Baffling End

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

tjt on Ghen, Arcanum Weaver

8 months ago

sick deck, bro

you have a Captive Audience to leave you opponents with a Baffling End in a Ghostly Prison

wink wink, nod nod

ThisIsMyAccount on Welcome to Flight Club

1 year ago

There are a lot of good options for the sideboard here. Because we don't talk about flight club, consider: Curse of Silence, Deafening Silence, and/or Stony Silence. The chemical burn the main character gets could be represented by Mark of Asylum maybe? haha

For the maindeck, I think Paladin Class is probably better than Authority of the Consuls for what you're trying to do but I can't say for sure if it fits your theme. A card I think does fit the theme is Spirit Bonds but I am not sure there is any room it.

Finally, if you think Magus of the Moat has a place as an honorary chapter member of flight club, it would be a very good card. Then, if you think Robert Paulson met a Baffling End, then that card could go in, too because the token can't attack through Magus of the Moat. Rest in Peace Robert Paulson...

Speaking of removal, though, it might be something to consider at least having some of in the sideboard. The only on theme cards I can think of off the top of my head are Angel of Sanctions and Journey to Nowhere but if you want removal you know where to look im sure.

lhetrick13 on G/W +1/+1 counters

1 year ago

Drestlin - Generally, I like the edits! Surprisingly you dropped the average CMC down a bit which I am not sure if that was intentional but that alone will speed things up.

For the lands, out of the 20 lands, you have 16 ways to get and 8 ways to get so you may still feel like it is tough to get when you want it but at least the deck is more of a splash of instead of like 50/50.

I do not recall but did you need graveyard hate with Lion Sash? If not, I would bet Luminarch Aspirant would be a better fit for those slots as you do not have to reconfigure and lose a body on the field to move around the counters.

Lastly, I noticed you changed out Baffling End for Journey to Nowhere. I am guessing most the decks you are playing must not run much artifact or enchantment removal given your removal (Portable Hole and Journey to Nowhere are exactly that. A buddy of mine hits me with Condemn pretty regularly which is pretty powerful if you take out a key creature or just a big hitter as most decks lack any kind of effective searching.

Hope the changes pay off!

lhetrick13 on I'll Raise you +1/+1...

1 year ago

Drestlin - I do like how Baffling End comes from one of my favorite sets! Otherwise, I feel like it is similar to a lot of the other low cost removal from out there in terms of having a condition to meet to be effective, having a negative side effect, or losing those at the expense of cost such as Fatal Push, Infernal Grasp, Bloodchief's Thirst, Assassin's Trophy, Maelstrom Pulse, Vindicate...

The cheaper removal stuff from also has limiting conditions conditions or negative side effects like Smite, Swallow Whole, Reciprocate, Condemn, etc...which was one of my problems to begin with, not being able to always removal the creatures I needed consistently with Swallow Whole. Not saying that my idea to use Retribution of the Ancients for removal is not without its faults as you have to have +1/+1 counters to lose but at least it does not give the opponent a boost in land or creatures or take a 10th of my health (which the high number or fetch, shock, or pain lands already do that and more!).

Playtesting Retribution of the Ancients so far has had mixed reviews. I have either lost playing against decks like Living End where creatures are not really a thing until they are a thing and its to late or I have gotten it out and it does work effectively to help clear the board of essential pieces or just enough so I can get unblocked creatures for the win.

Drestlin on I'll Raise you +1/+1...

1 year ago

what about Baffling End as far as creatures removals go?

you don't really care about a 3/3 trample, not with the beasts you usually have down, and it removes any pesky ability they might have...but only CMC 3 or less. it also costs 2 instead of 1. the only other option (apart from Path to Exile) is Portable Hole, which also targets cmc 2 or less..

Jokulmorder1 on

2 years ago

this idea cracks me up. there's always the Hunted cycle, plus Varchild, Betrayer of Kjeldor, Dowsing Dagger  Flip, Baffling End, Akroan Horse, Combat Calligrapher, and Poisonbelly Ogre!

amicdeep on Budget U/W Blink (Soulherder)

2 years ago

looking at this from a super budget pov there are a couple of cards i would seriouly consider

Flickerwisp has been printed into the ground and with soulherder on the field he gets rid of your opponents needed land, plainswalker or creature for the entirety of there turn. hes also a good card to flicker your own stuff and is a solid flying attacker. most importanly hes been printed into the ground the last few years and sits between 5-25 cents (if you run a couple flip lands like Umara Wizard  Flip or Skyclave Cleric  Flip and target them with the flicker effect it turns them back into creatures for some solid board advantage or as a combat trick with Ephemerate

Professor of Symbology with a wishboard of

1x Environmental Sciences, 1x Mascot Exhibition, 2x Reduce to Memory

can get you out of most situations reduce kills anything for good science means you can keep a 2 land hand with prof and not regret it and mascot is a solid wincon if the games gets grindy. also prof is a solid looter if you get all your wishboard cards and the whole paxkage is under $2 (i still use this in my $100 mono white flicker list, and the deck has top 3 a few time and this card is the decks stoneforge mystic and is defiantly the next best thing)

1-2 copys of Lavinia of the Tenth this is a hard lock with soulherder for many deck. and pro red and the deck having instant speed flicker spells card be very difficult for some decks to deal with.

Hallowed Respite may be worth running as a 2 off, its a flicker spell that pumps or taps down problematic blocker and can be done a secound time late in the game when you need the value the most.

if you can find it in the budget id try very hard to run 4 Reflector Mage its basically the reson to run blue (alongside soulherder) for none budget versions of this list, and ist much much cheaper that Skyclave Apparition

on the oust issue this may seem strange but it may be worth considering Baffling End for 2 resons, 1 it can be flickered by flicker wisp or similar to exile extra things. 2 they stay permanently exiled, i wont be ideal for every situation but may well work for some.

if your planning on upgrading to moder staple id recomed 2 copys of Winds of Abandon before path. 1 its a solid path effect. 2 in the mid-lat game its a one sided boardwipe and there for can take the slots for cleansing nova while being more useful (also its a boardwipe that exiles meaning if you have a soulherder on the field it can easily be a 5-5/6-6 after casting this)

the secound cards id upgrade is Skyclave Apparition its hands down the most powerful card im my $100 version of the deck and is often my best draw. this and a Ephemerate or soulherder and you basically have a board wipe

if you do end up running 4 path 2 winds, then it can be worth running Knight of the White Orchid which makes Glacial Floodplain or Irrigated Farmland worth running (they also work great with and trigger Port Town)

id also consdider adding a manland to your landbase. on a budget you have either Frostwalk Bastion, Faerie Conclave. if you have a little more then Cave of the Frost Dragon is probably worth the upgrade. and if you willing to spend a little more on a modern staple Celestial Colonnade is the cheapest its ever been in the history of the game $3.5/$4 ish and definatly worth 2-3 of.

hope one or two of these suggestions help a little

zapyourtumor on

2 years ago

Not sure running Moon-Blessed Cleric just to tutor High Alert is worth it. If it had high toughness maybe, but 3/2 stats kind of suck in this deck. Letting you tutor up a Detention Sphere, Rest in Peace, or Baffling End when needed is okay though.

Slaughter the Strong is another one-sided boardwipe that can costs one less than Dusk / Dawn.

I second cutting The Wanderer, it doesn't do enough here. For removal, I'd add some Portable Hole and Baffling End to handle the lower cmc stuff while Detention Sphere hits the bigger targets.

I'd maybe cut a 1-2 copies of Azorius Charm, since the removal option doesn't get rid of the creature for very long.

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