|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Common|
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Elder Pine of Jukai
Creature — Spirit
Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Elder Pine of Jukai Discussion
1 year ago
Glad I could help. I know underdog Decks are more fun to build. Sometimes you find something that hits really hard with something nobody tought about.
Somemore feedback regarding the last changes:Maybe you should go in for one non Arcane Spell that destroys all enchantments like Multani's Decree, Reverent Silence or Tranquility because Bogles are hard to defeat if you don't play counter spells or a Diabolic Edict-like effect.Sandstorm works well against Goblins so that is good as a sideboard (and sometimes against Faeries) while Squall works well against faeries.Nihil Spellbomb is a good card but you will never draw a card of it which makes a uncounterable "exil graveyard" more appealing. Bojuka Bog can work the same purpose but it can't be countered and it can be put into your hand using Elder Pine of Jukai
Oh and I found a nice Aura you could use instead of Leafcrown Dryad: AEther Web. Altough it won't be put into your hand with Lead the Stampede. It also grants reach, only gives +1/+1 but has two advantages:1st it adds another instat speed interaction like oh you want to bolt my Phantom Tiger? To bad I have this. And maybe you get to kill another attacker with it. 2nd blocking creatures with shadow can be a big deal against some combos.
In between I have two Modern Decks build around some Kamigaw Kamis :DOne is listed here Foretold Celestial Wrath (should be at least tier 2 altough it only uses 10 Kamigawa cards in main and 5 in sideboard) the other is a little more casual but works sometimes (about Tier 2.5) because of the green ramp kamis, which is why I'd never say aything against Elder Pine of Jukai or Petalmane Baku I just know how good those two ramp especially with the non pauper legal Loam Dweller.
1 year ago
Yeah, I like the challenge of neglected themes.
I had Kodama's Might in there but swapped it for Inner Calm, Outer Strength because I found that hand size was consistently large with triggers from Elder Pine of Jukai et al. Plus, the kicker on Vines of Vastwood can serve the same function.
Phantom Tiger is a good suggestion -- I didn't get before that you could keep it around so well with an aura. Harbinger of Spring attracted me with its "protection from non-spirit creatures," but I agree it just isn't worth the cost in the end.
Traproot Kami is there because it's cheap to cast, on theme, slows down decks with flyers, and scales as the game goes on.
I agree artifact/enchantment removal makes more sense than bouncing lands back to player's libraries with Uproot.
1 year ago
@Shadowdarkraity: The problem with Midnight Haunting and Beckon Apparition is they aren't very mana efficient. Both cards shine when you have Intangible Virtue or Favorable Winds on the table, because you basically pay 3 mana for a 4/4 flying, flash creature split in two.
If you don't have an anthem or lord on the table, you're paying a lot of mana and a card for a 2/2 flyer with flash. The same goes for Beckon Apparition, which is a 1/1 flyer with flash...and that's it.
So when you're ahead, Beckon Apparition/Midnight Haunting are really good. But so is having a Rattlechains. When you're behind, Beckon Apparition/Midnight Haunting aren't that great, whereas Rattlechains/Selfless Spirit/some other spirit can help you stabilize the board or protect something important (like a Geist of Saint Traft).
Which brings me to another question: have you ever thought about B/W Tokens? It benefits from the cards you're wanting to play more effectively. You can also add some blue to the deck so you can Polymorph a token into something huge (like Emrakul, the Aeons Torn) since you don't play any creatures in the deck (all of your stuff comes from instants/sorceries).
As for splashing other colors, what you'd do is play 8+ fetchlands and one of each shockland that's in your colors. So to splash green, let's say, you'd play something like:
...this would let you play 4x Collected Company, 1+ Elder Pine of Jukai, and 2+ Gavony Township. If you up the fetchland count to 10 (4x Flooded Strand, 2x Misty Rainforest, 4x Windswept Heath), you could also play Noble Hierarch, Avacyn's Pilgrim, or Arbor Elf. Chord of Calling also becomes easier to cast when you go for more fetchlands, with the downside being there's not too many green spirits to help convoke it out faster.
In other words, you have very few green cards/abilities, but you always have the mana to use them, without mana screwing yourself out of your main color combination of U/W.
To splash black, it's mostly the same:
1 year ago
You for sure need 4x Spell Quellers. I'd also recommend 4x Rattlechains and 4x Selfless Spirit. To make room, I'd cut Anointed Procession, Intangible Virtue, Not Forgotten,Beckon Apparition, and Midnight Haunting. Aether Vial in place of Doomed Traveler would be ideal, but you're working on a budget.
Is a green or black splash within your budget? Lingering Souls and Vault of the Archangel would be worth the black. Green gives Collected Company, Elder Pine of Jukai, and Gavony Township. Green also gives mana dorks, which can be helpful in place of Aether Vial.
2 years ago
Here's some spirits I can point out
Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more
You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29
Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.
Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.
You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team
Eidolon of Countless Battles from the number of spirit tokens you make this is cute.
Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.
Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game
Bounteous Kirin talk about life gain.
Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits
Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board
2 years ago
I would recommend looking into:
Cryptolith Rite, Llanowar Elves, Gyre Sage, Lifecrafter's Bestiary, Karametra's Acolyte, Champion of Lambholt, Heroic Intervention, Traproot Kami, Night Soil, Vitality Charm, Rampaging Baloths, Fists of Ironwood, Clip Wings, Commune with Nature, Soilshaper, Elder Pine of Jukai
And taking out:
2 years ago
Thanks dude appreciate the comments! I was running Elder Pine of Jukai but decided to take it out as the Loam Dweller and Petalmane Baku seemed like enough ramp, I see how the combination of the Elder Pine of Jukai and Loam Dweller would be insane for mana ramp though!! Was also running Sekki, Seasons' Guide hes a really cool and strong card, replaced him with Kodama of the Centre Tree but may switch him back in...Unfortunately I dont think Kodama of the centre tree could soul shift Budoka Pupil as once he was in graveyard he would no longer be a spirit if he had flipped during the game, i assume he would return to his base type once in the yard, nice thought though ill have to look it up clarify
2 years ago
I really like, +1'd and foldered.
I've never quite thought about it before, but can kodama of the center tree soulshift a card like budoka pupil?
Another very powerful soul shift card (though unfortunately not a spirit itself) is Promised Kannushi. And Sekki, Seasons' Guide seems like another interesting target for your life spinner. And his death trigger even combos nicely with long-forgotten gohei.
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