|Commander / EDH||Legal|
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
Vraska, Swarm's Eminence
Legendary Planeswalker — Vraska
Whenever a creature you control with deathtouch deals damage to a player, put a +1/+1 counter on that creature.
-2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Vraska, Swarm's Eminence Discussion
3 weeks ago
remove Vraska, Swarm's Eminence . This card does nothing for your game. It only puts counters on the tokens it creates and you need to proliferate for you to use it a 3rd time.
Teyo, the Shieldmage is better off as a The Wanderer . In my superfriends, Teyo always stayed in my hand, and its 0/3 walls only chumped and did nothing against trample creatures. The Wanderer atleast makes damage spells redundant, and offers removal.
Kaya, Bane of the Dead is a answer to hexproof and indestructibles.
Grateful Apparition is terrible against any flyer. It is going to be removed, and often is a wasted 2 mana. Its only ever good if you get it off at turn 2, and in commander, thats not exactly likely.
Bolas's Citadel is a must play in this deck. Sure you lose life, but it gives you a extra slot to your hand that you can cast for free. This card puts you so far ahead, the life lost is just a mere flaw
Evolution Sage needs to be in the deck if you are running superfriends
and finally. You NEED spot removal. Absolutely need it if you are going to win games in a superfriends shell. You need to be able to answer the creatures that possess a threat to your walkers.
1 month ago
Me and you think alike. I was leaning in that direction for sure only 2 things holding me back.
I might want to build Vraska, Swarm's Eminence at some point (got that super awesome Japanese art).
I worry that he paints too big of a target on my head. Anyone have any experience running him? I know its all meta dependent but im still curious.
1 month ago
I'll kick things off with a few decks I made so far. Basically, I have an extremely physically demanding job as a lead machine operator, yet at the same time it is a rather non-mentally taxing one as well. That is to say, I can shut my brain off and work just fine. So I spend my 60 hours a week sort of planning out various things in my life. One of the things I think about is Magic. So, I will basically mentally piece together a deck while I am at work, come home and draft it out. If I like where it is going, I continue to revise and improve. Lol.
22 VIEWS | IN 1 FOLDER
This deck aims to control your opponent's most valuable resource: Their library. Coupling Ashiok, Dream Render with Glimpse the Unthinkable is absolutely horrendous. Ashiok gets a total of 5 uses out of his ability for a total of -20 cards. Meanwhile, Glimpse hits for 10 each time. You can mill out an opponent by T5 with this deck. Probably sooner if I work at it a bit more. The reason we run Ashiok, Dream Render and not Ashiok, Nightmare Weaver is because ADR exiles their graveyard. This, to me, is of greater benefit because it circumvents things such as Flashback, Dredge, Delve, and other such mechanics.
114 VIEWS | IN 1 FOLDER
In this deck, we use Kiora, Master of the Depths with Karn's Temporal Sundering for infinite turns. We can accomplish this by the vast amount of ramp in this deck. The reason we want KMD over any other Simic Planeswalker is because she lets us untap both a land and a creature. This means we can untap something such as Nykthos, Shrine to Nyx and Priest of Titania , or Gaea's Cradle and Kiora's Follower , or Itlimoc, Cradle of the Sun and Karametra's Acolyte . We sink all of this mana into Karn's Temporal Sundering , deconstructing our opponent's board state as we bring out gigantic creatures to win us the game. It can absolutely go infinite on Turn 4. See the spoiler for details! :D
107 VIEWS | IN 1 FOLDER
Do you enjoy mill? Do you enjoy playing against others in a 4v4 pod? ... do you enjoy milling yourself?? THEN THIS DECK IS THE DECK FOR YOU!! Jace, Wielder of Mysteries is insane because he lets you basically win by losing! Now if only we had a method to mill a bunch... OH WAIT WE DO . These little buttholes make for great chump blockers if need be and allow us to really strike hard. If we are in 1v1 the deck functions as a typical mill deck. But if we are in a 3v3 or more we can actually mill ourselves to win the game because it's easier to take out our 58 cards than it is to take out everyone else's, lmao! We run Jace with good old Brain Freeze because we can Storm off a nasty combo for a ton of milling action! Seriously, Opt + Dream Twist + Thought Scour + Brain Freeze = insanity. Then you tap 4 Petitioners, followed by a +1 to win the game? Insane.
SCORE: 1 | 221 VIEWS | IN 1 FOLDER
Vraska is a very popular Oathbreaker. I am running her with Assassin's Trophy because I don't want you to play the game lol. But, since you are getting a bunch of free lands, I can't have that either. So, the bulk spells of the deck are land destruction. Basically, we kill whatever we don't like, then we blow up their lands. Vraska, Swarm's Eminence was chosen for her low CMC, her ability to create deathtouch blockers, and her ability to grow them. We run a slate of deathtouch creatures, giving us an ever-growing boardstate. Either our opponent blocks and loses their creatures to deathtouch, or they let it through and progressively strengthen our side. Either way, we win.
1 month ago
Heyo! I've been out of standard for a while (aside from MTGA), so take my suggestions with a grain of salt, but I think you've got a pretty good base going, especially since you say you're new to magic. Bear with me here, since I don't know what you count as "budget", so I'm going to assume anything below $5. So lets get to the changes:
Open the Graves - This one is a little less easy, I haven't playtested the deck so I don't know the mileage you get from it, but here are my issues - First, it's 5 mana. It's the only card at this cost and it tops off your list. Second, it doesn't do anything when it comes down to help you win. Third, it relies on you have a board that is dying, so you can get value off of it.
Blood Divination - There are cheaper alternatives you could go for here.
Recover - This card basically does nothing. It costs 3 mana and doesn't really bring you closer to winning. The card draw is nice, but I'm sure tehre are better options.
Graveyard Marshal - Eats your bodies to make more zombies allowing you to go wide - $.50
Vizier of the Scorpion - Creates a zombie and provides your tokens with deathtouch if you decide to keep Vraska - $.10
Josu Vess, Lich Knight - now I'll admit this one is a bit out there, but it is a zombie, it has menace, it has a decent body for the cost and assuming you make it to the late late late game, it's a great finisher. This is my lowest recommendation though.
Costly Plunder - Draws 2 instead of 3, but is an instant so you can respond to creature removal by casting it. It's also half the cost. - $.10
Lastly, you may want to consider adding more Cast Down s, drop the land count by one (if you're dropping the 5 mana slot), and lastly Dragonskull Summit for mana fixing (these are about $5 each). Thaaaaat's everything, I think.
2 months ago
See. As I play them out. The uncommon walkers have a massive downside. The only way to plus, is to proliferate and there is only 14 cards in the format that do this.
So when Vraska, Swarm's Eminence goes to 1 loyalty. I have to rely on a proliferate to get another token.
Nahiri, Storm of Stone is quite powerful on it's own, but gets expensive to cast as the game goes on
2 months ago
When War of the Spark started releasing uncommon planeswalkers. Our play group noticed the power level of them weren't significantly high with the exception of Davriel, Rogue Shadowmage .
We decided that using these uncommon planeswalkers was okay to use as your pauper commanders and banned Davriel instantly due to him having way too much support. Note our playgroup plays with 30 life, and 18 commander damage to bring relevance to Voltron, Go-Wide, and aggro styled decks.
So far I have made Jaya, Venerated Firemage red deck wins, Kiora, Behemoth Beckoner stomp, Nahiri, Storm of Stone equipment, and Vraska, Swarm's Eminence deathtouch. All of them are beatable, but good. Jaya is the one that can beat Phalanx Leader semi-consistently, but can also be beaten by control and other aggro matchups.
What does the rest of the community think of adding uncommon planeswalkers to the Pauper EDH format?
No data for this card yet.