Vraska, Swarm's Eminence

Vraska, Swarm's Eminence

Legendary Planeswalker — Vraska

Whenever a creature you control with deathtouch deals damage to a player, put a +1/+1 counter on that creature.

-2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

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Set Rarity
War of the Spark (WAR) Uncommon

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vraska, Swarm's Eminence Discussion

BarbaricBison on Golgari Superfriends

1 month ago

This deck looks amazing!! Pelt Collector seems a little slow. I might try Paradise Druid , Incubation Druid , or another mana ramp card. This would set up a turn 3 Questing Beast or Shifting Ceratops. I would also mainboard 2x Vivien, Arkbow Ranger over 2x Vraska, Swarm's Eminence .

shadow63 on Penny Pincher

2 months ago

Good improvements. But Cloudkin Seer is strictly better then Tome Raider . If you want to try another walker in here Vraska, Swarm's Eminence or Kasmina, Enigmatic Mentor or Dovin, Hand of Control will help you bide your time. Keeper of Fables could get you more card draw. Silverback Shaman is ultra cheap less then 20 cents. Gargos, Vicious Watcher while you have no synergy and comes in at around 50 cents is and 8/7 for 6 mana.

jaredtritsch on Straight Deathtouch Stacking Lifelink Vamps

3 months ago

With so much deathtouch, Vraska, Swarm's Eminence might work well here.

Lanzo493 on Deathtouch party

3 months ago

Roar of Challenge is fun. Let's you kill a lot of things at once while letting everybody else pass unblocked. I think Vraska, Swarm's Eminence has great synergy with your deck, too.

Murphy77 on I dream of deathtouch...

4 months ago

I would think that Vampire of the Dire Moon should be standard in a deck like this. I like the inclusion of Evolution Sage and Vraska, Swarm's Eminence backed up by Stony Strength , Courage in Crisis and New Horizons (at 3 copies of each) allowing your death-touch creatures to feed off Evolution Sage and grow in power. 2 each of Murder and Assassin's Trophy provides back-up creature removal. Everything else should be lands or death-touch creatures, but I would look to focus more on 1- and 2-drop creatures (maybe including Sedge Scorpion ). Among all your 3-drop creatures, only Leyline Prowler and maybe Ochran Assassin offer value for mana. Izoni, Thousand-Eyed is just so expensive to cast that it will seldom work in this deck.

Pal00ka on Volrath, SliverStealer

5 months ago

To put +1/+1 counters on your slivers so Volrath can copy one: Durable Handicraft , Unity of Purpose , Generous Patron , Vigor , Vraska, Swarm's Eminence , Bow of Nylea , Forgotten Ancient , Experimental Kraj, and Jiang Yanggu, Wildcrafter . Since you only need 1 sliver to have a counter mass +1/+1 counter generators are probably unnecessary and you only need a few of these, maybe 3-5, to ensure you reliably see one.

Since all you need is a single counter on a single sliver to get all of the keywords, Arcane adaption, etc. seem unnecessary. Unless you are going for a janky win like with Liliana's Contract (I have tried it).

Very fun idea!

TheBloopKing on Kethis and his (super)friends

7 months ago

remove Vraska, Swarm's Eminence . This card does nothing for your game. It only puts counters on the tokens it creates and you need to proliferate for you to use it a 3rd time.

Teyo, the Shieldmage is better off as a The Wanderer . In my superfriends, Teyo always stayed in my hand, and its 0/3 walls only chumped and did nothing against trample creatures. The Wanderer atleast makes damage spells redundant, and offers removal.

Kaya, Bane of the Dead is a answer to hexproof and indestructibles.

Grateful Apparition is terrible against any flyer. It is going to be removed, and often is a wasted 2 mana. Its only ever good if you get it off at turn 2, and in commander, thats not exactly likely.

Primevals' Glorious Rebirth and Seasons Past

Deploy the Gatewatch is better off a Harmonize . I've done the math and it more consistently whiffs than hits 2. Call the Gatewatch and Time of Need atleast fetch for the specific walker you need.

Bolas's Citadel is a must play in this deck. Sure you lose life, but it gives you a extra slot to your hand that you can cast for free. This card puts you so far ahead, the life lost is just a mere flaw

Evolution Sage needs to be in the deck if you are running superfriends

and finally. You NEED spot removal. Absolutely need it if you are going to win games in a superfriends shell. You need to be able to answer the creatures that possess a threat to your walkers.

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