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If I'm not mistaken, you said the second option is "far superior," second option referring to deathgorge. As well in your first post you reference mana costs and note that deathgorge is superior. Don't twist my words, I never said it was unplayable. I said it though doesn't fit in the format, which is true.
And yes while I agree with you there are always outliers in a format that will win really fast, or really slow, for the most part Modern is a turn 5 format. I've been keeping up with it consistently for the past 2 1/2 years and that aspect hasn't changed. Deathgorge is a card for the longhaul IF you can get it going. It's a turn three play that requires you to attack to use the effect, and if you risk losing it while attacking, it is three wasted mana.
In my opinion, I don't think Deathgorge is much better in any aspect when compared to scavenging ooze. On its own, the card is sub par and probably will only see play in standard.
October 20, 2017 9:18 a.m.
Xica, the problem that deathgorge has as a card is it doesn't fit in a turn 5 format. It goes for the long haul. Scavenging ooze, again, is a reactionary card. It has better lifegain. That's it. Ooze, while less mana efficient (arguable), it does more for a very small cost that most modern decks that play it can afford. As well, I've seen a lot of jund builds not run confidant, so lifegain to counteract the extra draws is irrelevant in some situations.
It's not a better card. And changing your argument to say deathgorge has better lifegain does not make it a better card. For example, what are you going to do if you attack, deathgorge will die? No more lifegain, no more graveyard play. All scooze costs is 1 mana
October 19, 2017 10:14 p.m.
I think the thing you're not realizing, which is quite critical, is scavenging ooze is used as a one or two of in most decks that use it mainboard (which isn't many), and in most other cases it's a sideboard pick. Scavenging Ooze is a card that is used reactively, not to destroy someone's graveyard. In some odd cases it can be used as a beater, but most of the time it is used for disrupting graveyard play, such as gifts combo, storm, snapcaster made shenanigans, instant reanimator, dredge... you get my point. Deathgorge costs one more to play, and it has to enter the battlefield or attack. That defeats the purpose of a card like scavenging ooze, which is you can instantly respond to graveyard play. Hopefully you understand now, but just as a further point, I don't think the new "snooze" is going to see any play in modern. It's just not versatile enough.
October 19, 2017 4:25 p.m.
I would have to say the meta falls like this right now - deaths shadow and eldrazi taxes are the two most dominant decks in modern. After that likely comes vizier combo, storm, then uw control. Then you have everything else that's competitive on a pretty even playing field.
October 13, 2017 10:18 a.m.
The deck has been updated since the ruling. Before the ruling the combo worked. That's why I have Phyrexian Unlife main board now.
October 11, 2017 8:26 p.m.
Esper Shadows - Plunge into Death! - took it to FNM last week - went 3 and 1 :)
October 10, 2017 11:41 p.m.
Along with what Sylvannos was saying, I can vouch for a few of the decks in that list.
Storm is relatively cheap minus the lands - if you get the base of storm the most expensive card in it will be the play set of Gifts Ungiven and then the one to two copies of Past in Flames. You could probably put the whole deck together for 50 or so dollars and just use islands and mountains. And you have a deck that's actually relatively competitive.
Mono green stompy was one of the first decks I played. Very cheap but still pretty competitive - I still have my build from two years ago.
Elves, which wasn't on his list, is also relatively cheap and still effective - anywhere from 30-50 dollars for a decent deck, and you can make it mono green so you don't have to go crazy with land and mana fixing.
Mono-red burn is good too. Very cheap, very simple but it gives that not so fun infect feel because you just kill everything your opponent has or damage them straight to the face - very uninteractive.
As I said, infect - cheap, fast, but it isn't very fun. It will win, that's all.
White weenie is also pretty good. It's a mono white life gain deck that uses Ajani's Pridemate to make a huge, hard to deal with creature. Has good protection and very hard for low tier decks to beat. An upgrade from that deck would be adding Serra Ascendant to make it not budget.
October 10, 2017 10:54 a.m.
5 dollar infect. It's a ton faster and 10 times cheaper than your budget. Unless you're looking to get to that 20 you can make it a ton better with dual lands. Something to look into :P
October 9, 2017 9:25 p.m.
I'd love to play your friend with his egg modern brew though I have four different modern decks I'm 100% sure that would beat it. Tell him to go on Untap.in and let's play :P
October 9, 2017 10:58 a.m.
Triassic Egg is definitely broken in modern if it were legal. I don't know what you don't see.
On a serious note, you should tell your friend to take a look at modern meta... or even just challenge him to make a "modern legal" Triassic egg deck and show him it sucks. Obviously Triassic egg being the only non-modern card in the deck. Then we will see how well it goes over for him!
October 9, 2017 1:28 a.m.
Auriok champion for a mono white deck is overwhelmingly strong. To be honest though, what I think white weenie is missing is the extra color. I think the deck could be very increasingly strong if you throw green in there, opening up to a lot of card choices that help the life gain cause and heavy beaters. Can also help win with some trample.
October 6, 2017 9:03 a.m.
The problem I see here is that there really isn't such thing as a "midrange combo" deck. It has to be one or the other. The only deck that I can think of that fits the description of that would be Abzan company, but that's a special case because it plays value creatures that are really good without the combo.
The issue with a Griselbrand deck is it's too much of an all in play style to go mid range. And as well, you don't have any midrange creatures in the deck. You have Nahiri for the combo, 23 lands, and filter cards. I don't think this idea could work unless you go full on midrange and include a one of all the combo pieces as a backup strategy. That's the only way I see the deck being semi-functional.
October 6, 2017 12:26 a.m.
I wouldn't necessarily say it's coming back. It's always been a niche strategy/deck. It's not a deck to take lightly, but as well, it's not a deck that's going to get a consistent top 8 at a GP or SCG open, you know?
That being said, with new sets coming out constantly, and a modern meta that changes oh so quickly, I wouldn't be surprised if the deck became very strong eventually. Just to think, a year ago, storm was one of the weakest combo decks in the meta, and now it's one of the strongest. As well with Death's Shadow - none of the cards in the deck are new, and it was never really overwhelmingly strong, but with a couple changes to bans, it has risen to the top.
October 5, 2017 11:17 p.m.
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