Puppet Conjurer

Puppet Conjurer

Artifact Creature — Human Wizard

(Blue), Tap: Put a 0/1 blue Homunculus artifact creature token into play.

At the beginning of your upkeep, sacrifice a Homunculus.

Browse Alters View at Gatherer

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Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all



Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Puppet Conjurer Discussion

Suns_Champion on More combo help!

2 years ago

RazortoothMtg Thanks again! I'm gonna save the Puppet Conjurer + mana dorks for later, seems like a lot of work not being enabled by Zur, and I want to try all the other stuff for now.

I like Drana's Chosen and have a Arcane Adaptation so I'll do that for sure! Enabled by Zur which is great!

I also like the Ensoul Artifact or Tezzeret's Touch on an artifact token producer. Again enabled by Zur so that's good. I'll try it out too!

RazortoothMtg on More combo help!

2 years ago

Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.

Another possibility I forgot is Drana's Chosen. The cohort part is easy with Zur as the commander, just tutor Arcane Adaptation and you have another Ally and an infinite combo.

Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires

Suns_Champion on More combo help!

2 years ago

RazortoothMtg Thanks for your help! Zur the Enchanter is the commander. I know I'm missing out on Red and Green, great colors for Alarm combos, but I don't mind.

I'm still running some mana dorks, and Silver Myr could make Puppet Conjurer but that's it I think.

Altar of the Brood is perfect! Thank you!

Marrow-Gnawer seems to clunky but Skirsdag High Priest might work!

I like those tap outlets... especially Hair-Strung Koto which becomes another mill win-con.

Thanks again! If you have any more ideas hit me!

Gidgetimer Yes perfect!! I can't believe I didn't think of that! That enables Puppet Conjurer cards too! Thanks!

RazortoothMtg any other cards like puppet conjurer?

RazortoothMtg on More combo help!

2 years ago

Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.

For the Impact Tremors, you have Altar of the Brood kind of.

Tap for Token: Marrow-Gnawer (requires another rat to start), Skirsdag High Priest (requires Morbid and 2 other creatures to start)

Tap outlets: Galecaster Colossus, Hair-Strung Koto, Mothdust Changeling, Patron Wizard, Opposition,

Other cards that could be good: Wake Thrasher,

Alixen on GB01

3 years ago

Why Jungle Patrol and Puppet Conjurer? JP gives red which you don't use and PC needs blue which outside of Springjack Pasture you don't have. Wouldn't Awakening Zone, Phyrexian Altar/Ashnod's Altar and any of the other numerous zombie/eldrazi spawn be a better choice? Also Skullclamp would be amazing in here.

thumbs14 on

3 years ago

I don't know if any of these really make the deck better, but these are worth a look:

-EsperzoaArtifact ETB combo piece, and a cheap, big creature.

-Sludge StriderVery slow, but a control piece nonetheless. 3/3 body isn't terrible either.

-Tidehollow ScullerToo bad you can only have one of these. Good control card.

-Sharuum the HegemonAlso kinda slow, but putting more artifact-types in the deck only increases its usefulness.

-Bloodthorn TaunterIf you want to hit with a big thing quickly, maybe stick this in. Depends if attacking a turn sooner is worth a card in the deck.

-Courier's CapsuleArtifact + Card advantage. Score.

-Etherium AstrolabeTurn artifacts into card advantage.

-Executioner's CapsuleRemoval. Slow, sure, but a game changer.

-Grixis CharmI love charms. Soooo versatile.

-Master of EtheriumBomb.

-Puppet ConjurerNot great, but a token generator.

-ScourglassFun board wipe.

-Baleful StrixReplaces itself, versatile blocker, artifact, and awesome art.