cdkime Deckling

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Said on i want the ......


If you are sticking to mono-Black, your options for giving all your creatures flying are limited to Akroma's Memorial, Eldrazi Monument. Neither are thematically very appropriate, but they get the job done.

Both Blue and White, which also contain zombies, have other cards granting all your creatures flying, as I said earlier, these zombies are not quite the horde flavour you have been looking for. There are a number of equipment which grant a single creature flying, if that is what you are looking for.

If you are looking for evasion for your attacks, Graf Harvest will give your zombies menace, making it much harder to block the horde.

January 17, 2018 6:25 p.m.

Said on i want the ......


Mono-Black has very little interaction with spells on the stack or non-creature permanents. Dash Hopes is the only notable mono-Black counterspell, and it has the distinct disadvantage of allowing your opponent to choose what benefits them most.

But Black does have one particularly nasty trick no other colour runs--it can directly target cards in your opponent's hand. Thoughtseize, Collective Brutality, Duress, and others give you the option of choosing a card for an opponent to discard. This allows you to eliminate blue's trickery before it ever is put on the stack.

January 17, 2018 4:53 p.m.

Said on i want the ......


In that case, welcome to Magic!

Regarding defensive cards, Black gives you access to a number of defensive cards which fit thematically with your deck.

Here are some staples of black removal:

Now, take the following with a grain of salt--I do not like playing aggressively so am sure others can provide more useful advice. With aggro, sometimes the best defense is a good offense--flooding the board with cheep-to-cast creatures, and hammering at your opponent. Destroy spells, and generating enough creatures each turn to have some blockers should be sufficient.

The most important thing to know is your playgroup. Focus on building the core of your deck first--something you will enjoy, and then adjust your defense later to match what your group requires.

January 17, 2018 12:49 p.m.

Said on i want the ......



I disagree with splashing Blue. While Blue zombies can be quite powerful, and have a number of interesting effects, they do not thematically fit with Donpoohbear's theme. Flavour-wise, blue zombies are the dark creations of mad scientists--much more Herbert West--Reanimator than World War Z. Thematically, Black is the only colour which produces a true horde feeling.

January 17, 2018 12:07 p.m.

Said on i want the ......


Nothing says "Zombie Hoard" like Endless Ranks of the Dead. If you want your deck to quickly spiral out of control, and really feel like the zombies are spreading and growing in ranks, you cannot do any better. It also has one of the best artworks in MTG--that stained glass is beautifully drawn, and its juxtaposition against the encroaching hoard truly creates an atmosphere of terror.

With a few minor exceptions, tokens are regular creatures, and can be used in any way a normal creature can--this includes sacrificing them. The exceptions are well delineated on cards where the distinction applies (for example: Always Watching only applies to "nontoken creatures").

January 17, 2018 10:43 a.m.

There are some new Rivals of Ixalan cards worth considering. Moment of Triumph gives solid stats, as well as two life. Pride of Conquerors could be a decent win condition since your deck goes fairly wide. Since this deck looks fairly aggressive, Curious Obsession is probably better than Curiosity, as it nets +1/+1, and the downside should not really matter.

While it costs more than two mana to cast, Aven Wind Guide would provide considerable utility at little monetary cost, giving your creatures evasion, and allowing them to remain blockers. That said, its mana cost probably disqualifies it from this deck.

Also, since I have found many people do not know this (and I mean no offense if you already did), Defensive Formation and creatures with Banding can completely block a creature with Trample. Even if attack with a 50/50 trample user, you, as the person assigning damage, can assign all 50 damage to a 1/1, and have no damage trample over.

January 15, 2018 7:20 p.m.


I had considered those cards early in the deckbuilding process, but ultimately decided against their inclusion for a number of reasons. First, I never cast Karona unless I feel safe--usually that means having ramped sufficiently to play both her and a vow on the same turn, though I might feel otherwise if I have a sufficiently strong Sphere of Safety on the playing field. If I feel Karona will get me killed, I turn to one of the other, safer beaters in the deck. Second, I run no other instants/cards with flash/activated abilities, so any mana left open at the end of my turn is wasted. Generally, I need my mana for either playing ramp or casting Karona, and then blasting as many auras as possible. By the time I have excess mana to spend, she is sufficiently enchanted so as to leave me alone. Finally, I just could not find space in my deck to run them. For it these cards to provide effective mind games, I would need to reliably draw them, and simply do not have enough space to make cuts for combat tricks.

January 15, 2018 6:51 p.m.

Said on Wistful Thinking...


Couple considerations:

The Rack works wonderfully with discard based decks, since you can pretty consistently keep your opponents under three cards.

Waste Not is a nifty card, providing you card advantage, mana, or a creature, depending on what is discarded. All good options. It also plays mindgames with your opponent--since several of your cards allow them to choose what they are going to discard, they will have to think carefully in an attempt to give you the least beneficial boon at that period in time.

January 15, 2018 11:55 a.m.

Pinball Wizard - Karona, False God EDH

Commander / EDH cdkime


Currently looking to make this deck as powerful as the (incredibly) mediocre (but still fun!) general will allow. Any advice would be appreciated!

January 15, 2018 10:44 a.m.

Said on deadly knowleage...


Chasm Skulker might be an interesting card to consider. You can play it early, so you have a body on the field. After you have started your massive card draw, it should grow fairly large, providing a solid body to sacrifice, as well as leave behind a number of 1/1 chump blockers.

Otherwise, I think your deck needs to cut back on the large creatures some. Having large bodies to sacrifice is nice, but pretty useless if you are killed early on. Oracle of Mul Daya, Lotus Cobra, and Sylvan Caryatid will help with your ramp. For another large body: Vorinclex, Voice of Hunger should help. Not only does it provide a massive creature, it significantly boosts your ramp, while crippling your opponents'.

Finally, Defense of the Heart is one of my favourite green commander cards, particularly if I have expensive creatures to cast. Being able to cheat Vorinclex and another bomb on turn four is game-changing.

January 15, 2018 10:43 a.m.

Said on Esper gifts...


I think you should consider Anguished Unmaking for your sideboard. Your deck runs heavy on creature removal, but, beyond counterspells, has little interaction with artifact/enchantment/planeswalker based combo decks.

Moving on to non-deck help, you might also want to update your deck description--there are a couple typos you probably would want to fix.

January 14, 2018 9:57 p.m.

Said on Forever Pets...


Personally, I run Safehold Elite in my infinite persist deck, and I do not recommend you follow suit. The only reason I keep it in my deck is because persist is my alternate win condition to Battle of Wits, and, with 240 cards in the deck, I need to maximize the number of inexpensive persist creatures I run.

You already have 8 different sacrifice targets between Kitchen Finks and Murderous Redcap, and both provide greater utility. Wall of Omens might be a better choice, as it replaces itself and provides a fairly bulky blocker in the early game.

I ran a gatherer search for free sacrifice otulets in your colours, and the only card I found was Greater Good. I do not think that is a good option, since you will mill yourself pretty quickly. In colourless, you have access to Demonmail Hauberk, which would help with beating down your opponents, should that become necessary. With your Tutor, I would not recommend more than two additional sacrifice cards. I would replace Barrage of Expendables, as the required mana cost is a tad inefficient.

January 14, 2018 8:30 p.m.

Sungrass Prairie. That's 100!

January 14, 2018 8:08 p.m.

Said on Heartless Angel...


I agree with Sunbrosoulaire. The greatest improvement you can make to this deck is in efficiency. Rather than have a bunch of different instants/sorceries with slightly different mechanics, consolidate--figure out which one works best for your deck, and run 4 of those cards. I highly recommend adding more Anguished Unmakings to your sideboard.

Intangible Virtue might be a good card for you, given the number of token generators you have. Spectral Procession is another great token generator, and would be a good replacement for Secure the Wastes--most of the time, you will get three tokens for three mana (rather than 2), and they would have flying, giving them evasion.

January 14, 2018 8 p.m.

Llanowar Reborn (card #95 in deck list).

January 14, 2018 7:39 p.m.

Said on Forever Pets...


Woops. I meant Overgrown Tomb, not Godless Shrine. Apologies for the (incredibly silly) error!

January 14, 2018 7:32 p.m.

Just to make a slight note, I respond to Brandamn's deck, as he is the last user to follow the rules. Miguel.U.B.affinity and hjaycee both failed to post on the deck before theirs, and it seems a bit unfair that someone who followed the rules did not get feedback. I will try to get to both of your Miguel.U.B.affinity's and hjaycee's decks eventually, but, for the aforestated reasons, they were not my priority. Miguel.U.B.affinity, you also posted two times within the same week, which goes against deck rules.

Apologies for being "that guy." I have just noted there have been some issues with people not following the rules.

Moving on, I am looking to improve my Battle of Wits deck, with an eye toward consistency. Any advice would be appreciated.

Thanks in advance!

240 Card Modern Battle of Wits

Modern cdkime


January 14, 2018 7:30 p.m.

Said on Forever Pets...


I do not think Woodfall Primus or Vorapede add much to your deck. While they provide powerful beaters, you can assemble an infinite combo easily enough. I would either reduce or eliminate these cards.

Frankly, I think Flayer of the Hatebound is excessive--you already can generate infinite damage with Murderous Redcap or Blasting Station, and Kitchen Finks infinite life gives you security non-combo/alternate win condition decks. A six-mana bomb does not work well with the rest of your cards.

You should consider increasing your Murderous Redcap numbers to four. This will make your deck more consistent.

Melira, Sylvok Outcast is a solid replacement card. In addition to enabling your infinite combos, it also has the nifty ability of shutting down infect decks. Given the utility your Redcap/Finks perform when sacrifice, you should also consider adding another sacrifice outlet. Unfortunately, in your colours, there are very few "free" sacrifice outlets--artifacts/blue/red/white sacrifice tools require you to pay mana in addition to sacrificing.

I would highly recommend splashing black for Viscera Seer. Seer provides a free sacrifice outlet, enabling infinite damage with Redcap. You can also infinitely sacrifice Finks to gain infinite life, while scrying a Redcap to the top of your deck, ensuring you a victory on your next turn. Since it only costs , and you are running numerous fetch lands/Birds of Paradise, you would not need any swamps, and could just having two shock lands that produce black mana. I would recommend one of those be Godless Shrine, as all your fetches pull Forests.

January 14, 2018 7:24 p.m.
January 14, 2018 5:47 p.m.

To add another land: Elfhame Palace.

January 14, 2018 5:22 p.m.


Pinball Wizard - Karona, False God EDH

Commander / EDH cdkime


240 Card Modern Battle of Wits

Modern cdkime


Finished Decks 24
Prototype Decks 21
Drafts 0
Avg. deck rating 9.50
T/O Rank 44
Helper Rank 177
Good Card Suggestions 10
Last activity 10 hours
Joined 1 year