Please login to comment
Also, I'm just now thinking about an Isochron Scepter package in gruul, and have a couple of suggestions. Reverberate seems sweet, copying your powerful x-spells, your opponents removal spells, or even counterspells. I think Pyroblast is much better than Guttural Response in here, since it would be more relevant a lot of the time, and the cost isn't that much better than just . Finally, Noxious Revival seems decent as a recursion spell, and Destructive Revelry is great artifact/enchantment removal.
June 23, 2018 12:48 a.m.
I'm not sure what your feelings on combos are, but Aggravated Assault and Hellkite Charger both go infinite with Radha and enough creatures. I think the deck could also use a couple more early drops to generate mana with Radha. Lotus Cobra seems neat for its ability to generate mana on its own and with Radha. I also kind of like Nest Invader for this purpose.
Some things that I'm not sold on: Dragon Arch with only 12 targets feels like it'll be pretty dead a lot of the time. Fossil Find, while a sweet card, feels like most of the time won't get you back something relevant for the current situation. I think your Isochron Scepter package is sweet, but am not sure if 5 targets is enough to justify it. It feels like a lot of the time you'll have the scepter sitting in your hand with no target. That being said, if you can get any of those targets on it, it should be a pretty hilarious game. Rosheen Meanderer also feels kind of bad with only 3 x-spells to cast.
Overall, it's a sweet deck with lots of cool and janky choices, but I think you may be trying to go in too many directions with it. Try to pick a couple key things you want the deck to do, and cut the other packages to focus on the chosen one.
June 23, 2018 12:42 a.m.
For a removal spell that can be tutored by your commander, try Crib Swap. Amoeboid Changeling lets you make your opponent's creatures slivers to steal them with your commander. Mirror Entity can pump your team a ton, since most slivers have fairly low base power.
To address the mana fixing and ramp problem, try the mana slivers: Gemhide Sliver and Manaweft Sliver. Cryptolith Rite fills a similar role. In addition, you aren't running Sol Ring, probably the best ramp in EDH. For card draw, try Descendants' Path and Call to the Kindred. I was going to suggest Patriarch's Bidding for the board wipe problem, but it appears that it's fairly expensive. So I guess, just more counterspells? With the mana slivers, you should be able to hold up mana more easily, making countering opposing board wipes probably your best bet.
June 21, 2018 1:51 p.m.
I really dislike Aerial Modification: paying 5 mana just to make one of your vehicles a creature and buff it a tad just feels very weak to me. In addition, you seem to have 2 Reliquary Towers in your deck.
I feel like the deck is a bit lacking in ramp, especially since you can sink mana into your commander's ability to refuel after you empty your hand. A few more 2-cmc rocks would probably be a good idea, and there's also Myriad Landscape, which gives you ramp in a land slot.
You seem to be missing what is (in my opinion) the best dwarf of them all: Duergar Hedge-Mage. Artifacts and enchantments are some of the most powerful cards in EDH, and it can destroy both. And just after I finished typing out that sentence, I found a better dwarf: Mirror Entity. Since you should have a bunch of mana anyways to sink into Depala, you should be able to pump up your team a ton with it.
Lastly, I'm not sure how heavily you want to commit to the dwarf theme, but there are some powerful non-dwarves that can support the strategy very well. Goblin Welder can help recur some of your powerful vehicles that got killed. Iroas, God of Victory gives your team menace and stops them from dying to blockers. Jor Kadeen, the Prevailer should pretty much always give your team a huge buff from metalcraft.
June 21, 2018 1:38 p.m.
I feel like a Trinket Mage package would be really sweet in here. It would let you find Walking Ballista for removal, Hangarback Walker for tokens, Hope of Ghirapur for protection, or Skullclamp for draw. Additionally, the new Spellseeker seems very good here, finding removal, other tutors, counters, or protection. Finally, a card that I've loved playing in my multiplayer Ezuri list is Temur Sabertooth. It can help save your stuff from board wipes, reuse powerful etb triggers, or even just generate a few extra experience counters. I'm not sure if it's as relevant in duel commander, but it feels like it's still a powerful card.
One thing that I'm not a huge fan of in this particular list is Craterhoof Behemoth. While it's a ridiculously powerful card, I'm not sure you'll have enough creatures for it to be worth 8 mana most games. However, you have experience playing the deck, so maybe it works better here than I am guessing.
June 16, 2018 9:21 a.m.
I agree with most of your suggestions, but disagree on Liliana's Caress, Megrim, and Bloodchief Ascension. While the 2 life loss is minimal for each individual card discarded, you don't want to be relying solely on Nath for the discard. You want to be Dark Dealing (2 damage per card in hand), Mind Slashing (as much discard and damage as you have black mana), or Sadistic Hypnotisting (discard all opponents hands and hit them for 2 damage per card). While those are obviously the best discard outlets, even just constantly dinging people for a couple damage each turn can be very annoying. In addition, Bloodchief Ascension is frankly ridiculous, since it triggers not only off of discard, but also off of people killing things, cracking fetches, etc.
June 14, 2018 9:16 a.m.
I'm not a huge fan of one-use single-target discard, especially stuff that's very conditional like Pulling Teeth (probably like a 50% chance to do nothing), or stuff like Necrogen Spellbomb (needs some kind of artifact recursion engine to be powerful).
In addition, I feel like a couple of your card choices have much better versions that you could run. Withstand Death feels much worse than Heroic Intervention, and the 1 mana difference is not all that significant. Eyeblight's Ending, while very flavorful, is a 3-cmc kill spell and there are quite a lot of powerful elves you'll want to be killing. Doom Blade, Murderous Cut or Hero's Downfall feel like much better options.
Finally, you're missing the best mana elf of them all: Priest of Titania. A 2-cmc dork that taps for tons of mana is incredibly powerful, and with a 5-cmc commander, you'll want every bit of powerful ramp available to make sure you can keep casting him and making hordes of elves.
June 13, 2018 11:51 a.m.
Commander / EDH*
SCORE: 11 | 27 COMMENTS | 1289 VIEWS | IN 9 FOLDERS
Commander / EDH
SCORE: 2 | 79 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 1 | 153 VIEWS | IN 1 FOLDER
|Playing since||Battle for Zendikar|
|Avg. deck rating||4.00|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||288|
|Last activity||3 hours|