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The primary goal of this deck is not just to make tokens, but to use the tokens as disposable resources to systematically drain your opponents' life and gain massive life for yourself.

Here is a breakdown of the deck's game plan, divided into three stages:

Stage 1: The Token Engine (Setting the Table)The first priority is to flood the board with as many tokens as possible, often Spirits or other low-cost creatures. Dedicated Generators: Cards like Spectral Procession, Lingering Souls, Spirit Bonds, and Skrelv's Hive are used to create a consistent supply of tokens. The Big Swings: Cards like Tombstone Stairwell (high risk, high reward) and Ethereal Absolution are late-game plays that either create massive temporary armies or provide a continuous stream of buffed creatures. Political Pieces: Benevolent Offering and Tempt with Bunnies turn political plays into huge token advantages for you.

Stage 2: The Synergy Core (Doubling the Value)This is the heart of the deck, where you play permanents that amplify the effect of every single token. CardEffectSynergy with TokensTeysa KarlovDoubles "When a creature dies" and "When a permanent is exiled" triggers.The most important card. Turns one death into two triggers for all your drain pieces.Elesh Norn, Mother of MachinesDoubles "Enter the Battlefield (ETB)" triggers for your creatures.Doubles the tokens made by creatures like Geist-Honored Monk and Thalisse, Reverent Medium. Also shuts down opponents' ETB effects.Panharmonicon & Roaming ThroneDoubling ETB triggers.More redundancy for doubling the token count or the drain on entry effects.Cathars' CrusadePlaces a +1/+1 counter on every creature you control every time any creature enters your battlefield.Turns a swarm of 1/1 tokens into a sudden, massive, game-ending army.

Stage 3: The Lethal Finish (Draining the Table)Once you have an engine running and a synergy doubler in play, the tokens become a life-draining weapon. The deck aims to win by grinding out life totals through constant triggers rather than combat damage.Drain on Entry:Corpse Knight: Opponents lose 1 life every time a creature enters your battlefield. This is brutal with token generators and doublers.Suture Priest, Elas il-Kor, Sadistic Pilgrim: Both cause opponents to lose life when your creatures enter and you gain life, creating a huge life swing.Drain on Exit (The Kill Shot):Mirkwood Bats: This is one of the most powerful kill cards. Whenever a token you control leaves the battlefield, each opponent loses 2 life.Elas il-Kor, Sadistic Pilgrim: Opponents lose 1 life when a creature you control dies.The Board Wipe Combo: With Teysa Karlov and Mirkwood Bats on the board, casting a board wipe like Hour of Reckoning or Farewell after you've created 10+ tokens can instantly knock out the table, as each token leaving the battlefield triggers Mirkwood Bats twice (losing 4 life per token).The Role of Utility CardsThe deck includes a robust package of Orzhov utility spells:Flexible Removal: You run high-utility removal like Generous Gift, Anguished Unmaking, and Utter End to deal with any permanent threat.Board Reset: Farewell, Austere Command, and Hour of Reckoning allow you to clear the board without removing your powerful Enchantments or Artifacts, ensuring only your opponent's threats are gone.Protection: Rootborn Defenses is a crucial "Fog/Anthem" that saves your army from a board wipe while also making your tokens bigger.

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92% Casual

Competitive