Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Vitality Charm Discussion
1 year ago
Axorian Thanks for the comment! Sorry that my list doesn't work online, I created it intending to take it to my local game store for events and casual games. I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.
The main reason why I don't run Journey to Nowhere is because it doesn't usually deal with what this deck struggles against. It's typically a pretty safe bet that whatever creature this deck has in play will win in combat against any blocker the help of one or two combat tricks, and since combat tricks and creatures are also our win condition, I prioritized them over disrupting our opponent (who is likely playing on the defensive). I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.
As for the purpose for the cards in the sideboard:
Flaring Pain : A way to bypass fog effects, which often beat this deck.
Mountain : Fixes our mana base to fit better with our red sideboard cards.
Oblivion Ring : Usually isn't used, but helps deal with unwelcome surprises if we're desperate.
Pyroblast / Red Elemental Blast : Blue spells disaster for this deck. Not even considering counterspells, even tempo cards like Unsummon can devastate us. This also kills Delver of Secrets Flip, which is a nice bonus.
Vitality Charm : Helps the deck bypass large groups of small creatures with trample. Against suffocating control decks, it can also be a creature to pick up Adventuring Gear and be a backup win condition.
1 year ago
Hi! A bit worried about blockers chumping/killing your peeps. I looked up trample/unblockable enchantments/instants/sorceries, and these are some ideas: /// For trample + pump, Predator's Strike looks nice for this deck, as does Larger Than Life /// Artful Dodge, Distortion Strike, and Writ of Passage give unblockable and recur. Writ of passage is especially nice as you can pump your peeps after you make them unblockable /// Vitality Charm is a strictly better unnatural predation, as far as I can tell. /// Talons of Wildwood is like a crappy rancor, but for a price you can recur it
2 years ago
assassin: Scarblade Elite
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
eldrazi spawn: Brood Birthing
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kithkin: Goldmeadow Stalwart
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
2 years ago
I would recommend looking into:
Cryptolith Rite, Llanowar Elves, Gyre Sage, Lifecrafter's Bestiary, Karametra's Acolyte, Champion of Lambholt, Heroic Intervention, Traproot Kami, Night Soil, Vitality Charm, Rampaging Baloths, Fists of Ironwood, Clip Wings, Commune with Nature, Soilshaper, Elder Pine of Jukai
And taking out:
2 years ago
Thanks for the feedback_raeofsunlight. Im not sure i want a lot of defenders and the only reason i choose Wall of Roots is because it both can make mana and tap for convoke. I think i will put a last Commune in but i like to have at least one Cenn's Enlistment to use multiple times if it comes to late game. I think i will put in some Sprout Swarm's and maybe Triplicate Spirits instead of Scatter the Seeds. I think i have enough artifact and enchantment removal with Sundering Growth but i will of course put Night Soil in the sideboard. Vitality Charm looks pretty good so i think i vill put some of them in instead of Gather the Townsfolk.
2 years ago
Maybe you should consider adding Overgrown Battlement or Traproot Kami in place of Wall of Roots. I would definitely take Cenn's Enlistment out and replace it with another Commune with Nature and whichever defender you decide on. I would also recommend getting rid of Selesnya Sanctuary and replacing it with more basic lands of each kind simply for the sake of speed. Scatter the Seeds is nice, but it has a high mana cost. I would replace it with Oblivion Ring or Sigil Blessing.
You might also want to look into:Night Soil, Sprout, Sprout Swarm, Vitality Charm, Rending Vines, Explore, Elvish Visionary, Dissenter's Deliverance, Triplicate Spirits, Silverchase Fox, Revoke Existence
3 years ago
See my other comment first!
This deck I was less pleased with when comparing directly with The Poachers. Here's why:
Your description for the deck refers to Africa, like the whole continent. Yet only 16 creatures showed up to the party to band together. I'd really like to see this as a mono-green beast token deck with Garruk Wildspeaker or Soul of Zendikar as the feature card.
Suggestions if you go that route to get you started: Beast Within, Pulse of the Tangle, Thragtusk, Vitality Charm, Ant Queen, Broodhatch Nantuko, Hornet Nest, Keeper of the Beasts, Trial of Strength, Words of Wilding.
I only playtested the decks once but this one feels much stronger than the other one. The Poachers should be answers from hunters and land from the guides. But there is few answers to three copies of Scaled Behemoth unless the opponent has resolved a one-of Glaring Spotlight.
This all said, a few large creatures against a group of hunters would be cool to but then The Poacherswill have to be strengthened.
3 years ago
So your lands should look like this:
4x Lotus Petal
18 total mana sources
You can run low Forests so long as you have Thickets, Petals, and Probes. The slot you free up is for Gitaxian Probe
I would also recommend:
-2 Giant Growth
+2 Rot Wolf
Laslty, (meta depending) sideboard:
Fog for a mirror match if your playing against infect
Noxious Revival is always another option.
Hope this helps.