cdkime Esquire

FLATSO99 says... #1

Hello there, I was wondering if you would be willing to look at my new elf tribal Ezuri deck, Ezuri Claw of Counters? thanks so much, happy tapping:)

September 13, 2018 8:49 p.m.

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Said on berryjon...


Legendary Creature - Human Druid

Creatures you control have banding.

: Return target creature you control to its owners hand. Create a 0/2 green Plant creature token with defender. Activate this ability only once per turn.

Mist and Plant. Man and Beast. All answered his call.


I've always found Banding an interesting ability--there's nothing else in the game quite like it. Alas, there are no good Banding commanders, so I've sought to design one.

On offence, Banding can protect your large Green trample creatures from dangerous blocks, as you can divert damage onto an insignificant attacker--hence Green in this card's identity. On defense, Banding serves as a complete answer to Trample, making it an interesting ability for a defensive combo deck. Blue's propensity for combo, combined with its ability to bounce your chump attacker/blocker to safety justifies its inclusion in the identity.

Overall, I think this would be a pretty fun little commander, enabling many different types of build.

September 24, 2018 2:49 a.m.

Said on I need some ......


This will work. The Legend Rule checks when state based actions are checked, which is after the copy's ability triggers. I think the easiest way to show why this will work is to break it down:

  1. You activate Mairsil's Pack Rat ability. Let's assume it resolves.

  2. The ability resolves and a copy of Mairsil is created. It enters the battlefield and its ability goes on the stack.

  3. State based actions are checked--you destroy the copy of Mairsil.

  4. Triggers exist independently of their source. The fact that the Mairsil copy no longer exists is irrelevant.

  5. The trigger resolves and you can exile an artifact or creature.

September 24, 2018 1:19 a.m.

Said on Can I Do ......


Two quick points. First, there is a rules Q&A section for questions about rules, cards, or card interactions. I’ve moved the post over for you.

Second, please link cards in double brackets for easy reference, like so:

[[rooftop storm]], [[Carrion Feeder]], and [[gravecrawler]]

Rooftop Storm, Carrion Feeder, and Gravecrawler

To answer your question, this will work. One minor correction to your post, the re-cast gravecrawler is a completely new creature - you are sacrificing the same card over and over, but it’s not the same creature.

September 22, 2018 9:28 p.m.

DemonDragonJ - I want to add one point to dbpunk’s post - this is a set with Convoke. When every token also can double as a mana rock, you need to cost token generators higher. It would be hell for limited formats otherwise.

September 22, 2018 9 p.m.

I'm not sure I have that much to add to this thread, but felt it was important to voice my support for this topic and for the great posts people have written so far. I've been very fortunate and have never lost anyone to suicide, but I've had several friends who've considered it seriously. Several years ago, I surprised a friend they were preparing to kill themselves, and I still have nightmares about what would have happened if I opened the door even a minute later.

The one thing I do want to add based on some truly heartbreaking cases I've seen recently but can't get into. If someone you know is struggling or has made an attempt, your focus should be on their well-being. I know that seems like a bit of a no-brainier, but it's really depressing how many people's first thought is not "how can I help?" but "how can I leverage this to my advantage?"

September 20, 2018 1:09 p.m.

Said on I'll give you ......


Okay, this is a bit off topic, but there's some historical stuff that I feel needs correction. History is a bit of a hobby of mine, so I welcome the opportunity to talk about it.

The war you are referencing--where George Washington fought alongside the British--is commonly referred to as the French and Indian War. Personally, I think that's a bit disingenuous--more accurately it should be described as the American Theatre of the Seven Years' War. That's a pretty important distinction--the Seven Years' War was, correctly, described by Winston Churchill as the first true world war, in that it was the first major war spanning the globe--conflicts were fought on the Continent, the Caribbean, North America, Africa, and India. Its consequences would not only directly cause the American Revolution, but would shape the course of both Colonial and Continental politics for years to come. I've always felt American schools are lacking in their failure to put the conflict in the greater global perspective, so I take the opportunity to do so whenever the chance arises.

Focusing on the North American Theatre, there is a reason it is commonly referred to as the "French and Indian War"--Native Americans did, in fact, fight for both sides. The majority of tribes fought alongside the French. The French wished to stop westward expansion of the Colonies, as it would cut off trade routes between their colonies in New France (now Canada) and Louisiana. This was in-line with the native tribes, who also wished to stop western expansion of the British. At the time, the British were clearing land to make way for farming, while the French in that area were more interested in the less invasive trapping and fur markets. When given the choice between non-invasive trappers who coexisted with the natives and an expansive empire that sought to control and reshape the land, it's pretty clear why many tribes chose the French as their allies.

However, that's not to say there were not tribes who fought alongside Washington and the British. Old rivalries ran deep in tribal society, and there were plenty of tribes which saw British assistance as a means of crushing ancient enemies. Further, there were tribes that suspected the British would prove victorious, and wanted to be on the winning side.

All that's to say, you're dead wrong with your statement "Did any Native Americans fight in the war? Thought not."

September 20, 2018 12:30 p.m.

Said on I'll give you ......


To start, since you seem a tad upset, I want to be clear that I don't think you're a bad person or malicious in any way. If I did, I wouldn't waste my time. I do, however, think you're not very good on reading social queues or at thinking how your words might be interpreted others. I know a lot of us have been trying to help you with this, but you've still got a while to go. Take heart, however, the fact people still try to help you means we have not given up hope that you might learn.

I understand where you're coming from with the infomercial bit and it was intended as a joke. There are people who can pull this joke off--I don't think you're one of them (which is okay--I'm not either). You have too much history on this site as someone who constantly and impatiently demands help. As such, your "joke" is a bit too close to your regular posting style, meaning the punchline gets lost in your reputation.

You asked why others are allowed to ask for help, but you get derision? First, others don't abuse the power, making countless threads in short time frames on many different decks. Second, while there are some users who frequently make new deck posts, these users also are active members of the site and provide help on others' decks and forum threads. Third, while other users might ask follow-up questions or specifically request someone looks at their deck, they don't spam them with constant follow-ups when no response is immediately given. Fourth, when someone disagrees with them, they don't make forum threads specifically calling out the dissenting poster. All this has been explained to you before, and not just by me.

As for your questions regarding rank, locking threads is not a privilege associated with site rank--it's an administrative ability granted to a few users.

If you want to fix your image on this site, the best advice I can give: try to help other users, rather than just use this site as your personal sounding board. Post on some of the deck discussion threads, or the card creation thread, etc. Try to get more involved and take an interest in others.

You've gotten lots of great feedback from various users here. Perhaps its time you returned the favour.

September 20, 2018 11:20 a.m.

Said on I'll give you ......


Trying not to be "that guy" who always lectures you, but this is a new low. Your thread reads "Limited Time Offer: You get the privilege of helping me!"

I'd hope you can recognize the myriad problems with that statement on your own, though, if you don't, feel free to ask and I can again break down the implications of your writings.

September 20, 2018 9:36 a.m.

Said on Rule #2: The ......


Looks like you've gotten some pretty good advice so far, so I'll try to keep from reinventing the wheel. I did think of a couple cards that might be helpful:

  • Graf Harvest seems perfect - it's a 1 drop that grants evasion and even can be relevant in the later game.

  • Since you're dumping cards to your graveyard, graveyard recursion, like Victimize can help you get some of your higher-costed creatures into play.

  • Unbreathing Horde can both be really powerful and hard to kill.

September 20, 2018 1:02 a.m.

I agree with Arvail--it's much more fun to build around a mediocre commander or strategy than dumb down your deck. Then you get all the joys of optimizing, without upsetting your meta.

If you're looking for a group-based deck, perhaps consider Karona, False God. Her ability is unique, and it's pretty fun to watch other players kill one another with your Voltroned commander. Her high mana, plus the fact you need to protect yourself from her (losing to your own commander damage is pretty disheartening) makes for some unique deck-building challenges, while also hamstringing her ability to dominate the meta.

September 19, 2018 4:03 p.m.

Based upon what you've written, these are my thoughts for both you and Player A:


I fully understand where you're coming from. My kitchen table is dominated by interesting, unusual decks based around unique cards. Many of these cards are very interesting, but not competitive, which really holds the decks back. While I enjoy building around unique cards, I also have a much greater drive to optimize--so, while my decks might not be tier one competitive, they often end up too powerful for the meta, so I'll play with them once, realize the mistake, and retire them permanently.

I think it's a very fine balancing act--on one hand, you have to make decks that you enjoy playing, on the other, I do believe you have an affirmative obligation to not play a deck that's vastly more powerful than what others are playing.

Based on what you've said, you seem to be doing pretty well in this regard. You hold back on playing your most powerful decks out of respect for the meta, and, even then, they might not be as optimized as they otherwise could be (I personally think Font of Mythos and its ilk are are bad cards for Nekusar). Since no one else is allegedly upset, you seem to be towing the line fine.

Now, if you played a deck more powerful than everyone's every single game, that would be a problem, but that is not what you've reported.

Player A

From what you've written, he sounds like a bit of an ass. Losing is part of any game, and being able to accept that is important. If he felt your decks were too powerful for the meta, he should address this issue with you directly or update his deck to better check your threats. Throwing a hissy fit is almost never the right answer.

September 19, 2018 11:57 a.m.

Said on The Wacky Deck ......


My kitchen table is usually inhabited by somewhat janky, fun decks based around cards with unique abilities. Some notable ones include a Coalition Victory deck, a Spawnsire of Ulamog deck, a squirrel tribal (with infinite squirrels) deck, and an Undead Alchemist mill deck.

None of these decks are competitive in a traditional sense, but they tend to be pretty balanced against one another.

I also moved your thread over to the General Forum, which is for General MTG discussion not covered by other threads. Deck Help, where it was previously posted, is for asking advice on specific decks.

September 19, 2018 11:28 a.m.

Said on Cannot Host Cube...


This thread was moved to a more appropriate forum (auto-generated comment)

September 19, 2018 8:13 a.m.

Said on Specific art lands...


Apparently my phone-typing skills leave something to be desired and it is a bit too late to edit. I presume you know this already, but the set's name is properly Rise of the Eldrazi, not whatever madness I decided to write.

September 18, 2018 12:55 p.m.

Said on Specific art lands...


One set I just remembered - check out the Rizs of the Eldrazi islands and forests. When placed next to the other basics of the same type, they create panoramic walls of Hedrons.

enter image description here

September 18, 2018 12:43 p.m.

Said on Selvala EDH Damin...


Currently all your cards are in the Maybeboard, rather than the main deck--it would be helpful if you could move the cards to the decklist and mark Selvala, Heart of the Wilds as your commander. While you are not done with the deck yet, I've found this to be pretty helpful in the deckbuilding process, as it lets you use this site's tools to keep track of your mana curve.

Some cards you might want to consider:

  • Tooth and Nail is fantastic, and can be cast very quickly with Phyrexian Dreadnought

  • Worldly Tutor is a solid card, helping you find the creatures you need.

  • Sylvan Library is strong top deck manipulation, with the ability to draw extra cards.

  • Rishkar's Expertise draws you a bunch of cards, and gives you a free cast.

  • Defense of the Heart can cheat out some of your larger creatures pretty quickly.

  • Song of the Dryads is a powerful removal spell in commander--because it does not cause a zone change, you can hit an enemy commander with it, removing it from action until the aura is dealt with.

September 18, 2018 12:08 p.m.

Said on Rift Bolt and ......


Just for future reference, for questions about rules, specific cards, or how cards interact, there is a rules Q&A forum that is pretty active. The modern deck help forum is for general deck advise, such as if you asked “is there a card that allows me to do this?”

I’ve taken the liberty of moving your post over to the rules Q&A section. If you could please mark one of the above users’ posts as the accepted answer, that will signal that will move your post from the unanswered section to the answered one.

September 18, 2018 8:30 a.m.

Ah, a lot of things make more sense now. When I had previously looked at your list, it was not formatted for Commander, and, since you’re posting in the deck help forum, not the Commander Deck Help forum, I presumed you were making a kitchen table deck.

I am not sure why you hid the list, but, when you’re asking for deck advice, it’s generally a good idea to allow others to see what you are working with.

September 18, 2018 7:50 a.m.

Said on Specific art lands...


Magic art aficionado clayperce posted a link to MTGbasics on another thread, which I figured I would pass along. It shows arts from all the lands printed, so you can quickly scroll through and look for ones you want.

September 17, 2018 6:52 p.m.

I'm no longer seeing the deck you're discussing on your profile, but, based on my recollection, I don't think either of those cards help you much. Paradox Engine is a neat little card, but you did not have enough non-land mana sources to really abuse it. Staff of Domination really wants to be in a combo deck, and I don't think you had enough ways to abuse it to make it worthwhile.

September 17, 2018 2:30 p.m.


240 Card Modern Battle of Wits

Modern cdkime


Mr. Smith Goes to Ravnica

Modern cdkime


Pinball Wizard - Karona, False God EDH

Commander / EDH cdkime


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