This is a Junk Reanimation EDH deck. It focuses on putting creatures in the graveyard and then using different sorceries, enchantments and other creatures to bring them back to the field, hand, or library. The most important cards in this deck by category include:

Artifacts

Aether Vial - No matter when it comes into play, the charge counters will increase every turn allowing this deck to speed up in just a minimum of three turns.

Sensei's Divining Top - This allows for card advantage and it helps gather information on what card may or may not be coming next.

Grimoire of the Dead - IMPORTANT that this card gets out late game in order to threaten a sweep by bringing every creature back to the field under your control.

Planeswalkers

Liliana Vess - Allows another threat to bring all cards back to the field under your control. She also allows for card advantage by allowing you to look for cards and making the opponent discard cards.

Creatures

Fauna Shaman - This gives you a chance to look for the most important creature at the time Fauna Shaman is out on the field.

Sheoldred, Whispering One - IMPORTANT that this comes out late game in order to get the most out of his first ability of bringing a creature back every upkeep.

Reya Dawnbringer - This is a better version of Sun Titan for this deck because Reya Dawnbringer allows you to bring back any creature from the graveyard rather than just creatures with mana cost 3 or less.

Sorceries

Green Sun's Zenith - This allows you to find a creature with X converted mana cost and cast it right from the library.

Jarad's Orders - Allowing you to look for creatures needed at the time this spell is cast

Treasured Find - A really cheap and quick way to get the most important creature in the graveyard back into your hand.

Instants

Abrupt Decay - A good way to get rid of a really pesky low drop card like Aether Vial or Detention Sphere.

Evolution Charm - Another cheap and great way to bring a creature back.

Enchantments

Deadbridge Chant - A really nasty enchantment that plays a game of chance to get creatures out of the graveyard.

Debtors' Knell - A little more expensive but its worth every drop of mana in order to take a creature in any graveyard and play it as if it was yours.

Lands

Volrath's Stronghold - Allows to get creatures that were destroyed back in play.

Howltooth Hollow - This land makes a secret that can lead to being a key card late in the game.

Emeria, The Sky Ruin - If you control enough Plains, this card can give a key advantage later in the game.

I hope you guys like it. Please leave comments and upvotes!

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