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Alright that makes sense. I'm really looking to keep the combo aspect of it because the pieces offer more than just a combo. I do agree though, the sideboard needs quite some work and I wasn't sure how to work with it so that's why I included some delve aspects to it. I'm not sure about delver of secrets though - I know that the delver shadows version is really strong, I just don't like the way the deck felt.
I'll be changing that tonight.
The deck isn't looking to kill on turn two consistently, however, it can do that. It more plays like a hand and board control deck that just beats face. Playing it online against other people and playing kitchen table modern it has fared well with other competitive deck. It just falls apart versus junk and control. Burn it's actually not terrible against because it allows me to get my deaths shadow out earlier, and I can manage with what I've got for control.
May 23, 2017 7:39 p.m.
Any info on what the events are like? And what do you recommend for sideboard - Game two I generally look to go into a more midrange control so that's why I have the things I do in there.
May 23, 2017 1:37 a.m.
For those of you who don't know I've recently been working on an Esper Death's Shadow combo based deck.
If you haven't seen it, go on my profile and check it out - essentially its an aggro combo deck that can be worked into a delver death's shadow in the sideboard.
Is there any possibility that it could be successful in an open tournament setting? Meaning something like an SCG Open - I'm looking to go to one this summer and I want to know what it's like to be in a large modern tournament.
As well as, it would be my first very large tournament, so what's it like at big events like this?
May 23, 2017 midnight
So the card overall feels the same, the and as well the authenticator diamond is the same as my other cards. I held it up to a light and it is blue core, and as well (because the Death's Shadow has darker borders than other cards), I compared it to my Marsh Flats from the same set and it as has the same border coloring and text res as the marsh flats. The only thing is the faded 2/1
May 19, 2017 3:18 a.m.
If you're willing to wait I can post a very high resolution image of the Snapcaster Mage next to a MM13 Death's Shadow in a couple of minutes. I don't have another Snapcaster mage to compare to right now. If it doesn in fact end up being a proxy, I can easily get my money back, it's just kind of a hassle I'd rather not deal with.
May 19, 2017 3:03 a.m.
I just bought a Snapcaster Mage off ebay, MM2017, and when I opened the card up, upon further inspection I saw that the power toughness of the card wasn't a full black and was faded to grey.
I don't really want to jump to the conclusion that the card is fake because of this but I haven't seen a print defect like it anywhere online. Other than that the card seems fairly comparable to other cards that I have in the set. It's just this one little thing makes me skeptical.
May 19, 2017 2:37 a.m.
Amount of colors doesn't really matter, just know that the more colors you run, the more expensive it gets. I have four modern decks currently, one of which is mono-colored, two which are dual-colored, and one more that is tri-colored. The tricolored one isn't my best deck, but is easily the most expensive just because of mana fixing.
My best advice if you want to get into the modern format is figure out what you like playing (combo, aggro, or control), look at some decks and playtest them, and then make what you like :)
May 15, 2017 5:32 a.m.
I think that only scrying for two would be a pretty reasonable effect as well! Just having the option to do both is really strong - it's essentially ponder, except you scry two instead of three, and there was a reason that effect was banned in modern haha it was gamebreaking for control or any deck that runs blue.
As for the minus two, the only reason I would say the exile effect would be more fair is because with the current effect you can do things like on your opponents turn play something like Silence, then on your turn, return it to your hand, their turn silence... you see my point. It would just be a broken, endless cycle and not allow your opponents to do anything basically. Especially if you're playing some type of control.
May 12, 2017 11:57 p.m.
Pretty strong. I think a little too much. It would definitely be more fair for a scry one option to reshuffle library. Also instead of the minus 2 being return instant or sorcery, it should be exile target instant or sorcery for a flashback effect, kind of like Snapcaster Mage. That way you wouldn't have an every turn lockout effect that this card gives. Ultimate is perfectly fine in my opinion, it gives the opponent enough time to kill the planeswalker, but also gives a reasonable effect.
May 12, 2017 11:36 p.m.
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