To Arms!

To Arms!

Instant

Untap all creatures you control.

Draw a card.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Guildpact (GPT) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

To Arms! Discussion

enpc on Why White? Design Choices

2 weeks ago

Colonel_Kink: Except that in your arguement, you've failed to mention that while white deos like to leverage equipment like Skullclamp, white also has THE BEST equipment tutoring in the game. Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, etc.

And on top of that, white has a bunch of solir and repeatable card draw in the form of:

And this doesn't count all of the cantrips white has like To Arms!, Scout's Warning, etc which are all very strong effects in addition to cantripping for a cheap cost.


Yes, I get that a bunch of the forementioned cards are conditional on you playing a particular strategy. But if you're commited to playing mono white, chances are you're playing one of the strategies that white excels at anyway. And if you're determined to not playing one of the strategies that white plays into, then sorry but that's on you.

Snake_Oil on The Olive Branch [Budget Selvala Twiddle]

2 weeks ago

Sc1enc3

Certainly! As I understand it, there are two main lines for combo in the deck:

Infinite Mana is a standard one for green -- Karametra's Acolyte/Priest of Titania/Wirewood Channeler + Wirewood Symbiote/Temur Sabertooth/Quirion Ranger (QR not so much, as you have to bounce a land). You can also use this combo with Temur Sabertooth to bounce and recast useful creatures like RecSage and Visionary for profit.

The main combo, however, is Mirror Entity + Wirewood Symbiote while Selvala is on the field -- You make all of your creatures elves with the ME ability, bounce symbiote to it's own ability, untapping Selvala so you can use her ability again, hopefully getting 2-3 mana in the process in order to recast the symbiote and repeart the cycle until you deck people out.

Sword of the Paruns and Umbral Mantle also help with tapping and untapping as needed, which is easy with a big mana dork out and infinite mana. Uba Mask interacts with the draw effect on Selvala so your opponents don't get their cards to their hand and potentially lose them when the turn changes. The rest of the deck aids in twiddling or searching for combo pieces.

You can also include Isochron Scepter with the twiddle spells like To Arms! in order to reuse that effect over and over, but it really didn't fit the budget here.

JackAttempts on Need help with a Ravos/Tymna ...

1 month ago

https://tappedout.net/mtg-decks/ravostymna-commander/?cb=1581301250 I dont really know what to do. Im thinking of adding: Kunoros, Hound of Athreos Kambal, Consul of Allocation To Arms! Syr Konrad, the Grim Megrim Overwhelming Forces Devour in Shadow Beckon Apparition Collar the Culprit Dawn Charm

Any suggestions?

lagotripha on Lotus Field Storm [Primer]

4 months ago

Kiora, Behemoth Beckoner feels like it might have an alternative place in a list which runs some kind of creatures (likely Zacama, Primal Calamity ). Nissa, Vital Force , Kiora, Master of the Depths , Ral Zarek and Nissa, Who Shakes the World face similar headaches.

Unwind targeting your own opt or similar is a cute option. Underworld Connections lets you stabilize draws off of land untapping.

Some taking turns pieces are interesting - Karn's Temporal Sundering lets you answer a Deafening Silence then go off. Shreds of Sanity is interesting recursion. Growth Spiral is instant speed ramp, which is nice when you are holding up countermagic.

There is an alternative path where you look to animate the land then untap creatures you control, but I'm not sure there are enough To Arms! effects in pioneer to make the vulnerability to creature disruption worth it.

lagotripha on To Arms!

5 months ago

Here I was hoping for a To Arms! combo deck. Still looks good though.

enpc on Feather EDH

6 months ago

shadow63: Yes, but To Arms! Only untaps creatures. So you need your mana rocks go be creatures too.

Waveblaze: unless you're already playing Karn, Silver Golem and he's in exile, Karn, the Great Creator can't get him. Wishboards are not allowed by default. You can house rule them, but the default is no.

enpc on Feather EDH

6 months ago

As has been mentioned before, adding more mana rocks will help the deck immensely.

If you're looking for a dumb untap combo, you could use To Arms! On Isochron Scepter with Karn, Silver Golem and a bunch of mana rocks. It's pure jank but is a bit of fun.

Also, unless you're trying to trigger Metalcraft, cards like Ancient Den are not good. They're just a worse land in that you can destroy them with any artifact removal (like Vandalblast ). Last thing you want is to lose a bunch of lands alongside losing a bunch of mana rocks.

CyborgAeon on Commanders by Power Level [EDH Tier List]

10 months ago

@the_unseen89, I like the idea behind the deck - azorius beats via lands. Though if you're looking to recommend this as a cEDH deck, I'd definitely recommend some more optimization, locks & combos to close out the game.

If the best win you have available is as you say - via a 10/10 inkmoth beats then you may want to look at refining the strategy. Some notable cards you could include: Reset , Call to Glory , Energy Arc , To Arms! ; these would allow you to effectively Time Walk your opponents, provided enough of your lands are animated.

With the aim to win/create a lock/use enough disruption by turn four, you definitely could look at Stasis , I'd recommend that in a cEDH environment you look into Mystic Remora and many other format staples. In the description this list features many links to cEDH decks - by viewing these and the descriptions/primers for cEDH decks you'll likely be able to get a stronger understanding as to the differences in play-style and why your deck would likely not be considered "high-power"

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