cdkime Esquire

Hanzel1 says... #1

I created my first commander deck I am building on a budget and not sure which cards to cut. Its an artifact/combo-ie deck. It does have some combos that are kinda funny and meant for a casual play group not a competitive. Could you help?

Deadly Toaster

March 8, 2018 12:41 a.m.

Alucard2121 says... #2

oh i know bandings a massive pain, just, kinda couldn't think of a good way to break banding, actually spent a good 30mins trying to think of something for it and guess I ended up forgetting 1 of the rulings

And i just figured something out that's better, so i edited it anyway. thanks for the feedback.

March 7, 2018 1:59 p.m.

goldlion says... #3

Thank you kindly! I appreciate the information, that makes a lot of sense. I see it much more clearly now.

And, thank you for directing me to that place for feedback and info. There's a few cards in the little deck I'm working on I'm not 100% clear on. I just started playing and it's my first try at a deck, budget as it is, and understanding the cards will be pretty key to really start tapping into synergies I'm sure.

There's a long way to go, and I appreciate your contribution to getting me there!

February 23, 2018 7:51 p.m.

Plazmasoul says... #4

Hey, sorry I missed the rule in the commander advertising forum. I have ammended my error now

February 15, 2018 7:24 p.m.

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Said on Winningest Red Deck...



Embrakul is a dead draw--any time you draw her, you are not drawing a useful card worth casting. As such, you do not want more than one copy in the deck. To answer your second question, there are a couple other options for a more budget-friendly replacement.

What makes Emrakul work in this deck is not her obscene power--it's her fourth ability. If you draw her, you can place her back into your library with Tormenting Voice, thus making her available for Indomitable Creativity. The only other Eldrazi with this option are Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre--neither of which are inexpensive (and, since you are not casting the creature, their other abilities are nowhere close to a match to Emrakul).

There are four non-eldrazi options:

  • Blightsteel Colossus: A little less expensive than the Eldrazi titans, but still a game-winner.

  • Darksteel Colossus: 11/11 with trample is not bad, though certainty a step down from the previous 4 options.

  • Guile - great card, not great for this deck.

  • Progenitus - difficult to remove short of Wrath of God or its ilk, and cannot be blocked.

March 16, 2018 9:29 p.m.

Sentinel of the Holy Wreckage

Creature - Skeleton


Sentinel of the Holy Wreckage gets +1/+1 for each Zombie or Skeleton you control.

, : Untap Sentinel of the Holy Wreckage and transform it. Activate this ability only if Sentinel of the Holy Wreckage's power is greater then 5.


Ship of the Damned

Artifact - Vehicle

(Ship of the Damned is Black and Blue)


Ship of the Damned gets +1/+1 for each Zombie or Skeleton you control.

Crew 4

You may tap an untapped zombie or skeleton you control rather than pay Ship of the Damned's crew cost.


Create a card with fuse.

March 16, 2018 7:44 p.m.

This is quite a nifty little tool. I shall certainty make use of this tool if I ever decide to upgrade from my (rather boring) current style!

There is one tiny little mistake on your site. Properly, it should read the "site's ( moderators" with possession denoted after "site." Just a little error I figured you might wish to know about.

March 16, 2018 7:17 p.m.

Karona is probably one of my favourite cards ever printed. From a design stance, I love very powerful cards, with incredibly harsh punishments to build around.

Based on my own experiences with Karona (here is my decklist if you are interested Pinball Wizard - Karona, False God EDH), I have a couple suggestions.

  • Armadillo Cloak gives you pseudo-immunity to Karona's damage, as you will heal any damage you receive. More importantly, as she goes around the table, you are the one to gain life from her attacks.

  • Mesa Enchantress, Eidolon of Blossoms, etc. I run a few more enchantments than you, but a full 20% of your deck would still take advantage of enchantment synergies.

  • Defense of the Heart is a great card with green, as it nets you two creatures, which you get to tutor for. It is a great card alongside Vorinclex, Voice of Hunger, who himself is a strong inclusion given the amount of ramp you have.

March 16, 2018 4:04 p.m.

I know I'll be cheering for Phyrexia's victory over Bolas. Phyrexia has always been the most pervasive, constant threat to the multiverse--seeing it return in force would be glorious. Admittedly, my increasing boredom with the Gatewatch has soured me a tad toward Bolas--he is a bit too tied up in their stories right now.

Now... if we can have Bolas be defeated and subsequently be "perfected" by Jin-Gitaxias... That would be lovely.

March 16, 2018 2:27 p.m.

I am going to agree with Boza regarding it being an enchantment. Enchantments are cleaner than instants and sorceries with ongoing effectsthe rules text is clearly placed in a convenient location on the battlefield.

Yes, it will be subject to removal, but thats fair. This card should be a gambleyour return is significant as you are drastically thinning your deck, ramping, and guaranteeing a land drop. Interestingly, this card sort of exists: Endless Horizons.

But, if you wanted to keep it as a sorcery, perhaps the following might be a bit cleaner:

Search your library for X basic lands and exile them, then shuffle your library. Exile ~ with X storage counters on it.

At the beginning of your upkeep, remove a storage counter from ~. Place a land exiled by ~ onto the battlefield.

March 16, 2018 1:24 p.m.

Said on Oh mill, the ......


It checks the X at the beginning of each end step, and redefines X to mean "the number of cards in the graveyard this turn."

Frankly, I think you should cut Consuming Aberration, Nemesis of Reason, and Jace, Memory Adept. Mill works best when you move as quickly as possible. All three of these cards cost too much mana for what they give you--by the time you can cast them, the fate of the game has already been decided.

No mill deck should be without Hedron Crab. It works particularly well alongside Polluted Delta, since you would receive two mill triggers. I would recommend running four copies.

Mind Funeral is fantastic, and can mill for a fairly significant number for just 3 mana.

March 16, 2018 12:24 p.m.

I doubt it will make a comeback in this set--I feel that would have been spoiled alongside Kicker's return. It is such a difficult mechanic to accurately cost, that I would expect it to be featured heavily in their notes for the set.

Just to go on a bit of a lore tangent: I don't think it should be in Dominaria for lore reasons. Dominaria is a (some might say "the") regular plane, with regular mana. Phyrexian mana only appeared on New Phyrexia, which is a bit of an unusual plane, so it would make sense for unusual mana to exist. It began as Mirrodin--an artificial plane created by Karn (this was back before Time Spiral, when Planeswalkers were much closer to gods). Eventually, the plane got taken over by the Phyrexians, becoming New Phyrexia.

I always assumed Phyrexian mana represents the corrupted nature of Mirrodin's original mana. Dominaria has had its share of run-ins with phyrexia, but was not reshaped in the way Mirrodin was. (I've always liked that flavour text. Not sure why, it's not particularly notworthy). I presume the mana is still generally intact.

All things told, I'm super happy to see Phyrexians making a cameo in Dominaria. Phyrexians and Dominaria are, in many sense, Magic--they're the original plane and the original archenemy. That both will be popping up again is fantastic, and I cannot wait to see the inevitable showdown between Bolas and Phyrexia.

March 16, 2018 11:30 a.m.

Make EveryThing Again


Make EveryThing Again Does not count toward your minimum deck size.

Cast Make EveryThing Again Name only during your endstep.

When you cast Make EveryThing Again all permanents phase out. Exile all abilities triggered by Make Everything Again.

When Make EveryThing Again is put onto the stack, copy target spell named Make EveryThing Again for each spell named Make EveryThing Again on the stack.

All permanents phased out with Make EveryThing Again phase in. You cannot cast spells or activate abilities this turn.


R&D Note: Did you really think we would allow you to print a card whose only effect was to infinitely copy itself? Get it together guys.


Hidden Ninja

Creature - Human Ninja

When Hidden Ninja deals combat damage to an opponent, return Swift Ninja to its users hand.



Create a card designed for another user on this site, being sure to tag them so they can see your creations.

March 16, 2018 10:57 a.m.

Dormant Sliver is great in EDH. The card draw it provides is massive, and its downside is easily avoidable with Hibernation Sliver.

Paradox Engine is a must in sliver commander decks, since it pairs so nicely with Gemhide Sliver and Manaweft Sliver. You use your slivers to cast a sliver to untap your slivers to play another sliver to untap your slivers to . . . If you have Dormant Sliver in play, you can keep these shenanigans going for quite a while.

I also think you are incorrect about Sliver Overlord vs. Sliver Hivelord--Overlord simply provides a lot more utility as your commander. You can tutor your Hibernation Sliver to make your Dormant Sliver more effective. You can tutor your Hivelord to give your slivers indestructible. You can tutor your Crystalline Sliver if their deck is heavy on removal. You can tutor your Necrotic Sliver if they are about to combo out. You can . . . I think you get the point.

March 16, 2018 10:19 a.m.

The logic does not change depending on which cards you were talking about--whether it is Alpha or Future Sight, just because something was done in a less efficient manner in the past does not justify a refusal to add new protections moving forward. Besides, Magic produces new cards all the time. We don't know what new card might become the next Snapcaster Mage--we might as well institute broad-spectrum security to make Amonkhet's costly cards a tad more difficult to fake 5 years from now.

As for it being pointless, I do not agree with your conclusion. From a brief googling, making a high quality hologram requires very specific technology that can cost several thousand dollars. Even so, there are usually errors and inconsistencies between the original and the fake. An expensive, difficult-to-perfect security mechanism is pretty much the definition of effectiveness.

March 16, 2018 9:43 a.m.

Said on Looking for a ......


You know your meta a bit better than the rest of us, but I have to ask: Are they actually so thin-skinned as to abandon a game in progress over some chaos or impending loss?

Rather than limit yourself from the get-go, perhaps you could try running these "table flip" cards in a couple games, and see how your meta reacts. If you are worried about costs, you could ask your meta for permission to use proxies for one day ("hey, I have this new deck idea, but I think it might upset some of you. Would you mind if I test this out with a couple proxies to see if it would be acceptable to our meta? If it is, I will be buying copies of the cards prior to my next use of the deck.")

Remember, many of your "table flip" cards are quite expensive to cast, which puts a significant limitation on their use. There are also other ways to limit your deck's power without cutting more "fun" cards (i.e. do not run tutors).

Give your meta some credit! If they surprise you, you're left with the deck you actually wanted to build. If not, you can always modify the deck downward.

March 16, 2018 9:32 a.m.

I second what Argy said. Yes, you can make a fake looking hologram that can fool the average user. But its a lot harder to create a fake that will pass the test for an expert--such as a tournament judge or game store owner. Think of it like a fake ID--it is easy enough to print out a fake that might fool an overworked bartender, but it isn't going to have the microwriting (i.e. printed text so small as to only be visible under a microscope) or other security devices a police officer will know to look for.

Ultimately, more security increases the chance a counterfeiter is going to mess up and leave a visible error.

As for your first point Boza, this is a tad nonsensical. Yes, the old reserved list cards are more expensive and do not have these protections. Just because Wizards did something in a worse way in the past does not mean they have to continue their errors moving forward. Global treasury departments still introduce new security methods in their bills, despite the fact old bills in circulation still can be counterfeited.

March 16, 2018 9:18 a.m.

Said on Slivers...


In that case, Necrotic Sliver will be your friend. Turning each sliver into a 3 mana destruction spell is incredibly useful. This is not even limited by permanent type! You can take out their 15 mana bomb they just dropped, or neuter their Tron mana base by destroying one of the lands, or simply destroy some lesser Eldrazi that is giving you issues.

March 15, 2018 6:04 p.m.

Said on Looking for a ......


At five colours, the mana base can be a bit pricey, but if you want to introduce chaos to your game in a non-threatining manner, Karona, False God is an rarely seen, unusual option. She gives you access to all chaos cards, and skirts around the table, happily attacking on each player's turn. I'm sure there are plenty of interesting auras and equipments that trigger on attack/combat damage that would provide a chaosy feel.

If you want a powerful chaos card, Vial Smasher the Fierce can be quite deadly.

You could also consider Krark's Thumb and assorted coin flipping cards if you want some semi-controlled randomness.

March 15, 2018 5:51 p.m.

First off, and this is a personal pet peeve of mine, Marijuana is not legal in Alaska, or any other state. Marijuana is clearly delineated as a Schedule I narcotic under federal law, which is supreme to all state legalization under Article VI, Clause 2 of the Constitution. Given the lack of federal enforcement on marijuana, the drug is effectively legal in jurisdictions who have removed state and local restrictions, but that still does not make it "legal" by any stretch of the imagination.

Ultimately, the store owner has the right to refuse service to any individual, so long as it is not for certain delineated reasons ("race, color, religion, or national origin."). Your case does not fall within any protected class, and thus they have the right to refuse you service. Further, they have ample justification for their policy--they specifically stated there had been issues with individuals smoking in their parking lot, and their refusal of service was designed to curtail unacceptable behavior.

Further, weed has a very distinctive and pungent aroma which many people find quite distasteful. The store owner, particularly of a family-friendly establishment, is well within their rights to deny you access to the store if they think it may offend their other patron's senses. This also speaks toward your question of the financial ramifications for refusing you service--it is a sound financial decision to risk alienating one customer to ensure the stability of their reputation as a "family friendly" establishment.

Further, they are not denying you service--they are denying you service when they have reason to suspect you have recently consumed an intoxicating substance whose aroma that may offend other customers.

Ultimately, it is a completely sound policy, with significant justification for its enactment. Further, it is valid under federal law (I am not licensed to practice in Alaska, so I offer no comment as to its validity under Alaskan law).

Gaming stores already have a reputation for being somewhat sleazy establishments frequented by so-called "pot heads." It is quite refreshing to hear of an establishment taking a stand against this situation.

March 15, 2018 4:02 p.m.

cdkime, Esquire

Legendary Creature - Human Advisor

, : Gain control of target creature with a converted mana cost of X or less for so long as you control cdkime, Esquire.

Retainer 4 (when this creature enters the battlefield, put 4 retainer counters on it. At the beginning of your upkeep, remove a retainer counter from this creature. When the last is removed, exile it. You may pay this creature's mana cost to return it to the battlefield. If not, place it in your graveyard instead)

Create a card with retainer.

March 15, 2018 2:03 p.m.

To just add a bit of clarification on what Boza said, this rule applies to cards with fuse as well. In that case, the converted mana cost while on the stack is equal to the converted mana cost of whichever half or halves you are playing. For example, while on the stack, Far / Away can have a converted mana cost of 2 (if you just cast Far), 3 (if you just cast away), or 5 (if you cast both).

I know that's not really responsive, and split cards are fairly rarely used, but I just wanted to be clear!

March 15, 2018 12:45 p.m.

Said on Slivers...


You do not need any slivers with a converted mana cost over 2. They're a hyper-aggressive tribe, and your goal is to flood the board as quickly as possible.

To that end, you should focus on the best of the best.

I would run four copies of the following:

I would run 3 copies of the following, since their abilities are redundant:

The only 3 mana sliver I would consider is Harmonic Sliver, and only run that if you need artifact or enchantment hate.

For your lands, focus on cards that produce all 5 colours: City of Brass, Mana Confluence, Cavern of Souls (budget permitting/if your group allows proxies), Unclaimed Territory. Don't worry about City of Brass/Mana Confluence's damage--your goal is to flood the board with death long before your opponent can whittle you down.

Also, Aether Vial is obscenely good with slivers--probably a bit too expensive for casual play, unless your group allows proxies.

Edit: And be sure to keep your list to 60 cards!

March 15, 2018 12:19 p.m.

My thought is that it's akin to Snowball in the Simpsons. There are numerous Ragavans--at some point between the end of combat step and the beginning of your next combat step, she takes a little excursion to replaces her buddy.

That, or she has a create of the poor souls she keeps in her ship's hold.

March 15, 2018 12:07 p.m.


Pinball Wizard - Karona, False God EDH

Commander / EDH cdkime


240 Card Modern Battle of Wits

Modern cdkime


Mr. Smith Goes to Ravnica

Modern cdkime


Finished Decks 25
Prototype Decks 21
Drafts 0
Playing since Seventh Edition
Points 8069
Avg. deck rating 15.00
T/O Rank 5
Helper Rank 10
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Last activity 2 hours
Joined 1 year