Sacred Armory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sacred Armory

Artifact

{2}: Target creature gets +1/+0 until end of turn.

legendofa on Solar Powered

4 months ago

Any thoughts on Sacred Armory or Goldfury Strider as sideboard options? These can pump opponents' more defensive creatures to put them in Solar Blaze range if needed.

carpecanum on Ultimate Spider Tribal(WIP)

1 year ago

Brave the Sands, Knighthood (maybe), Sight of the Scalelords (especially if you throw in something to boost your little guys just a touch).

Aligned Hedron Network.

Sacred Armory would let you pump creatures after blocking phase or boost an opponents creature so it can't block at all

Caerwyn on What counts as a Spell …

4 years ago

Please remember to link your cards with double brackets:

[[Gargos, Vicious Watcher]]

Gargos, Vicious Watcher

A spell is any card that is on the stack. Gargos cares about spells that specifically target it. So, that’s targeted instants ( Lightning Bolt ), targeted sorceries ( Grapeshot ), and Aura spells, which always target when they are a spell.

For your specific examples:

  • Equipment spells do not target. They resolve, then have an equip ability that allows it to attach to a creature. At that point, it is no longer a spell, so does not implicate Gargos.

  • Bond Beetle , Sacred Armory , and Scrounging Bandar - It their abilities that target, not a spell.

  • Constellation does not necessarily target, it’s an ability word serving as a reminder that some effect will occur regarding enchantments entering the battlefield. Even if the ability targets, it will always be the ability, not a spell.

  • Bestow - bestow means you are casting the card as an aura spell. As such, a card cast for its bestow cost would be a targeted spell, and would implicate Gargos.

K34 on Karn, Salvaged Toys, Sub35$ Budget

6 years ago

Oh, and Sacred Armory. Turn all those little mana dorks into some stompy brutes.

TheCardPool on Godfather Death (Horobi EDH)

7 years ago

Somnambulist glad you like that card, it's saved me a handful of times. As for the card you suggested I originally had it in the build but swapped it out for Sacred Armory. It's similar to Retribution of the Ancients but can still be useful when the commander isn't in play. Outside of its targeting there aren't enough effects using counters to get the full use out of it. Can you think of any other cards I should add?

TheCenterOfTheUniverse on Extreme Budget No-Scoping - M19 Updated!

7 years ago

Flagellum, yes but he was saying the Drana, Kalastria Bloodchief could swing for a lot as well, and she is too much for just a mostly worse Retribution of the Ancients or Sacred Armory.

Draw_Wurm on House of Cards

7 years ago

Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:

Lands

Shizo, Death's Storehouse. Produces mana symbol b. With Horibo, mana symbol bmana symbol tto kill target commander.

Urborg. Produces mana symbol b. With Horibo mana symbol tto kill.

Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.

Maze of Ith\Mystifying Maze, go from defensive to tappable kills.

Tower of the Magistrate. Useful protection into a kill.

Artifacts

Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.

Helm of Chatzuk. With Horibo mana symbol 1mana symbol t to kill target creature. No real utility without.

Baton of Morale\Sacred Armory. With Horobi mana symbol 2 to kill target creature. No real utility without.

Thran Forge. Higher cost, better utility.

Power Matrix. Without Horobi powers up one of our or opponents creatures. With Horobi becomes a mana symbol t Murder.

Soldevi Golem. mana symbol 4 5/3 that kills a creature when it untaps

Serrated Arrows. mana symbol 4 for 3 x murders.

Sentinel. Kills pretty much anything it can block with Horobi out.

Crenellated Wall. Blocker. mana symbol t to kill a creature with Horobi.

Contagion Engine. Potential wrath and Planeswalker boost.

Clockwork Hydra. 4/4 for mana symbol 5. With Horobi takes a creature with it when it attacks or blocks.

Belbe's Armor. With Horobi, mana symbol 0mana symbol t kill. Without, boost a creature on defense.

Barl's Cage. mana symbol 4cmc cost, but a useful effect in Horobi's absence.

Grim Poppet. mana symbol 7cmc for 3 x Murder at instant speed and a potential 4/4 blocker.

Erratic Portal. Tappable Murder with the ability to bounce our own creatures back to recur ETB effects.

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