|Commander / EDH||Legal|
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Untap target creature. It gets +1/+3 until end of turn.
Ornamental Courage Discussion
2 weeks ago
2 weeks ago
I think I'll be adding more Ornamental Courage to the deck. This deck seems to be working best when it's totally agro. Having those two additional untap cards for our Elvish Archdruid , Priest of Titania , or Timberwatch Elf is often the difference between non-lethal and lethal. The (+1/+3) also can protect our pieces from early Lightning Bolts!. To make room I took out the Nature's Claim .
I also took out the Hunter's Insight . I was finding that it was only getting played during games that were already won. Glimpse of Nature , Sylvan Library or Worldly Tutor would be better card draw options, but I'm thinking simply adding more bees might be the best solution.
4 months ago
I might consider consolidating some of your creatures and instead of having two of a bunch of different creatures, choose a few that you'd really like to see come out in a game and give yourself 3 or 4 of them.
I might also think about adding some more cards with a CMC, so that you have a better chance of being able to throw something out there on your first turn.
A cool thing you could possibly do with Pheres-Band Raiders and Pheres-Band Tromper is use cards like Beacon Hawk, Act of Heroism, Aim High, Djeru's Resolve, Gift of Growth, Ornamental Courage, or Prepare to untap them after they've attacked and activate their abilities.
I'm also worried about Pheres-Band Warchief being in there, because if it's out on the battlefield, cards like Pheres-Band Raiders and Pheres-Band Tromper will have vigilance, and thus not tap when they attack and not be able to activate their untap abilities.
I hope some of this is useful!
7 months ago
Cerulean Wisps? It cantrips, and it can power out a little bigger spell. Refocus doesn't seem as good- its a poor Manamorphose at best. Ornamental Courage might work as bolt protection. Second Wind is interesting in that it can power out quite a large spell the turn after its played, but it isn't a 'go infinte' option. Thassa's Ire is interesting in that it isn't an aura, but the mana requirement makes it hard to work with. I've never made Thousand-Year Elixir work.
8 months ago
There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.
An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.
I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.
Also, the 'fog's seem a bit unnecessary?
I feel like I've caused more questions than answers for you haha! Sorry :)
8 months ago
Its a very good start. Cards like Azusa, Doubling Season, and Triumph of the Hordes are all very powerful and the token theme works with your commander. You have most of the cards you will need for this to be a powerful deck. However, cards like Predator's Rapport and Ornamental Courage do nothing for you. Market Festival should be replaced with Kodama's Reach or Cultivate. In addition, From Beyond would suggest you have a powerful Eldrazi, which I don't see. Temur Sabertooth doesn't really have a place in a token deck. A few additions I would suggest are World Breaker, Lifecrafter's Bestiary, and Freyalise, Llanowar's Fury.
1 year ago
Hey Dandy-lion! Thank you so much for commenting, it's all appreciated, I saw your two suggestions, and yes, I have been considering those cards greatly and I was going to ask Rwhr2d2 (A guy who has put a lot of input into this deck) about those two exact cards but TappedOut hasn't been allowing me to comment for the past couple of days, but, it's been fixed for me now. Radiant Destiny and Huatli, Radiant Champion I've been really excited for in this deck, but I've only found one Radiant Destiny. I probably won't use Anointed Procession just because I don't want to burn a turn four because I wanted some tokens because that means it's my opponents' turn 5 and they'll Fumigate me and I was left completely open. My current LGS meta is two Second Approaches (I haven't seen them since December), Naya dinos, Ramunap red, and two Vampire decks (One is Vraska, and the other is an attempt at tokens). The dinos as you said have always been super close at beating me but he's yet to kill me. The Ixalan's Binding really helps against him when I play him. He's been hitting me down to 1 or 2 health, but every time I've been able to wiggle out. I top deck'd Regal Caracal in the 2 health game and healed back up, and in the 1 health game he swung all out, didn't kill me, hit him with that Appeal and swung all out and killed him. As for Radiant Destiny and Huatli, Radiant Champion, I'm not too sure what I need to take out. I like Heroic Intervention to prevent board sweepers such as Fumigate and Sweltering Suns (Which will kill my entire board, always. Besides Oketra the True.)) Lifecrafter's Bestiary is in the deck so I won't get stuck in a hard mana pocket and I can get card advantage when I play a Sacred Cat and Adorned Pouncer for 5 mana when it's the time for top decking.
If you have some more thinking Dandy-lion, I'd be glad to hear it!
P.S. EPICSpider23, I forgot to reply to you. Prepare / Fight is a pretty fun card, I used to run Ornamental Courage for an untap, but I thought hexproof / indestructible protection would be better for the deck. As for Fumigate, I'm not into sweeping my own board.
1 year ago
If you want aggro, focus on low-cost creatures. If you want to go for the late game, you must be able to keep it stable until Regal Caracal comes. Ornamental Courage is an example of a card that can keep your main pieces alive. Drop some creatures, like Aetherstream Leopard or Scythe Leopard that aren't good or don't interact well if the rest, and don't be afraid to get non-cat creatures that can help you.
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