Casually competitive deck made for casually competitive friends. There are obvious upgrades that could be made, but I either don't own it, or it's in another deck.

GAME PLAN

Step One

Tutor/dig for and cast Traumatize, Tunnel Vision naming Replenish/Open the Vaults/Dance of the Manse, or cast various loot spells to draw any of the above while dumping as many of your enchantments into the grave as possible as early as possible.

Step Two

Bring the enchantments back with Open the Vaults, Dance of the Manse, or Replenish. Past in Flames, Snapcaster Mage, Mission Briefing, Underworld Breach, and Mystic Retrieval are included in case you’re forced to dump one of them.

Step Three

Cast one of the recursion spells from the hand or grave as early as possible to establish enough of an early game lock to pull ahead too far for them to come back. Establish a clock from the recursion like Assemble the Legion or Outlaws' Merriment copied with cards like Mirrormade and the like. Elspeth, Sun's Champion and Chandra, Awakened Inferno are great at creating clocks as well. Luminarch Ascension coupled with Pramikon, Sky Rampart and some of the prison enchantments make great synergy as well.

If all else fails, Approach of the Second Sun is a auxiliary win-con that works well with all of the prison aspects slowing your opponents down enough from killing you in time before you get the second cast off. The second cast can typically be cast much sooner with either Remand/Narset's Reversal, wheel effects, or through the dig spells.

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Revision 21 See all

(3 years ago)

+1 Fellwar Stone main
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens Angel 4/4 W, Bird 2/2 U, Elemental 3/1 R, Emblem Chandra, Awakened Inferno, Emblem Dack Fayden, Emblem Elspeth, Sun's Champion, Human Cleric 2/1 RW, Human Rogue 1/2 RW, Human Warrior 3/1 RW, Soldier 1/1 RW, Soldier 1/1 W, Treasure
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