Maybeboard


I am looking for more cards to enhance the "Dungeon Master" effect where I can nudge the other players through an adventure. Any suggested cards that help one player out or punish the group based on the course of the game would be appreciated.

This deck uses as many divvy cards and sphinx tribal to let opponents "choose" your hand as you delve away exhausted options and gain reoccurring value through Tasigur, the Golden Fang, Titans' Nest, and The Mirari Conjecture. Strong planeswalkers serve both as threats and defenses while the deck searches for Villainous Wealth, Bolas's Citadel, and/or Emergent Ultimatum to close out games. Thassa's Oracle and Ormos, Archive Keeper are deck-out insurance options and are great for unclogging the deck in bad situations.

Suggestions

Updates Add

Removed Sphinxes and planeswalkers to replace with new threats from Adventures in the Forgotten Realms like [Xanathar, Guild Kingpin] and [Acererak the Archlich] to enhance flavor of the deck. Replaced certain cards like [Karn's Temporal Sundering] that removed choice from opponents and were not fun to play with or against.

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98% Casual

Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

35 - 0 Rares

24 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.68
Tokens Beast 3/3 G, Construct */* C, Copy Clone, Dog Illusion */* U, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Elk 3/3 G, Emblem Ellywick Tumblestrum, Emblem Mordenkainen, Food, Goblin 1/1 R, Manifest 2/2 C, Nightmare 2/3 UB, Skeleton 1/1 B, The Atropal, Treasure, Vecna, Zombie 2/2 B
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