|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Common|
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Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
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Piracy Charm Discussion
1 month ago
I agree they are all solid spells. To jump off what the above comment is getting at, spells with multiple modes are going to be very good. Insidious Will is a good example, since it is rarely a dead card because it gives you many choices to pick from. Unsubstantiate is another good one not mentioned yet. Failure / Comply Farm / Market and even things like Sapphire Charm and Piracy Charm are good for the same reason. The more situations the card can be used in the more likely it is you wont be stuck with "dead card".
5 months ago
Merchant Ship??? for our pirates to rob
Any of the new pirate ship vehicles
And don't forget to add our previous pirate friends, Ramirez DePietro, Kari Zev, Skyship Raider/Skyship Plunderer, Talas Air Ship, Talas Merchant and the rest of the Talas errata'd to pirates. Skeleton Ship, Pirate Ship, Rishadan Footpad, Rishadan Brigand, Rishadan Cutpurse.
5 months ago
6 months ago
please add the sb, and thank you for the video wedge!
Here are the cards mentioned in the video and I just averaged quantities:
7 months ago
You mean aside from Piracy Charm, right?
- Tap target Vehicle.
- Deal 2 damage to target creature.
- Untap target Pirate.
- Target creature gets +1/+0 and First Strike
Make a Pirate Vehicle.
8 months ago
- Card Draw with Keen Sense/Sixth Sense
- Some decent buff spells are Might of Old Krosa and Vines of Vastwood
- Wild Defiance is slow but really good
8 months ago
One of the big hangups of the deck is that Distortion Strike is a Sorcery, which means my opponents see it coming from a mile away. I could put Quicken in here but now I am adding extra complications to my deck. I considered Hypersonic Dragon but at 5 he's slow and I already have Zada, Hedron Grinder taking up my free slots.
So I looked online and the only relevant card I could find is Veil of Secrecy. Yes, there is also Piracy Charm but there is no guarantee my opponent will be running U, much less having actual Islands.
And this gets to be the problem. Veil of Secrecy gives Shroud. So if I just casually tap my lands and throw down a Titan's Strength, a Brute Force, a Temur Battle Rage, and than a Veil of Secrecy when things go to resolve, will my Veil resolve first and actually prevent the rest of my spells from taking hold?