Elder Pine of Jukai

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elder Pine of Jukai

Creature — Spirit

Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2

Mave on Spirited Assault (Pauper)

6 years ago

Glad I could help. I know underdog Decks are more fun to build. Sometimes you find something that hits really hard with something nobody tought about.

Somemore feedback regarding the last changes:Maybe you should go in for one non Arcane Spell that destroys all enchantments like Multani's Decree, Reverent Silence or Tranquility because Bogles are hard to defeat if you don't play counter spells or a Diabolic Edict-like effect.Sandstorm works well against Goblins so that is good as a sideboard (and sometimes against Faeries) while Squall works well against faeries.Nihil Spellbomb is a good card but you will never draw a card of it which makes a uncounterable "exil graveyard" more appealing. Bojuka Bog can work the same purpose but it can't be countered and it can be put into your hand using Elder Pine of Jukai

Oh and I found a nice Aura you could use instead of Leafcrown Dryad: AEther Web. Altough it won't be put into your hand with Lead the Stampede. It also grants reach, only gives +1/+1 but has two advantages:1st it adds another instat speed interaction like oh you want to bolt my Phantom Tiger? To bad I have this. And maybe you get to kill another attacker with it. 2nd blocking creatures with shadow can be a big deal against some combos.

In between I have two Modern Decks build around some Kamigaw Kamis :DOne is listed here Foretold Celestial Wrath (should be at least tier 2 altough it only uses 10 Kamigawa cards in main and 5 in sideboard) the other is a little more casual but works sometimes (about Tier 2.5) because of the green ramp kamis, which is why I'd never say aything against Elder Pine of Jukai or Petalmane Baku I just know how good those two ramp especially with the non pauper legal Loam Dweller.

Oh and I also made a Pauper Arcane Deck maybe you liketo check it out Arcane Dredge Burn. Too bad there aren't more arcane spells like Ideas Unbound.

Futuremonk on Spirited Assault (Pauper)

6 years ago

Yeah, I like the challenge of neglected themes.

I had Kodama's Might in there but swapped it for Inner Calm, Outer Strength because I found that hand size was consistently large with triggers from Elder Pine of Jukai et al. Plus, the kicker on Vines of Vastwood can serve the same function.

Phantom Tiger is a good suggestion -- I didn't get before that you could keep it around so well with an aura. Harbinger of Spring attracted me with its "protection from non-spirit creatures," but I agree it just isn't worth the cost in the end.

Traproot Kami is there because it's cheap to cast, on theme, slows down decks with flyers, and scales as the game goes on.

I agree artifact/enchantment removal makes more sense than bouncing lands back to player's libraries with Uproot.

Thanks!

sylvannos on Any tips or finishing touches?

6 years ago

@Shadowdarkraity: The problem with Midnight Haunting and Beckon Apparition is they aren't very mana efficient. Both cards shine when you have Intangible Virtue or Favorable Winds on the table, because you basically pay 3 mana for a 4/4 flying, flash creature split in two.

If you don't have an anthem or lord on the table, you're paying a lot of mana and a card for a 2/2 flyer with flash. The same goes for Beckon Apparition, which is a 1/1 flyer with flash...and that's it.

This makes it hard to race against decks with more mama-effecient creatures. Burn, for example, will match your Midnight Haunting with Goblin Guide.

So when you're ahead, Beckon Apparition/Midnight Haunting are really good. But so is having a Rattlechains. When you're behind, Beckon Apparition/Midnight Haunting aren't that great, whereas Rattlechains/Selfless Spirit/some other spirit can help you stabilize the board or protect something important (like a Geist of Saint Traft).

What makes Spectral Procession and Lingering Souls so good is how much power/toughness they put on the table in comparison to their mana cost.

Which brings me to another question: have you ever thought about B/W Tokens? It benefits from the cards you're wanting to play more effectively. You can also add some blue to the deck so you can Polymorph a token into something huge (like Emrakul, the Aeons Torn) since you don't play any creatures in the deck (all of your stuff comes from instants/sorceries).

As for splashing other colors, what you'd do is play 8+ fetchlands and one of each shockland that's in your colors. So to splash green, let's say, you'd play something like:

4x Flooded Strand
2x Misty Rainforest
2x Windswept Heath
2x Hallowed Fountain
1x Breeding Pool
1x Temple Garden
2+ Plains
2+ Island
1x Forest

...this would let you play 4x Collected Company, 1+ Elder Pine of Jukai, and 2+ Gavony Township. If you up the fetchland count to 10 (4x Flooded Strand, 2x Misty Rainforest, 4x Windswept Heath), you could also play Noble Hierarch, Avacyn's Pilgrim, or Arbor Elf. Chord of Calling also becomes easier to cast when you go for more fetchlands, with the downside being there's not too many green spirits to help convoke it out faster.

In other words, you have very few green cards/abilities, but you always have the mana to use them, without mana screwing yourself out of your main color combination of U/W.

To splash black, it's mostly the same:

4x Flooded Strand
2x Polluted Delta
2x Marsh Flats
2x Hallowed Fountain
1x Godless Shrine
1x Watery Grave
2+ Plains
2+ Island
1x Swamp

This gives the mana needed to play 4x Lingering Souls, 1~2x Vault of the Archangel, black planeswalkers (something like Sorin, Solemn Visitor), and/or Inquisition of Kozilek.

sylvannos on Any tips or finishing touches?

6 years ago

You for sure need 4x Spell Quellers. I'd also recommend 4x Rattlechains and 4x Selfless Spirit. To make room, I'd cut Anointed Procession, Intangible Virtue, Not Forgotten,Beckon Apparition, and Midnight Haunting. Aether Vial in place of Doomed Traveler would be ideal, but you're working on a budget.

You'll also want to bump up your copies of Path to Exile to 4. The same is likely true for Favorable Winds and Geist of Saint Traft, but only if you have the room.

Is a green or black splash within your budget? Lingering Souls and Vault of the Archangel would be worth the black. Green gives Collected Company, Elder Pine of Jukai, and Gavony Township. Green also gives mana dorks, which can be helpful in place of Aether Vial.

TheDeckMaker2300 on O-Kagichi, Vengeful Spirits

6 years ago

Here's some spirits I can point out

Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more

You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29

Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.

Karador, Ghost Chieftain ex main spirit tribal commander now can be the Lieutenant for this heck he's basically in a way Gisa and Geralf but for spirits

Kira, Great Glass-Spinner basicly a double dip on Drogskol Captain but problem is you have to shoot your abilities twice on your creatures to buff them.

Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.

You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team

Eidolon of Countless Battles from the number of spirit tokens you make this is cute.

Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.

Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game

Bounteous Kirin talk about life gain.

Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits

He Who Hungers...why...just why is this not in your deck? This is Coercion on a stick and it recurs a spirit when it dies (to hand) and you got token making.

Hokori, Dust Drinker plus bouncing it with Spectral Shepherd at the end step before you turn then casting it again and other spells and leaving at less 1 and a blue = cute

Elder Pine of Jukai you need lands you can dig to them with this plus combos with Loam Dweller

Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board

MtgBigYiz on Enter Jukai Forest

6 years ago

Thanks dude appreciate the comments! I was running Elder Pine of Jukai but decided to take it out as the Loam Dweller and Petalmane Baku seemed like enough ramp, I see how the combination of the Elder Pine of Jukai and Loam Dweller would be insane for mana ramp though!! Was also running Sekki, Seasons' Guide hes a really cool and strong card, replaced him with Kodama of the Centre Tree but may switch him back in...Unfortunately I dont think Kodama of the centre tree could soul shift Budoka Pupil as once he was in graveyard he would no longer be a spirit if he had flipped during the game, i assume he would return to his base type once in the yard, nice thought though ill have to look it up clarify

seshiro_of_the_orochi on Enter Jukai Forest

6 years ago

I really like, +1'd and foldered.

I've never quite thought about it before, but can kodama of the center tree soulshift a card like budoka pupil?

Elder Pine of Jukai is a strong addition to your Loam Dweller. That ramp, man...

Another very powerful soul shift card (though unfortunately not a spirit itself) is Promised Kannushi. And Sekki, Seasons' Guide seems like another interesting target for your life spinner. And his death trigger even combos nicely with long-forgotten gohei.

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