrath of God, but you miss out on all boardwide indestructible giving effects since white is your missing color.

PlanarDevourer on Queen Marchesa, queen of pillows

8 months ago

What's the point of Zada, Hedron Grinder? As far as I can tell it only interacts with Dark Dabbling and Long Road Home. In its stead I would conciser something like Mirrorwing Dragon that can trigger off your opponents spells, or simply run another defensive effect like Solitary Confinement. That being said I feel that this deck is trying to be more of a tokens deck, rather than a pillow fort deck, with effects like Adriana, Captain of the Guard, Carnage Gladiator, Havoc Festival, Hanweir Garrison, Mardu Ascendancy, and Behind the Scenes to name just a few, are pushing you towards a much more aggressive game plan. To this end I would probably be looking shift the focus away from mediocre defensive cards like Marchesa's Decree and Protector of the Crown in place of anthem effects and further token generators.

TheMountainLion on I'm trying to bring the ...

9 months ago

Some things I'm trying to decide between are:

*Bump in the Night or Pillar of Flame (If I choose to keep in Satyr Firedancer the choice should be obvious)

*Pyre Hound or Bloodfire Enforcers

*Devil's Play or Ravaging Blaze

*Butcher's Glee or Dark Dabbling or Wail of the Nim

*I'm thinking of not using Lightning Bolt in favor of any of the 2CMC instant or sorcery cards (too many to list) that deal at least 3 damage to save on $.

Other cards I'm trying to decide whether to leave in or take out are Satyr Firedancer, Howl of the Horde, Dash Hopes, Brimstone Volley, Searing Blaze, and Mizzium Mortars.

(You may notice all the cards mentioned here are at x2, which is so I can see which ones I'm thinking about)

Any and all thoughts are welcome (I realize the mana is low but I thought the deck could pull it off?)

P.S. I'm tying to keep the deck at $30 and under, but it NEEDS to be $40 and under.


Kappa1234 on U/B zombies

9 months ago

I like the Catalog but Rancid Rats can be used for Cryptbreaker , Despoiler of Souls , Diregraf Colossus , Gisa and Geralf ,Relentless Dead and Dark Dabbling . It carries a lot of synergy with the deck not only as a weak two drop. sometimes it can bait removal which benefits cards like Diregraf Colossus or save us life from attacks from big creatures as they are scared to hit in. It is a form of removal and an early drop that can be played. I happen to like the card but as I am playing, I will see when spot removal like To the Slaughter or Grasp of Darkness would be useful. Thanks for your suggestions and I will finish the sideboard in a bit

ihmnp on 13 Reasons to Hate Me

10 months ago

Might want to get some sort of card advantage in here such as Read the Bones. This deck seems like it will struggle if it doesn't draw perfectly or if it runs into spot removal from your opponent. Consider running more creatures (mono-B zombies seems like a good shell), ways to recur your tree (Corpse Churn maybe?), ways to protect your tree from spot removal (Dark Dabbling maybe?), or ways to give your tree haste (Haunted Cloak maybe?)to make the combo more reliable.

Overall I don't necessarily like the options in black to shore up for the weaknesses of this deck except for a zombie tribal build, but even that may struggle against Reflector Mage and Spell Queller which run rampant in this format. I would consider adding blue to generate card advantage, give a strong tribal base, and add protection for your combo in the form of counterspells.

I would love this form of critique on my own deck (Mono-Black Standard Value) if you have the time, but I think there is a great idea here +1

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