TREEFOLK MANIA

Doran, the Siege Tower was my very first ever EDH Commander way in the way back. I wanted something different than what I saw the local playgroup doing. And I was a big fan of focusing on Tribal builds from the start. Although this is not fully a Treefolk build with many Support Members, I feel like it still has that flavor. The deck has been vamped and revamped quite a few times over the years. But no matter how much it has evolved, it has managed to still stay true to its original design.

COMBOS

1: Dark Depths + Vampire Hexmage - Thespian's Stage - Mutated Cultist = 20/20 Indestructible with flying.

2: Sapling of Colfenor + Worldslayer = Lock Down

3: Midnight Guard + Presence of Gond = infinite 1/1 Elves

4: Privileged Position + Sterling Grove = Solid Protection

COMPETITIVE METER

Personally, I don't think that the Competitive Meter really matters that much in a Multi-Player deck build on this site. It does for sure matter in a 1v1 build because pacing is much more important. This is true simply because Multi-Player allows for you to not be the target early game in many cases, allowing you to build a strong Mana Base while 1v1 does not. Don't get me wrong, I could totally have no idea what I'm talking about and be wrong. I didn't create how the Competitive Meter works on the site. I only say this for three reasons.

: I have several highly Competitive decks on Tapped-Out that are at 100% on the Meter, so I feel like I understand the Meter.

: This deck in multi-player, despite what the meter says, tends to smash hard regularly mid-to-late game.

: I have actually had the Competitive Meter drop significantly simply for custom sorting the cards and not based on what cards are displayed.

MY TOP PICKS

1: Stoneskin - The fact that it has Flash is crazy.

2: Everbark Shaman - Super solid theme based Mama Ramp.

3: Serra Ascendant - Turn one Ultra-Frustration for Opponents.

THE END.

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Comments

95% Casual

Competitive