Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Core Set 2019 (M19)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Daggerback Basilisk Discussion
1 year ago
greyninja, but that was my point... going tall is great. Look at the Eldrazi, look at Ghalta, Primal Hunger , look at literally every Voltron deck in existence. Going tall is absolutely a beautiful archetype (If you can call it that?) and works well. If it didn't, Xenagos, God of Revels and Dragon Throne of Tarkir wouldn't exist.
My issue is that it's a mechanic that requires other cards to use.
Suppose you have out four creatures with Amass, all requiring they die to generate the tokens. You now trade out four fodder creatures for one big token. But what happens when that token dies? Now, you are left boardstate-less.
And WOTC even states in their own video that you can always copy the token to create more Armies. But, as you pointed out, that token is removed from the game due to state based actions as a 0/0 unless you have something else on the board with an anthem affect to bolster it up a bit.
Even still, suppose you manage to have out two or three Army creatures. You are only giving X +1/+1 counters to one at a time, and not divided among Armies that you control as you choose.
I personally LOVE the idea of bringing a neigh endless horde upon my opponents. It's in my name - I'm a Timmy. I love giant spells, giant boards, giant sweepers... but this?
This feels weak. This feels unrefined. This feels... bad.
Look at cards like Endless Ranks of the Dead , Army of the Damned , Josu Vess, Lich Knight , Liliana, the Last Hope , Grave Titan , etc. These are all cards that build literal armies of Zombies. They go wide, not tall. The purpose of an army is to overrun by sheer masses.
If you want this "Army" subtype to succeed, it needs something else. Trample, Menace, Indestructible... something to make it an actual threat on the board.
As of now? A 10+/10+ Army dies to a 2/2 Daggerback Basilisk . Regardless if you think the mechanic is the coolest thing in the world, or the dumbest thing you've ever seen printed on a card, or (more likely) somewhere in between, you have to admit...
- Spending numerous turns and countless spells and resources into a single token, only to die to a 2/2 chump blockers is inherently a poor design.
1 year ago
I dunno if you guys play much pillow fort but I've found Maze of Ith is every bit as important as Ghostly Prison and it really comes down to what you need to stop at the time. A good voltron deck will pummel you while paying for that prison but just might fold to the maze. A good swarm deck laughs at the maze but can fold to that prison. And then there are cards like Glacial Chasm which work wonders against both of those forms of attack.
I wouldn't just start throwing every deathtoucher on the list though. Ones like Archetype of Finality are great but Daggerback Basilisk clearly doesn't do enough. You could argue that daggerback stops or slows an attacker or two but it is also too easy to just trample over.