Careful Consideration

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Careful Consideration

Instant

Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.

Klapp on Budget Mizzix Storm [~$150 Competitive EDH]

3 years ago

Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.

So here's how your comment impacted my build

Cards that got in:

Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.

Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.

Silundi Vision  Flip - I was on 33 lands, cut one for this MDFC.

Cards that didn't go in:

Grapeshot - I'm not running it. Admittedly, my build really only has two cards that can win the game. Brain Freeze and Stroke of Genius, this may be a problem and a point in favor of Grapeshot.

Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.

Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.

Cards that are in that I'm considering cutting:

Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.

Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.

Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.

Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening  Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.

Also, have you ever looked at Recall as a way to possibly recur Underworld Breach if it gets countered?

Strangelove on The Mimeoplasm

4 years ago

I like Sewer Nemesis and Apocalypse Demon for fun fat bois.

Careful Consideration is pretty weak. I'd recommend Final Parting or Jarad's Orders instead

Hexapod on yeago

4 years ago

Hello,

I seem to have been Revoke Privileges to use images in my decks, after doing it wrong. I have now read up on the matter and Cleansed up all my links so they point to my imgur account.

Would you consider the Generous Gift of allowing me to Return to the Ranks of regular posters?

Tahnk you for your Careful Consideration.

Cheers,

king-saproling on

4 years ago

Sure thing Rasaru. Your list is actually very good.. the only things I would definitely take out are Sphere of the Suns and Careful Consideration . I think Chakram Retriever and Slagwurm Armor would be good swaps for those.

It is challenging to win with mill. But it is also way more rewarding to win with an underdog strategy than with something everybody knows is strong. I say if you like mill, then go for it. Your build definitely looks like it'll nab its fair share of Ws anyway.

QKey on Emissary of Salt

4 years ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

Aheb on Emissary of Salt

4 years ago

I see you've made huge changes in your build to adapt your lgs meta, back to counterspells and disruption tools ? Bringing disruption I can understand Careful Consideration but doing some research I have found this Wheel and Deal isn't it a better version ? Or maybe both could be included if there's engouh room ?

And about God-Eternal Kefnet I don't see only as a way to cast copies of instant and sorcery but also a good and resiliant beater.

There's two cards I'm not sure to understand in your build Nissa, Vital Force and Golgari Charm , I mean they're good cards but which mods are really relevent here ?

Electrofist on

5 years ago

yo TheMillKid thanks for your suggestions!

Rogue's Passage is a nice idea, and not so prone to be removed. Included! Key to the City is ok, i guess- it does a bit of everything. I shall consider it for later use but right now, i cant find a slot for it.The draw ability is a bit expensive and conditional... hmmm

As for Ideas Unbound , Concentrate , Harmonize im not convinced. I dont like the idea of sorcery speed card draw. So, it try to avoid that if possible- better to play it EOT. Tezzeret's Gambit is sorc speed too, but low cost and provides additional value through proliferate.

Breakthrough is nice because of the fact that it provides Draw trigger for really low mana cost. So i consider it after the next few games... very possible inclusion!

Careful Consideration is exactly what i need! Similar to Breakthrough and instant speed! Included!

Cephalid Coliseum well i need a copy of it! Nice! Will Include!

Compulsive Research is a bit tricky. I need early lands and run a bit few... ill keep it in mind!

Ordeal of Thassa multipurpose. Included!

Song of the Dryads reincluded. U convinced me. In Fact, i consider Imprisoned in the Moon too...

TheMillKid on

5 years ago

I think KayneMarco has a good point about cards like Rogue's Passage . Key to the City is another good option, since it's cheap, and actually can provide a bit of additional card advantage.

Some extra low-cost draw spells to pump Toothy could be Ideas Unbound , Concentrate , Harmonize , Ancestral Vision , Breakthrough (although this one has a big downside), Careful Consideration , Cephalid Coliseum , Compulsive Research , and Ordeal of Thassa . On a related note, Thassa, God of the Sea would be another good addition, smoothing your draws with scry while also providing another way to make Toothy unblockable.

I honestly believe Song of the Dryads is one of the most powerful removal spells around, because turning a commander into a Forest just invalidates them until the enchantment is destroyed (because their forest general isn't destroyed by cards like Wrath of God ).

Happy Brewing!

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