Ornamental Courage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Ornamental Courage


Untap target creature. It gets +1/+3 until end of turn.

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Ornamental Courage Discussion

bootsworthy on Modern Centaurs

4 weeks ago

Hi JessT! It looks like Armadillo Cloak isn't modern legal!

I might consider consolidating some of your creatures and instead of having two of a bunch of different creatures, choose a few that you'd really like to see come out in a game and give yourself 3 or 4 of them.

I might also think about adding some more cards with a CMC, so that you have a better chance of being able to throw something out there on your first turn.

A cool thing you could possibly do with Pheres-Band Raiders and Pheres-Band Tromper is use cards like Beacon Hawk, Act of Heroism, Aim High, Djeru's Resolve, Gift of Growth, Ornamental Courage, or Prepare to untap them after they've attacked and activate their abilities.

I'm also worried about Pheres-Band Warchief being in there, because if it's out on the battlefield, cards like Pheres-Band Raiders and Pheres-Band Tromper will have vigilance, and thus not tap when they attack and not be able to activate their untap abilities.

I hope some of this is useful!

lagotripha on Turn 2 Freed from the Real

4 months ago

Cerulean Wisps? It cantrips, and it can power out a little bigger spell. Refocus doesn't seem as good- its a poor Manamorphose at best. Ornamental Courage might work as bolt protection. Second Wind is interesting in that it can power out quite a large spell the turn after its played, but it isn't a 'go infinte' option. Thassa's Ire is interesting in that it isn't an aura, but the mana requirement makes it hard to work with. I've never made Thousand-Year Elixir work.

BS-T on Population of Growth

5 months ago

There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.

An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.

I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.

Also, the 'fog's seem a bit unnecessary?

I feel like I've caused more questions than answers for you haha! Sorry :)

Aluanira on Oviya's Stampede

5 months ago

Its a very good start. Cards like Azusa, Doubling Season, and Triumph of the Hordes are all very powerful and the token theme works with your commander. You have most of the cards you will need for this to be a powerful deck. However, cards like Predator's Rapport and Ornamental Courage do nothing for you. Market Festival should be replaced with Kodama's Reach or Cultivate. In addition, From Beyond would suggest you have a powerful Eldrazi, which I don't see. Temur Sabertooth doesn't really have a place in a token deck. A few additions I would suggest are World Breaker, Lifecrafter's Bestiary, and Freyalise, Llanowar's Fury.

Shyvana_ on Hour of Cat-astrophe

11 months ago

Hey Dandy-lion! Thank you so much for commenting, it's all appreciated, I saw your two suggestions, and yes, I have been considering those cards greatly and I was going to ask Rwhr2d2 (A guy who has put a lot of input into this deck) about those two exact cards but TappedOut hasn't been allowing me to comment for the past couple of days, but, it's been fixed for me now. Radiant Destiny and Huatli, Radiant Champion I've been really excited for in this deck, but I've only found one Radiant Destiny. I probably won't use Anointed Procession just because I don't want to burn a turn four because I wanted some tokens because that means it's my opponents' turn 5 and they'll Fumigate me and I was left completely open. My current LGS meta is two Second Approaches (I haven't seen them since December), Naya dinos, Ramunap red, and two Vampire decks (One is Vraska, and the other is an attempt at tokens). The dinos as you said have always been super close at beating me but he's yet to kill me. The Ixalan's Binding really helps against him when I play him. He's been hitting me down to 1 or 2 health, but every time I've been able to wiggle out. I top deck'd Regal Caracal in the 2 health game and healed back up, and in the 1 health game he swung all out, didn't kill me, hit him with that Appeal and swung all out and killed him. As for Radiant Destiny and Huatli, Radiant Champion, I'm not too sure what I need to take out. I like Heroic Intervention to prevent board sweepers such as Fumigate and Sweltering Suns (Which will kill my entire board, always. Besides Oketra the True.)) Lifecrafter's Bestiary is in the deck so I won't get stuck in a hard mana pocket and I can get card advantage when I play a Sacred Cat and Adorned Pouncer for 5 mana when it's the time for top decking.

If you have some more thinking Dandy-lion, I'd be glad to hear it!

P.S. EPICSpider23, I forgot to reply to you. Prepare / Fight is a pretty fun card, I used to run Ornamental Courage for an untap, but I thought hexproof / indestructible protection would be better for the deck. As for Fumigate, I'm not into sweeping my own board.

Schar17 on Pouncers pounses on its prey (Turn 4 win cat $33)

1 year ago

If you want aggro, focus on low-cost creatures. If you want to go for the late game, you must be able to keep it stable until Regal Caracal comes. Ornamental Courage is an example of a card that can keep your main pieces alive. Drop some creatures, like Aetherstream Leopard or Scythe Leopard that aren't good or don't interact well if the rest, and don't be afraid to get non-cat creatures that can help you.

landofMordor on

1 year ago

Aetherwind Basker over the Architect -- if you're going big with Champ, capitalize!

I would also cut the Bruiser/Decimator/Destined for Implement of Ferocity and Greenbelt Rampager, either of which can trigger your Renegade or Greenwheel Liberator. Another option for Revolt triggers are Hashep Oasis/Dunes of the Dead/Sunscorched Desert etc.

Finally, Blossoming Defense, Sixth Sense, or Hapatra's Mark over Ornamental Courage (since you'll need hexproof or card advantage in control matchups) and/or over 2 copies of Larger Than Life (you don't need 8 finishers, especially if you include the Basker, which already has trample).

Hope this helps without increasing your budget too much! Best of luck! I LOVE this deck and am contemplating stealing it from you to try out myself (;

Stormforge_Mystic on Homebrew Jund V3

1 year ago

Samut, Voice of Dissent Doesn't kinda fit in this deck in my opinion.

I would definitely play all 4 Obelisk Spiders, it is amazing against mono red which is definitely best deck of the format.

Rhonas the Indomitable Is solid beater but doesn't just synergize with rest of the deck.

Ornamental Courage Isn't any kind of worth playing just to untap Glorybringer

You don't play a single removal spell in main deck which just doesn't work. Yeah some of your creatures throw -1/-1 counters, but its not enough.

I would play 2-3 main deck Abrades and Fatal Pushes because otherwise aggro just rans over you.

Lethal Sting Is medium. It has nice synergy with other deck but sorcery speed seriously hurts specially as mono red plays so many haste creatures and B/G decks plays Blossoming Defense which could be avoided sometimes with instant speed removal when they have no mana open.

Hapatra's Mark Is just cute, should play Blossoming Defense, you don't even throw that much -1/-1 counters on your own creatures anyway.

But those are just my opinions, good luck for the games!

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