To Arms!

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

To Arms!

Instant

Untap all creatures you control.

Draw a card.

meowCat1234 on [EDH-2] Noyan Dar's One-Punch Griffin

1 year ago

Thanks! I'll try to give out my thoughts in those cards:

  1. Vesuva - ETB copying a land may be a liability when it's made to copy Griffin Canyon. You'd want to put off on getting canyon out until you are confident you can pull off the combo and eliminate at least 1 player.
  2. Wings of Velis Vel/Shields of Velis Vel - these used to be in the deck. However, I've since moved to things that give changeling that are not necessarily single time use spells
  3. Elite Arcanist - you really want some specific cards to be in your hand when you cast this one. The problem I see is that Isochron Scepter is a lot better as it is not a creature but alas I had to remove it. It either becomes a removal magnet or you don't have a decent card to imprint it with
  4. To Arms! - we really don't animate a lot of lands to make this worth a slot
  5. Long-Term Plans/Dizzy Spell - these tutors used to also be in the deck. I just removed them in favor of having more card draw/filtering effects
  6. Cerulean Wisps - 1-mana cantrips may be good but I'd want them to do something else other than just replace themselves

Hope that helps!

the_unseen89 on The Sea is Woke - Noyan Dar Control

3 years ago

Shcooduloo If you control Noyan Dar, Roil Shaper and cast To Arms! you will trigger Noyan Dar and can animate a land into a creature. Then when To Arms! resolves you will untap all creatures. Since the land is a creature, you will untap that land. If you've been able to animate a bunch of lands, you will untap all of them. It's a risky play but can work out in your favor.

Shcooduloo on The Sea is Woke - Noyan Dar Control

3 years ago

Sorry if this is a dumb question, but how does To Arms! function in this deck and how is it good? Also, big fan of the deck, looking to build it myself.

king-saproling on Versatile Assassins

3 years ago

These might interest you: Magewright's Stone (you can untap Mangara and use his ability again while the first activiation is still on the stack, exiling 2 things), Thousand-Year Elixir, Puppet Strings, To Arms!, Erratic Portal (return Mangara to hand before the ability resolves. it will exile the target without exiling Mangara), Acrobatic Maneuver (works like Erratic portal. when Mangara returns he will not be exiled by the old Mangara's ability, since the new one is a new object), Angel of Condemnation, Eldrazi Displacer, Sanctum of Eternity, Flickerform, Illusionist's Bracers, Rings of Brighthearth, Witch Hunter, Adarkar Valkyrie, Mimic Vat, Palace Jailer

enpc on Fixing White in EDH

3 years ago

mccabej140: White has pure card draw in the forms of Mentor of the Meek, Wall of Omens, Bygone Bishop, Alms Collector, Dawn of Hope, Mangara, the Diplomat, Thraben Inspector, Scout's Warning and To Arms! (from a quick gatherer search).

In addition, it has artifact and enchantment based draw/tutor in the form of Enlightened Tutor, Sram, Senior Edificer, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, Kor Spiritdancer and Mesa Enchantress to name a few.

That seems like plenty of options for card draw/tutors in white. And while seom of these are limitied to artifacts/equipment, you can't just write these off becuase your specific deck isn't heavy in that area. It's like saying that green's tutoring is crap becuase you can't tutor instants despite thefact that green has some of the best creature tutors.

"Fun" is also not an argument here. Just becuase you haven't played with or against stax decks and just becuase you don't find them fun does not mean that that you can just write the entire acrhitype off. There are plenty of people who really enjoy playing those decks and now you're effectively telling those people how to play Magic.

Some players don't like counterspells - does that mean that we shouldn't play them? Now blue has a big void until late game. Blue needs more ramp! it has to rely on artifacts, that's not fair to blue!

But the above logic is flawed. Counterspells exist and giving blue ramp would make it more powerful. Just like giving white a crapload of unrestriced draw. Stax exists and you can't just pretend it doesn't becuase you don't like playing it/against it. White exists on a balance between having draw and having stax and that balance is important.

channelfireball12345: see above.

I would ask the question to everyone here - if white has such bad card draw, then what's stopping you from splashing a second colour to fix the deficit? Why is there such a push to build mono-white decks?

Quogboi on

3 years ago

+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator

+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck

+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that

+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)

-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.

king-saproling on Interracial Marriage

3 years ago

Oh also Lapse of Certainty and Glorious End are fun with sunforger. Glorious End is particularly interesting because you can respond to its end-step trigger by, well, recasting Glorious End lol.

When it's down to 1v1 you can lock your opp out completely by looping Glorious End. Toss in a Rings of Brighthearth and Magnetic Theft, and with enough mana (12) + a loop engine (Unwinding Clock or To Arms! could help here) you're locking out all opponents.

Seething Song is another fun Sunforger target. Makes infinite mana possible in the right setup. It requires something like Gemstone Array, Prismite, or Signpost Scarecrow if you want though.

If you realllllly wanted to focus on sunforger, you could rework the deck to have Zirda, the Dawnwaker as a companion. Makes Sunforger cheaper to equip.

Sorry for the rant. I really like Sunforger

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