Noble Quarry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Noble Quarry

Enchantment Creature — Unicorn

Bestow (If you cast this spell for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

All creatures able to block Noble Quarry or enchanted creature do so.

Enchanted creature gets +1/+1.

Necrosis24 on Goblin deck opinions

1 year ago

FormOverFunction That is a neat card, I've been looking for a place to use Hundred-Handed One and Noble Quarry together and I think this might be it.

Just slap on Indestructibility and you got yourself a monstrous boardwipe.

awesomedude20 on Sekki, Ghost Piñata

1 year ago

Hi_diddly_ho_neighbor Yo, thanks!

I'll say straight-up, I prooobably won't toss in Farhaven Elf, just solely because I'm so tight on things I want to remove.

As for the other stuff though:

This is interesting, and can fetch quite a few useful creatures. Shame I CAN fetch Noble Quarry but can't use it properly if I do that lol.
I like this just since guaranteeing land drops at a minimum is fantastic. Since uh, MISSING those land drops is fatal haha. I don't know if I'd really ever get much early game usage out of the flip side, since if I have 7 lands that's like... a turn before Sekki is out, and if Sekki can block, Sekki's gonna want to do that haha.
Really not a bad idea, I have plenty of forests to swap out!
You are very right lol, I kinda glanced over it in my mind.

carpecanum on Extra Budget Infect

2 years ago

Nessian Boar lives a bit longer than your other Lure creatures. Noble Quarry has to die twice if you use Bestow.

Anything that gives your Deathtouch creatures First Strike would be good. Vigor is ALWAYS good.

Hornet Nest and Hornet Queen would fit here. Hornet Nest especially would be fun with any fight card (and hilarious if your opponent wants to cast Blasphemous Act)

carpecanum on Poison Fang Tribal

2 years ago

Heart-Piercer Bow takes out a creature on attack instead of by tapping.

If your creatures have Deathtouch try to give them First Strike. Direct damage from pinging won't work on the guys with Hexproof or Shroud (which is almost always a problem).

One good attack should finish off an opponent with poison damage as long as you don't get blocked. Nessian Boar , Nemesis Mask , Noble Quarry etc.

Vigor means you don't lose guys from being blocked or blocking. Really hard to NOT put Vigor in a green deck for me. Price ranges from 5 to 15 bucks though

monkeyofficeboy on Ezuri, Claw in Progress

2 years ago

UPDATE 1

So a first pass at changing this deck just from things I had on hand. The following cards were removed:

Wistful Selkie

Thelonite Hermit

Experiment One

Patagia Viper

Elvish Visionary

Great Oak Guardian

Arbor Colossus

Loaming Shaman

Noble Quarry

Broodbirth Viper

Illusory Ambusher

Caller of the Claw

Kaseto, Orochi Archmage

All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.

Scytheclaw Not enough effect and doesnt reinforce the Counters theme.

Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.

Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.

Snakeform Too little effect and is token based again.

Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.

Vivid Grove Too little effect for its slot. Replaced with a dual land.

Vivid Creek Same as above.

KBK7101 on Fynn, the Fangbearer

2 years ago

Vorinclex is definitely a great addition. Rhonas as well (I LOVE Amonkhet). I'd definitely recommend anything that adds a Lure effect. Lure , Noble Quarry , Taunting Elf , Shinen of Life's Roar and Alluring Scent are a few of that type of effect in mono green. Fill the board with all the deathtouchers and drop one of these lure effects and that's basically game. You might also want to think about adding more protection for Fynn himself. Ranger's Guile , Blossoming Defense , Heroic Intervention etc. If he attracts as much attention in Commander as he does in my historic deck on Arena, he's gonna need all the protection he can get.

twechsler on Insane ramp idea - please help

2 years ago

Oh wow, I didn't even realize that is how the colorless mana works for Endbringer to be totally honest. I figured it was the same as if it had a 6 in the corner for mana cost. Lesson learned there. I really like your suggestions of Noble Quarry and Treeshaker Chimera . One of my friends just took out treeshaker from his deck so maybe I can trade for that and for noble quarry it can work for much cheaper or I can throw it on something indestructible in case there's anyone still around after that combat phase haha. Also I agree that kogla is basically a direct upgrade from polis crusher. Cheaper to use than polis with monstrous and works on attack rather than player damage. As much as I like these cards its hard for me to choose what of the 60 cards currently don't work as well so you think that one of these sideboard cards should definitely go in, what would you remove?

Also as far as EDH and pauper goes, I know I can make a pauper out of the vast amount of commons I got in packs when I was younger so I will probably try that out first but I will let you know when I find the strength (and or money) to put together a commander deck. If I was to do it now I would probably dismantle the two decks I have now to make some kind of hybrid but it would be difficult because both of my decks have a few sets of 4.

TheVectornaut on Insane ramp idea - please help

2 years ago

I like Ant Queen as a budget mana sink. Vivien, Monsters' Advocate , while maybe not too exciting, is totally fine as well. Endbringer , on the other hand, is not functional in this deck as it currently stands. To even cast it, you need to draw the single copy of Rogue's Passage because nothing else is producing the colorless mana requirement. As for the other Eldrazi, I do like Ulamog's Crusher for decks that just want as much annihilator as possible, although Pathrazer and Artisan are better when you have enough mana for them. For Breaker of Armies , I imagine it would mostly be trying to draw heat away from your other creatures so you can get Toski triggers or lethal damage. In that case, I feel like the job could just as easily be handled by the cheaper Noble Quarry or the higher value Treeshaker Chimera . Savageborn Hydra is another creature I wouldn't recommend. For the most part, it will function identically to Heroes' Bane . The major problem is that if you Surge into it, it will enter as a 0/0 and die immediately. On the subject of Primal Surge , there is always the option of running Genesis Wave instead. It's less explosive and you'd need to keep in mind the average CMC of the cards in the deck, but it will never hit 0 things after paying 10 like Surge hypothetically can. If the price tag is prohibitive, there is a world where you lean even harder into the legendary matters gameplan and run Kamahl's Druidic Vow instead. Yorvo, Lord of Garenbrig is one legendary I probably wouldn't bother with. I'd rather have something on 3 helping me ramp into even nastier options. For Polis Crusher , unless you are dealing with a ton of enchantment creatures, I think Kogla, the Titan Ape makes more sense here.

Card discussion aside, I would highly recommend EDH as a format that supports casual multiplayer games. If you want tips for a build, I'm happy to help. For pauper, my experience is much more limited, but I'll still try my best.

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