Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Printings View all
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Serra's Blessing Discussion
1 week ago
+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator
+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck
+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that
+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)
-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.
7 months ago
@vehiclemaster - I had Exsanguinate before in this deck, but i removed it since i rarely use it even before as a finisher.. but should I feel that I rarely win due to lacking finishers, I might add it back or Torment of Hailfire or both.. thanks!
@VEILofAUTUMN - I prefer Swiftfoot Boots over Lightning Greaves for this particular deck, since i have spells that i need to target my creature/s. I also prefer Serra's Blessing and Brave the Sands over Cathar's Shield and Accorder's Shield , since it harder to remove enchantments than artifacts and both enchantments covers my whole board.. Slagwurm Armor though might replace my Ensouled Scimitar .. So far, when I play, I rarely use its activated ability, and Slagwurm Armor has lower cmc to put in the battlefield, which opens for more mana to cast other spells.. Thanks for the suggestions!
8 months ago
8 months ago
I'm considering replacing Serra's Blessing with it, as I have other methods to deliver the vigilance/no tap it provides.
1 year ago
I'm assuming you:
- don't want to combo out
- want to keep a small budget
- your primary wincon is Approach of the Second Sun
- your secondary wincon is Simic Ascendancy
- nothing from the last two sets
Route 1) Stength Draw with Worse Creature Tempo
Cut cards that are good tempo plays but otherwise don't help you win by drawing cards. The idea is that you draw into Approach of the Second Sun , cast it, and then trigger your draw abilities to be able to cast it again very quickly. I assume this deck isn't trying to be super competitive. I added a little recursion for toolbox, while still being group hug.
- Cloud of Faeries
- Icatian Moneychanger
- Horizon Chimera
- Safehold Elite
- Vernadi Shieldmate
- Serra's Blessing
- Slow Motion
- Sunken Field
- Ajani, the Greathearted
- Mind Games
- Dakra Mystic
- Nullmage Advocate
- Pulsemage Advocate
- Spurnmage Advocate
- Veteran Explorer
- Windreader Sphinx
- Lore Broker
- Temple Bell
- Woodvine Elemental
Side Note: I really don't like Sunscorch Regent but I get why he's in the deck as part of a wincon. I just feel Toothy, Imaginary Friend and Pir, Imaginative Rascal are very similar and provide much more to the deck in an obvious way, but they cost $8 as a pair so I didn't want to formally recommend them.
1 year ago
I’ve also played Brago and there are 2 very good budget things you can do with this deck. 1, ramp. 2, draw. Brago basically doubles your mana from mana rocks, so if you have a lot of mana and a lot of draw, that is powerful. That’s why Rhystic Study and Smothering Tithe cost so much.
Let’s start with ramp. He can blink mana rocks so your mana rocks need to enter untapped. No Fieldmist Borderpost effects. Instead, you have Mana Geode , Darksteel Ingot , Prismatic Lens , Hedron Archive , Basalt Monolith , Peregrine Drake (he’s fun), and anything else you have. Sol Ring and what not.
Now draw. Mystic Remora is definitely worth the price. It’ll draw you a ton of cards and Brago will keep the upkeep cost to . Other good draw is Trial of Knowledge , Sea Gate Oracle , Unquestioned Authority , Traveler's Cloak , Pentarch Ward , Curator's Ward (you draw cards and can trenchant your commander!) Heliod's Pilgrim , and more. There are always permanents that help you draw.
Shoutout to Cloudform and Lightform for cheating everything into play. Should you want to keep your manifested a creature a 2/2 instead of blinking it (for example, it’s an instant) you only need to blink the ~~~~form enchantment. Also, Reality Acid and Nevermaker do great.
Also, planeswalkers. Add them if you’ve got them. Like Narset, Parter of Veils . She’s good.
Those are my suggestions anyway. Now if you’re to take any cards out, I’d start with Serra's Blessing . Your commander can blink itself and all your creatures so they have pseudo-vigilance. I’d also remove instants and sorcerers from your deck that can be easily replaced with a blinkable permanent with the same effect ( Unsummon —> Nevermaker ).
1 year ago
Well, yes Brainstorm is pretty awesome, if you can dig something nice. But as you mention, for this I should have more control and to react in instant speed I only have 3. xD I will take this in mind. For later changes, but I took the Marble Titan , Serra's Blessing , Murmuring Phantasm and Wall of Mist out and add Nature's Claim , Reality Shift , Swords to Plowshares and Tower Defense .
1 year ago
Added the new High Alert and made some other tweaks.
I'm with you, Vlasiax, I don't think Collossus of Akros is worth the high cost. Replaced it with Seedborn Muse which is kind of like giving my creatures vigilance, only better. Brave the Sands is pretty appealing, but it's hard to find much else to cut at this point, so I'll add it to my maybeboard but skip over Serra's Blessing , which does less.
Yeah davidsays1, the in Wall of Frost is unappealing but mostly there were just other Defenders I wanted to include more. If I were to add one more creature, it would probably be Wall of Frost, but it's ability is very focused on defence and I want to be aggressive with my defenders ;) Similar answer for Wall of Nets . Doorkeeper is interesting but I do already have a mill deck. I'll keep an eye out to see how many Defenders I can get into play at once to see if Doorkeeper might be worth it, but I feel like when I manage to generate infinite Defenders, I won't need to mill my opponent to death.