Unity of Purpose
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Untap each creature you control with a +1/+1 counter on it.
Printings View all
|Oath of the Gatewatch (OGW)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Unity of Purpose Discussion
2 months ago
Looks like a great start! Definitely seems powerful for a first EDH. You might like these: Blade of the Bloodchief , Iron Bully , Thalakos Deceiver , Mark of Mutiny , Press into Service , Unity of Purpose , Drana, Liberator of Malakir , Smothering Abomination , Aetherworks Marvel , Decree of Pain
I built a Marchesa deck around modular creatures if you want to check it out, maybe you'll see something you like.
5 months ago
To put +1/+1 counters on your slivers so Volrath can copy one: Durable Handicraft , Unity of Purpose , Generous Patron , Vigor , Vraska, Swarm's Eminence , Bow of Nylea , Forgotten Ancient , Experimental Kraj, and Jiang Yanggu, Wildcrafter . Since you only need 1 sliver to have a counter mass +1/+1 counter generators are probably unnecessary and you only need a few of these, maybe 3-5, to ensure you reliably see one.
Since all you need is a single counter on a single sliver to get all of the keywords, Arcane adaption, etc. seem unnecessary. Unless you are going for a janky win like with Liliana's Contract (I have tried it).
Very fun idea!
6 months ago
KeilFX I do have Unity of Purpose but I just haven't decided to use it because it really is dangerous to animate too many lands. It makes it hard to put counters on my own creatures because I'd have to animate multiple. It is a very good card. I do run Mystic Speculation today. It is a very good card. You also don't have to buy it back every time. I'm also happy to hear you're using Sphinx-Bone Wand . It is a good card but yes it can do nothing especially if someone destroys it. Happy to hear you like the deck. Thanks for the suggestions and comments!
6 months ago
Noyan Dar is one of my new pet projects of mine (I rarely have expendable cash, and an LGS just opened up near me which is sweet since I don't drive!), and I think your list is awesome!
With To Arms being as massively powerful as it is in this deck, Unity of Purpose should be included for more redundancy.
I find that with Azorius Spellslingers' lack of ramp capabilities, consistent card draw and selection is necessary. Mystic Speculation can be a one-stop shop for that, especially since it repeatedly lets Noyan Dar make tokens. The buyback makes up for the fact that it doesn't cantrip itself, and makes sure that you always have some way of animating / buffing your land creatures.
And although they're 7 mana do-nothing cards, Eye of the Storm and Sphinx-Bone Wand can spiral out of control if not removed (or played off-curve). I personally run the wand as the only artifact in the deck, alongside Shape Anew and artifact token creators so I have a way of cheating the wand into play.
Eye of the Storm can be especially backbreaking if you can cadt your To Arms! / Unity of Purpose, you'd get to repeatedly cast it, animate a land, and float mana for your Tezzeret's Gambit or what have you. You have to be mindful of the spells you cast into EotS, since if you Disenchant all other legal targets and don't have a counterspell in the eye to counter it, you have to destroy the enchantment. It enchantment also lets your opponents use spells you put into it, so be careful. Silly, but careful!
Awesome brew bud, I look forward to see how this deck evolves!
1 year ago
Curse of Bounty
1 year ago
Bioshift, Unity of Purpose, Oath of Druids, Nissa's Judgment, Simic Manipulator, Simic Basilisk, Orochi Leafcaller, Krosan Restorer, Fungal Behemoth, Lotus Petal, Ulvenwald Tracker, Bloom Tender, Etched Oracle, Kydele, Chosen of Kruphix, Omnibian,these are what I would cut
1 year ago
The $12 Add list
Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.
Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.
Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.
Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.
Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.
Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.
To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?
Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.
Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.
I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!