THE GAMEPLAN

This deck is meant to utilize Aragorn's abilities to their fullest potential. We primarily lean on the green pump ability, but there are some minor human/white ability synergies. Except for our single combo (more on that later), the red and blue abilities are just gravy. Get Aragorn into play ASAP. You will want to aggressively mulligan for hands that can do this on turn 3. From here, you can utilize removal, utility creatures, and big draw spells to set up turns where you can 1-shot one or more opponents.

THE COMBO

This deck more or less ignores the blue ability of Aragorn. Except for one key card - Tunnel Vision. With Aragorn in play, cast Tunnel Vision targeting yourself. Use the scry trigger to bottom the one or two cards you wish to become your library. Voila! Your library is now your graveyard. Can you mill yourself and pass turn? Yes. Should you? No. You should leave 4W open to immediately flashback Sevinne's Reclamation. One copy should return Underworld Breach and the other, Fallaji Wayfarer. You will now have 4 creatures in play to convoke with. Use three of them to cast Jeskai Ascendancy and the last to cast Safewright Quest to untap your team. How to win from here is up to you. Note that you cast mono-colored spells by convoking cards like Xenagos, the Reveler, Wild Cantor, and Zacama, Primal Calamity to produce no-strings-attached mana.

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93% Casual

Competitive

Revision 2 See all

(1 year ago)

-1 Crop Rotation main
+1 Yasova Dragonclaw main