At long last, after over twenty long years, Urza himself has a card (and no, the head doesn't really count. Fight me). Best of all, it encompasses exactly what one would expect from the artificer himself: a sturdy body (sorry Lightning Bolt, you don't work here!), the ability to craft machines, create mana, AND cast cards from your library - for free, might I add! There are many ways to use him, from artifact-centric to a control shell, but the one he really beckons to be used in is, of course, combo.

Note that this isn't the most competitive variant of an Urza EDH deck, as it's slower than the artifact/cheerios variant, but still efficient for a semi-competitive playgroup

So, how may we create his deck? We'll start with the manabase. Being a mono-colored deck means that there shouldn't be too much of an issue getting the mana we need, and with the cantrips resident to blue, you'll always have some in hand to play - unless it's just an unlucky game for you. Since we'll be running enough artifacts to capitalize off Urza, lands that synergize with artifacts to include are Academy Ruins and buried ruins. Reliquary Tower is a crucial one in blue to protect all those cards you draw, as is a frequently overlooked Nephalia Academy . Halimar Depths , Arcane Lighthouse , Command Beacon , and Tolaria West are even more versatile lands that will either protect you, help your commander, or set your hand for the coming turns. We can't forget Myriad Landscape , which is a bit slow, but very useful for mono-colored decks. Seat of the Synod also fits in well with the artifact theme, as does Darksteel Citadel . Many others can be basic lands, but feel free to spice it up with cards like Ancient Tomb and Inventors' Fair .

Now for one of the most important parts, the artifacts. If you were to run a complete mono blue artifact deck, you would run several things that would push that aspect; but as we're running combo, we'll focus more on artifacts that support our theme. Mana rocks of all kinds are a given - Sol Ring , Mana Vault , Lotus Petal , Thran Dynamo , Gilded Lotus , Chrome Mox , Hedron Archive Thought Vessel , and Basalt Monolith are all noteworthy inclusions (I omitted Mana Crypt and Grim Monolith because of their prices). The last one is part of our combo board, so we'll come back to that as well. Other artifacts that support this theme include Paradox Engine , Phyrexian Metamorph , Mycosynth Lattice , Pili-Pala , and Scroll Rack - utility, and for a few, combo fodder as well.

And without further ado, onto our combo section! Many are already existing, but for the newer ones, I will explain: Mind Over Matter + Temple Bell = mill everyone out

Karn, the Great Creator + Mycosynth Lattice = lock out all opponents

Pili-Pala + Grand Architect = infinite mana

Pili-Pala + Heartstone + urza, lord high artificer = infinite mana, tapping the pala to make a blue, using that blue to untap it, and gaining 1 mana from it. Repeat ad nauseam (which isn't in the deck :P).

Basalt Monolith + Rings of Brighthearth = infinite colorless mana

Deadeye Navigator + Peregrine Drake = infinite mana

Paradox Engine + urza, lord high artificer + Isochron Scepter that's been imprinted and 1 more artifact = infinite spell casting

infinite mana + Urza or Staff of Domination = near sure win. If you combine a cast of your whole deck with Aetherflux Reservoir , nuke everyone storm style. You can also exile everything and cast Jace, Wielder of Mysteries for a win.

And a whole slew more I'm sure are in the deck! But these are the ones that immediately stick out as wincons. All the infinite mana can be shoveled in to cast your deck, which would bring out Kozilek, Butcher of Truth , and at least one of the other game winning combos. It's actually a crazy amount of utility stemming from your commander alone.

Now for the way we can fetch and protect these combos. Cantrips are a given - from Serum Visions and Preordain , to Brainstorm and Sleight of Hand . Each function to grab us the cards we need (hopefully). In case they fail, though, we have an extra advantage in Spellseeker , mysitcal tutor, and even something as simple as Expedition Map . Whir of Invention is an amazing Chord of calling for artifacts, and Muddle the Mixture acts as both a counterspell and a tutor for pili-palat or Isochron Scepter . Fabricate is yet another great spell to accomplish this.

Now, protection goes a long way (as it always does), and blue is infamous for its counterspells. You don't want too many in a deck like this, otherwise you'll whiff of Urza's ability constantly. But a few are definitely important - Swan Song , Negate , Dispel , Kira, Great Glass-Spinner , Counterspell , Daze , Remand and Disdainful Stroke are all cheap enough (with one being a creature) to include comfortably, without risking failure from Urza. Other removal is Cyclonic Rift , Wash Out , and since we rely a lot on artifacts, Sunder , are all great sweep effects. To take care of pesky graveyards, Relic of Progenitus and Tormod's Crypt are both artifacts and that lovely removal we want to see.

The remaining deck centers around supporting Urza and our combos. rhysict study and Mystic Remora grant more card draw, Dramatic Reversal offers another infinite mana combo, Sensei's Divining Top grants more card advantage, and onwards and onwards.

The deck should function very well, and if anybody has any feedback or anything to add or recommend - for fun deckbuilding and in the spirit of the color Blue - please reach out! Thank you for taking a look!


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97% Competitive

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Date added 3 weeks
Last updated 3 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.61
Tokens 3/3 Frog Lizard, 2/2 Manifest, 1/1 Bird
Folders Uncategorized, Commander, decks to buy, Stuff I like
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Revision 2 See all

3 weeks ago)

+1 Winter Orb main
+1 Reshape main
-1 Finale of Revelation main
-1 Omniscience main
+1 Static Orb main
-1 Karn, Scion of Urza main
-1 Winter Orb maybe
-1 Static Orb maybe