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Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
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Piracy Charm Discussion
2 weeks ago
please add the sb, and thank you for the video wedge!
Here are the cards mentioned in the video and I just averaged quantities:
1 month ago
You mean aside from Piracy Charm, right?
- Tap target Vehicle.
- Deal 2 damage to target creature.
- Untap target Pirate.
- Target creature gets +1/+0 and First Strike
Make a Pirate Vehicle.
2 months ago
- Card Draw with Keen Sense/Sixth Sense
- Some decent buff spells are Might of Old Krosa and Vines of Vastwood
- Wild Defiance is slow but really good
2 months ago
One of the big hangups of the deck is that Distortion Strike is a Sorcery, which means my opponents see it coming from a mile away. I could put Quicken in here but now I am adding extra complications to my deck. I considered Hypersonic Dragon but at 5 he's slow and I already have Zada, Hedron Grinder taking up my free slots.
So I looked online and the only relevant card I could find is Veil of Secrecy. Yes, there is also Piracy Charm but there is no guarantee my opponent will be running U, much less having actual Islands.
And this gets to be the problem. Veil of Secrecy gives Shroud. So if I just casually tap my lands and throw down a Titan's Strength, a Brute Force, a Temur Battle Rage, and than a Veil of Secrecy when things go to resolve, will my Veil resolve first and actually prevent the rest of my spells from taking hold?
4 months ago
4 months ago
I would consider replacing Stormtide Leviathan, or put in a few Piracy Charm's to give some of your non-flying, non-Islandwalking creatures Island walk so they can attack your opponent. Otherwise +1 from me.
7 months ago
The archivist gets zapped by everything the moment it hits the board, especially if people see you have Caress or Megrim on the field. I prefer to use the Lore broker simply because it is symmetrical and can help you, but what makes it better is it does not rely on anyone's hand size. It may only generate 1 card, but it is a guaranteed card/discard.
I noticed you don't have a lot of noncreature discard outlets. A common static effect you may want to consider is Necrogen Mists. It will hit you too, but keep your opponent off of cards is more important. One of the common options I see used in 8 Rack is Funeral Charm but since there is a lot of blue in the deck may be Piracy Charm would be a decent addition. Finally, this was an addition I picked up from Owling Mine decks, but it works spectacularly: Exhaustion. In most cases, it ends up being a quasi-Time Warp. The most they will be able to do is play a land, whatever they have for cheap, and then pass the turn.
8 months ago
Here are some other suggestions: Piracy Charm. The following cards are more "Thief"-themed cards but they still suit in this deck I think. Morgue Theft, Morsel Theft, Psychic Theft, Thieves' Fortune, Triton Shorethief, Thief of Blood, Scroll Thief, Rootwater Thief (this one is actually pretty sick), Notion Thief, Master Thief, Jhessian Thief, Ingenious Thief, Identity Thief, Grimoire Thief, Dream Thief, Daring Thief (since you have some bad cards, you can exchange them for better cards with an opponent), Bala Ged Thief, Aura Thief