Inner Struggle

Inner Struggle


Target creature deals damage to itself equal to its power.

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Set Rarity
Shadows over Innistrad (SOI) Uncommon

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Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Inner Struggle Discussion

StopShot on Midrange Burn Cards

1 year ago

My favorite creature burn card of all time is Lightning Axe . I love it so much that it's almost something like a pet card, but it doesn't quite reach your 6-to-8 damage mark. (May I ask what has 8 toughness that you need to remove so much?)

Boros Reckoner is another option. Anything that hits him he can have that damage thrown back at it. Think of it as red-deathtouch, but you can also sling that damage at your opponents as well.

Fractured Loyalty , that way if you waste a weak spell on the tanky creature, not only do you remove it, but you also get a free-tanky creature.

Inner Struggle also works as well. If the creature has equal or greater power than it's toughness this will remove anything. Justice Strike is better if you're splashing white though.

Indomitable Creativity can remove anything if you're feeling lucky. You can also use it on your weak creatures in hopes of pulling better ones.

Transmogrifying Wand makes big creatures a lot less threatening.

vbfabled on

3 years ago

Awesome budget Zurgo deck! An underrated commander, in my opinion.

Anyway, a few suggestions: I might switch Double Cleave out for Temur Battle Rage because trample, first of all. Other than that, I think you could replace Inner Struggle with a more direct removal like Doom Blade or Murder or Ultimate Price so it kills a wider variety of stuff. Also, as far as equipments, I am a personal fan of Grappling Hook, Loxodon Warhammer, and Inquisitor's Flail

Good luck and happy deckbuilding!

Hellxfire on White Token(servo)

3 years ago

I would run the Wilds over the maps and I would try to make a 60 decks with 23 lands including the wilds as a land. You should try to make your deck more concise. Try to think what your deck want to do in each turn to win a game. Any drop 4 or higher should be oriented to recover on the board or close the game. Cards like Inner Struggle and Dance with Devils are probably not what you want to do because it lacks tempo and could be replaced by something cheaper. You kept alot of the utility spells and some non-optimal creatures, you can still play the list as is, but try to think after a game of what went bad and what went well. Usually you want to play more "4 of" to increase the chances your games are played the same way against the same match. While playing more you'll find the cards that does worth their slot in the 60 cards with your strategy and you should be able to reduce it naturally. However, try not to play more then 63 cards for start. make switch if you want to test more cards.

iglesia777 on Spellslinging

3 years ago

The least appealing cards I'd look to trade out would be Chilling Grasp, Inner Struggle and/or Fateful Showdown. Showdown is likely only going to deal 2 or 3, which visions will do while drawing you cards.

I still like Thermo-Alchemist on turn two. What would you rather cast that early besides homonculus? Probably not flow, definitely not Unsubstantiate. Those are better later. With alchemist you end up with so much value from your cheap spells that it can easily deal 3+ damage a turn. Just saying it's worth trying since you're deck is kind of open at that spot and I've had good success with it.

Eron_the_Relentless on

3 years ago

I have to agree with Tainefont here, both regarding playing four of your important cards and the mediocracy of Sengir Vampire(which by the way isn't legal in Standard) and Certain Death and a bunch of other cards from the list. But...upvote from me solely for winning a leg while playtesting by killing of my Colossus Affinity deck playing first Visions of Brutality on a Metalwork Colossus, followed by a next turn Inner Struggle, doing 10 damage in the process, and with this winning the first leg! But as you say, Casual is fun, but maybe even more fun with a bit more consistant deck. A lot of good options for this kind of deck in SoI and EMN!Good luck:-)

HairyManBack on

3 years ago

Love the deck. Inner Struggle is a really bad card here. Likely Harnessed Lightning will be better 99% of the time.

I'd definitely add 4x Aether Hub. Abbey probably will rarely activate in the game from what I can see.

Eldritch Evolution looks like a neat addition. But doesn't look like it will be effective enough to warrant spots. You have a high curve will as many target spells as you have. Perhaps a couple low CC creatures for early aggression.

I'd also encourage more Blossoming Defense. Especially in SB at least. The deck looks weak to Aether Revolt updated control. Gl!

Venser_the_Sojoner on New Player - Edited Starter Deck (HELP)

3 years ago

Are trying to make this a standard deck, or just casual? Either way these are the cards I would take out.Weapons Trainer- you have no equipments so this card is a 2 color 2 mana 3/2. Is't just not good in this deck.Inquisitor's Ox- Delirium will be near impossible to get in this deck reliably so this is just a 2/5 for 4 which isn't great. It doesn't fit in this deck either.Howlpack Wolf-Since this deck isn't wolf tribal it is only a 3/3 that can't block for 3, so it doesn't fit very well either.Belligerent Whiptail- Personally I do not like landfall abilities that aren't permanent. There is roughly a 1 in 3 chance of it having first strike and you can't block with first strike so a 1 mana 2/1 can kill it 75% of the time.Inner Struggle- It just isnt a good removal spell. It costs 4 which is high and is not reliable. Sure it will kill Gisela, the Broken Blade but it won't kill any creature with a higher toughness than attack. I hope this helped!

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