Disappear

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Uncommon

Combos Browse all

Disappear

Enchantment — Aura

Enchant creature

(Blue): Return enchanted creature and Disappear to their owners' hands.

Disappear Discussion

Kr0v4x on Edric, the Mastermind - Dominating the Leaderboard

2 years ago

Thanks for the feedback. I will make sure to include Disallow and create a cardchoice section to explain my thought process behind cards like Disappear and Assault Suit sometime.
Regarding the manacurve and exclosure of 1-cost beaters, this is to avoid my opponents to view me as a threat early on and fosters my political play-style. I might have to change this in the future, but up to now it leaves me in an favorable position.

Daedalus19876 on Edric, the Mastermind - Dominating the Leaderboard

2 years ago

Your curve is really high for an Edric deck: I'd take out some of the 2-or-3-cost beaters and replace them with 1-costed flying-or-unblockable creatures. The dream is to have 3 creatures able to attack on T3 to give yourself an Ancestral Recall. This would also heavily increase your number of flyers, so Hurricane should come out.

You have no Sol Ring, and that is an atrocity :)

I find Disappear, Vortex Elemental, Assault Suit, Insidious Will, and Spell Crumple to be subpar here. Also, Disallow is strictly better than Voidslime these days, though of course you could run both, haha.

Happy deckbuilding!

DaringApprentice on LEEEROY JEEENNNKIN (Shu yun sub 50 budget)

3 years ago

Nice deck, Shu Yun is pretty awesome, as a card and as a character: http://magic.wizards.com/en/articles/archive/magic-story/khanfall-2015-02-18.

With the amount of low CMC spells this deck seems to be running, Mindmoil could be a good card for getting new options into your hand each time you cast a spell. Charmbreaker Devils is amazing with an instant and sorcery deck.

Divine Reckoning, Increasing Devotion, and Momentary Blink with Flashback and Nomads' Assembly, Distortion Strike, and Taigams Strike with Rebound are good ways to be able to cast a spell multiple times.

Agoraphobia, Disappear, Volrath's Curse, Cage of Hands, Gossamer Chains, Shimmering Wings, and Shackles are enchantments that you can return to your hand to cast multiple times.

Brave the Sands could be useful in letting your creatures block two creatures at a time.

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