To Arms!

To Arms!

Instant

Untap all creatures you control.

Draw a card.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Guildpact (GPT) Uncommon

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

To Arms! Discussion

king-saproling on Versatile Assassins

2 days ago

These might interest you: Magewright's Stone (you can untap Mangara and use his ability again while the first activiation is still on the stack, exiling 2 things), Thousand-Year Elixir, Puppet Strings, To Arms!, Erratic Portal (return Mangara to hand before the ability resolves. it will exile the target without exiling Mangara), Acrobatic Maneuver (works like Erratic portal. when Mangara returns he will not be exiled by the old Mangara's ability, since the new one is a new object), Angel of Condemnation, Eldrazi Displacer, Sanctum of Eternity, Flickerform, Illusionist's Bracers, Rings of Brighthearth, Witch Hunter, Adarkar Valkyrie, Mimic Vat, Palace Jailer

enpc on Fixing White in EDH

1 month ago

mccabej140: White has pure card draw in the forms of Mentor of the Meek, Wall of Omens, Bygone Bishop, Alms Collector, Dawn of Hope, Mangara, the Diplomat, Thraben Inspector, Scout's Warning and To Arms! (from a quick gatherer search).

In addition, it has artifact and enchantment based draw/tutor in the form of Enlightened Tutor, Sram, Senior Edificer, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, Kor Spiritdancer and Mesa Enchantress to name a few.

That seems like plenty of options for card draw/tutors in white. And while seom of these are limitied to artifacts/equipment, you can't just write these off becuase your specific deck isn't heavy in that area. It's like saying that green's tutoring is crap becuase you can't tutor instants despite thefact that green has some of the best creature tutors.

"Fun" is also not an argument here. Just becuase you haven't played with or against stax decks and just becuase you don't find them fun does not mean that that you can just write the entire acrhitype off. There are plenty of people who really enjoy playing those decks and now you're effectively telling those people how to play Magic.

Some players don't like counterspells - does that mean that we shouldn't play them? Now blue has a big void until late game. Blue needs more ramp! it has to rely on artifacts, that's not fair to blue!

But the above logic is flawed. Counterspells exist and giving blue ramp would make it more powerful. Just like giving white a crapload of unrestriced draw. Stax exists and you can't just pretend it doesn't becuase you don't like playing it/against it. White exists on a balance between having draw and having stax and that balance is important.

channelfireball12345: see above.

I would ask the question to everyone here - if white has such bad card draw, then what's stopping you from splashing a second colour to fix the deficit? Why is there such a push to build mono-white decks?

Quogboi on

3 months ago

+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator

+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck

+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that

+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)

-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.

king-saproling on Interracial Marriage

5 months ago

Oh also Lapse of Certainty and Glorious End are fun with sunforger. Glorious End is particularly interesting because you can respond to its end-step trigger by, well, recasting Glorious End lol.

When it's down to 1v1 you can lock your opp out completely by looping Glorious End. Toss in a Rings of Brighthearth and Magnetic Theft, and with enough mana (12) + a loop engine (Unwinding Clock or To Arms! could help here) you're locking out all opponents.

Seething Song is another fun Sunforger target. Makes infinite mana possible in the right setup. It requires something like Gemstone Array, Prismite, or Signpost Scarecrow if you want though.

If you realllllly wanted to focus on sunforger, you could rework the deck to have Zirda, the Dawnwaker as a companion. Makes Sunforger cheaper to equip.

Sorry for the rant. I really like Sunforger

enpc on Why White? Design Choices

7 months ago

Colonel_Kink: Except that in your arguement, you've failed to mention that while white deos like to leverage equipment like Skullclamp, white also has THE BEST equipment tutoring in the game. Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, etc.

And on top of that, white has a bunch of solir and repeatable card draw in the form of:

And this doesn't count all of the cantrips white has like To Arms!, Scout's Warning, etc which are all very strong effects in addition to cantripping for a cheap cost.


Yes, I get that a bunch of the forementioned cards are conditional on you playing a particular strategy. But if you're commited to playing mono white, chances are you're playing one of the strategies that white excels at anyway. And if you're determined to not playing one of the strategies that white plays into, then sorry but that's on you.

Snake_Oil on The Olive Branch [Budget Selvala Twiddle]

7 months ago

Sc1enc3

Certainly! As I understand it, there are two main lines for combo in the deck:

Infinite Mana is a standard one for green -- Karametra's Acolyte/Priest of Titania/Wirewood Channeler + Wirewood Symbiote/Temur Sabertooth/Quirion Ranger (QR not so much, as you have to bounce a land). You can also use this combo with Temur Sabertooth to bounce and recast useful creatures like RecSage and Visionary for profit.

The main combo, however, is Mirror Entity + Wirewood Symbiote while Selvala is on the field -- You make all of your creatures elves with the ME ability, bounce symbiote to it's own ability, untapping Selvala so you can use her ability again, hopefully getting 2-3 mana in the process in order to recast the symbiote and repeart the cycle until you deck people out.

Sword of the Paruns and Umbral Mantle also help with tapping and untapping as needed, which is easy with a big mana dork out and infinite mana. Uba Mask interacts with the draw effect on Selvala so your opponents don't get their cards to their hand and potentially lose them when the turn changes. The rest of the deck aids in twiddling or searching for combo pieces.

You can also include Isochron Scepter with the twiddle spells like To Arms! in order to reuse that effect over and over, but it really didn't fit the budget here.

JackAttempts on Need help with a Ravos/Tymna …

8 months ago

https://tappedout.net/mtg-decks/ravostymna-commander/?cb=1581301250 I dont really know what to do. Im thinking of adding: Kunoros, Hound of Athreos Kambal, Consul of Allocation To Arms! Syr Konrad, the Grim Megrim Overwhelming Forces Devour in Shadow Beckon Apparition Collar the Culprit Dawn Charm

Any suggestions?

lagotripha on Lotus Field Storm [Primer]

11 months ago

Kiora, Behemoth Beckoner feels like it might have an alternative place in a list which runs some kind of creatures (likely Zacama, Primal Calamity ). Nissa, Vital Force , Kiora, Master of the Depths , Ral Zarek and Nissa, Who Shakes the World face similar headaches.

Unwind targeting your own opt or similar is a cute option. Underworld Connections lets you stabilize draws off of land untapping.

Some taking turns pieces are interesting - Karn's Temporal Sundering lets you answer a Deafening Silence then go off. Shreds of Sanity is interesting recursion. Growth Spiral is instant speed ramp, which is nice when you are holding up countermagic.

There is an alternative path where you look to animate the land then untap creatures you control, but I'm not sure there are enough To Arms! effects in pioneer to make the vulnerability to creature disruption worth it.

Load more