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To Arms! Discussion
4 weeks ago
The $12 Add list
Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.
Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.
Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.
Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.
Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.
Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.
To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?
Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.
Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.
I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!
1 month ago
I like it a lot, but I play tested it around 10 times and only got one turn 4 win. I think the ratios are a bit off. I'd definitely get rid of Tenacity and Mobilize and replace it with Benefactor's Draught. You only have four white mana in the deck as well, otherwise I would have suggested To Arms! instead.
2 months ago
Hey, so I thought a little about the deck. Instead of efficient combos let's stick to the sillier ones, focusing on intruder alarm.
You are in very bad colors for tapping dorks, and the stonybrook/drowner combo is only tutorable by black. I'd suggest more artifact and instant focused combos that still require several pieces to set up, and are pretty cheesy.
To Arms! to draw your deck
Intruder Alarm with token generation, such as
Warping Wail for infinite scions/mana (and some other useful modes)
A very fun combo sometimes used in Cedh is to have an Isochron Scepter imprinted with Dramatic Reversal, then playing a Copy Artifact imprinting a Swan Song, then playing some spell and infinitely countering it with swan song while it's on the stack to generate infinite 2/2 birds. Phyrexian Metamorph is a backup copier.
It looks like you are intentionally avoiding them, but I'd still look into the cheaper artifact and spell tutors to help assemble your combos easier. You are playing a tutor in the command zone, after all.
Regardless of the combos you choose to use, I'd include some cheap interaction and card advantage like the above comment suggests. The land count is also very high, I would cut down to 33 max. You can use some cheaper artifacts. Without mentioning the broken ones, you could stand to add Talisman of Progress, Talisman of Dominance, and Fellwar Stone. The 3cmc ones are typically pretty bad, but you could add Coalition Relic.
Hope that helps, good luck!
4 months ago
I'd like to point out that the color of To Arms! and Silence are irrelevant: you'll imprint them on Isochron Scepter, and pay no matter their printed cost. Or, you'll tap a Birds of Paradise to cast it.
It occurs to me that Remand is probably the best 2-mana counter you could imprint, if you wanted to go all-in on Isochron.
4 months ago
@Funkydiscordgod So just to get some things straight, I never knew any of the cards you mentioned existed so essentially all of this feedback sounds great!
To Arms! sounds like a great win card when a scepter is in hand. I really have no objections of it being white since its not like I use Dramatic Reversal any differently. Speaking of white cards, I came across Silence. It saves the effort of trying to counter or block everything but it's white. Not sure how I would use it.
Cathartic Adept is a great backup plan just like you said. I had the feeling some decks would have protection from burn super early but never found the time to research how to get around it. I must thank you for telling me about this card.
As for the situation with Pithing Needle, Deconstruct, the card you proposed to side board, is interesting since its free if 3 mana is open. However, Naturalize can additionally hit annoying enchantments, get imprinted if needed for some reason, and its easier to drop if my field is short on mana. Natural State is the same but its a 1 drop and only hits if they're 3 or lower. With these options, I'm not sure which one to choose. I am kind of leaning towards Natural State since its a small drop that can quickly take care of messy lock ups or combos I don't want on the field. Overall, I'm sure all three can be side boarded for every unique situation.
About Spell Pierce over Mana Leak, I think it falls under preference just like Deconstruct and Naturalize. Spell Pierce is bad to imprint since it only costs 1 and imprinted spells cost 2 no matter what. But exiling via Kaho is pretty decent and with no scepter in hand, it's more likely to save me than Mana Leak. But if you take into account how many birds and elves are in this deck, how much more is 1 mana for a better effect? I'll probably run it since I seem to be hiding behind Isochron Scepter too much.
4 months ago
What's your opinion on To Arms!? You just imprint it on a scepter, cast it with your dorks, and keep casting it until you find the combo pieces you need. If you do, could Cathartic Adept be a backup plan?
Your deck doesn't seem have any good way to deal with the Pithing Needles your opponents will inevitably sideboard in against you. Would Deconstruct make a good sideboard card to counter their sideboard?
4 months ago
New to Magic? If so, Welcome to the Fold.
Your deck isn't as terrible as you think. You have a decent mana base. Your mana-curve isn't the worst, and you have some decent synergy going.
So how do we make this more efficient...
If you removed all three, you'd have room for a 2nd Glory-Bound Initiate. It's personally one of my favorite Exert creatures. In fact, if there are cards you know you want to see every game, I'd make room for 4 of them. If you did that, you wouldn't need the lifelink from Tenacity and could trade to something like To Arms!. Cheaper, and you get to draw.
I'd also consider shaving the Nef-Crop Entangler. It doesn't trade well if you need it for defense. 1 toughness when it's not exerted seems low.
I'm not sure what your budget is like, but this is where the suggestions can get pricey, depending how serious you want to get with this build.
Lands. As mentioned, you're missing to flashback. You could break banks and pick up Godless Shrines and fetchlands Marsh Flats... but if you're keeping it budget, I'd just add 4 Evolving Wilds, a Swamp or 2, and drop the Stone Quarrys. They're coming in tapped anyway, and you can pull the basic of your choice.
Anyway, sorry for the novel. I hope this makes sense, and is helpful.
4 months ago
Since you're new, I'll just list all the cards I'd add or replace lesser cards with: