Lonesome Unicorn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lonesome Unicorn

Creature — Unicorn

Vigilance


(You may cast Lonesome Unicorn from exile if you sent it on an adventure.)


Rider in Need

Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance.


(You may cast Rider in Need for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Rider in Need, this card is treated only as Lonesome Unicorn in whatever zone it is in.)

(Example scenarios for Rider in Need: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. You may cast this from a cascade spell if the spell has a cost greater than Lonesome Unicorn's cost. If you cast a Rider in Need that another player owns, only you may cast the Lonesome Unicorn that got sent on an adventure, not the owner.)

legendofa on Kellan, the Fae-Blooded

3 months ago

The Birthright Boon section is kind of treated as a separate card. When you play an Adventure card, you choose whether you're playing the spell part or the creature part. If you cast the creature part, it acts like a normal creature. If you play the spell part, when it resolves, you can exile it. If you do, you can play the creature part later. Note that this doesn't work both ways--if you cast the creature, you can't exile it to cast the spell later.

The reminder text for this is spelled out on other Adventure cards, like Lonesome Unicorn.

Sorin_Markov_1947 on 5 Knights at Eldraine's

4 years ago

Why not Murderous Rider instead of Murder ? It targets planeswalkers and gives you a 2/3 lifelink knight you can cast later.

There are a lot of under-powered cards in this deck. I understand if you're trying to keep it budget, and if you really are then just ignore me, but if you want to make it competitive, I'd recommend removing the following cards: Ardenvale Paladin , Barrow Witches , Knight of New Benalia (which isn't standard legal), Knight of the Keep , Lonesome Unicorn , Serra's Guardian (doesn't seem to fit the deck), All That Glitters , Ordeal of Heliod (also not standard-legal), Silverflame Ritual . That's frankly most of your deck, and I didn't include some cards that are kind of iffy. Check out some other orzhov knights lists, and try to get high power cards. My baseline for what card is worth the mana to cast it is that one mana gets you one power and one toughness (so a 1/1 is one mana, a 2/2 is two, etc.) really that's a low-level of power, so anything below that should never be used unless it has an ability that makes it worth it.

Like I said, if you're just playing casually and don't want to spend much money, ignore this comment completely because it's more for a competitive deck.

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