Conundrum Sphinx

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Conundrum Sphinx

Creature — Sphinx

Flying

Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

DemonDragonJ on Sirius, the Soothsayer

3 years ago

Thus far, there has not been a planeswalker with a loyalty ability that allows a player to scry, at least not to my knowledge, so I shall make such a planeswalker, as seen, here:

Sirius, the Soothsayer Show

I originally planned to make this card mono-blue, but I then decided that I did not want a card with a single color to be that powerful (especially not blue), so I made it multicolored. The final ability was inspired by that of Conundrum Sphinx, so I ensured that the first two abilities would be able to prepare the third ability.

What does everyone else think of this card? Do you like it?

dnthymamai on Azorius Ichor Cavaliers

3 years ago

This is a very nice deck! Nice idea too. Cavalier of Gales is op in my casual izzet Conundrum Sphinx deck and I play a full playset, but I realise here he is not needed as much.

Maybe I would put a couple of The Birth of Meletis to ensure hitting your land drops and after Saga II blow it up for a 3/3 golem!

I like it that you can deal with any permanent! Your deck is great!

BMHKain on Sevinne Flashback (& more!), Mass …

4 years ago

Well, names renamed, &... nothing. This isn't entirely Spellslinging. Nor is it straight out Disco Inferno of 1979, or self-protection from harm. It's all 3 at one time. Sorry, TypicalTimmy, but that's how I devised this deck to be. Maybe you can help from this aspect from here? 3 qualities that make this deck what I wanted it to be. If you wanted me to just do Spellslingers, I had a deck like that awhile back, but I'd rather a Variety of Deck Types, & not too much of the same typical kind of thing; this is why nobody wants to help with my Jhoira #1 CHAOS deck; nobody seems to know the following Goldilocks Effect of MTG I'll mention as a scale: Grip of Chaos : Too HOT! -> (Just Right.) <- Too Cold... Conundrum Sphinx

So, if the deck can't be all three types listed, & my Melek Superstorm deck is basically the same thing as a Spellslinger Deck, what would you replace/cut? Sorry again for derailing this to my Jhoira CHAOS deck...

Turtlemaster on Aminatou's Time Friends - Temporary

4 years ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

mrdehring on Top O' the Mornin' To Ya

5 years ago

I like that you removed the red from this and went with Aminatou, the Fateshifter .

Not sure how competitive you want to make this but here are some cards to think about:

Arbiter of the Ideal

Augury Adept

Bone Harvest

Candles of Leng

Conduit of Ruin

Conundrum Sphinx

Deceiver of Form

Djinn of Wishes

Timesifter

Also you might want to look into the possibility of snow lands and Scrying Sheets

Icbrgr on Random Favorite Cards

5 years ago

I love these kinds of posts!

I am gonna say Conundrum Sphinx for my post. When I first started to actively collect/deckbuild on my own; this was one of the fist cards that I truly tried to build around from the bottom up. I was CONVINCED that if I had a 4/4 Flying "draw engine" in I would be unbeatable...Granted that wasnt the case but I really had fun building around it with all of the scry and such out there.

TwelveOpossum on Odd Fate

5 years ago

Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey  Flip.

You might also consider these cheap spells: Preordain, Telling Time and Serum Visions. Truth or Tale also seems hilarious, especially with a little politicking.

I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).

I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.

Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).

Grave Betrayal, Entreat the Angels, Terminus, Overflowing Insight, are good bigbois that work (in different ways) with Yennett.

Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.

A few cards that I think would be good cuts: Dowsing Dagger  Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.

Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?

Icbrgr on Sphinx

5 years ago

I love Conundrum Sphinx and highly recommend running Aqueous Form for essentially having him allow you to draw with every attack.

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