Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Visions of Beyond
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
wozislightning on Heavy Grinder
1 week ago
I have run Phenax basically since he came out. I like your brew! Here are a few things that work well for me.
Card draw is important: Fallowsage , Into the Story , and Visions of Beyond have put in a ton of work for me. Combo potential: Intruder Alarm , Zellix, Sanity Flayer , and Undead Alchemist all seem to work well with what you already have. Other: Gyruda, Doom of Depths has been an absolute powerhouse for me. Sheoldred Flip has a decent body and is easy to flip. Silent Arbiter is also good against a lot of go wide decks. Trinket Mage may be small, but it can tutor up sol ring, Alter of the Brood, and Soul Guide Lantern depending on what you need - very versatile. Wight of Precinct Six can get enormous for only 2 mana.
Good luck and happy brewing!
wallisface on Jace, the Fox Cutie Mill
3 months ago
Some thoughts:
-
the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
-
a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
-
Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
-
Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
-
Psychic Strike is just a worse Counterspell or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana.
-
Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
-
I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
-
Hurkyl's Recall is a sideboard card at-best.
-
Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
-
I have no idea why you have Talent of the Telepath, in the deck.
-
Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
sedox06 on Bruvac's Millibuster
8 months ago
I like the direct structure "I'll protect myself until you run out of cards". What is your practical experience of drawing cards? You have relatively many draw-dependent triggers, but rather few cards to draw. In any case, I've seen a few cards like Profane Memento, Archive Trap, Thought Scour, Visions of Beyond and Drownyard Temple in your deck that are destined for my dimir-mill deck. I would be delighted if you would leave a comment.
DreadKhan on Chun - li countless tokens
11 months ago
I think when you put Nexus of Fate in the graveyard their will be a replacement effect that shuffles it back in your library, so I don't think Chun-Li can exile it. The way I like to use Nexus of Fate in Chun-Li is to exile Mystical Tutor, which can find Nexus each turn for only U, but you'll still need to draw a card. You build up total mana by using cheaper extra turns spells that are one-and-done, once you've got Nexus going you should be able to take over. From testing the biggest issue is generating enough mana to go off, but I think you can technically get by with only 7 mana total, but you only have so many turns to find the lands needed to get you to 9 mana, which is the minimum iirc you can start looping Nexus (and have a way to draw it after tutoring). Azoth2099 I definitely have had to reread cards a bajillion times while trying to build Chun-Li, not only is she confusing but she also likes a lot of pretty confusing cards!
Since I always want Chun-Li to survive attacking I like Shadow Rift an awful lot, IMHO it's one of the better cards you can use with her. Leap is a nice backup option. If you are the kind of deck that can end up with a pretty full graveyard pretty easily I think Visions of Beyond can be pretty useful, at least it cares about all graveyards, drawing 3 for U is pretty sweet.
jacobpmesser on Self Mill Goyf
11 months ago
4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic Flip 1 Kazandu Mammoth Flip
That's a good base. Take what works and replace what you don't like.
Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.
Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.
So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.
I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).
I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.
Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.
You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).
But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.
My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.
Anyway, have fun.
wallisface on Help for my Izzet Mill
1 year ago
Cheesus2112 addressing your paragraphs in order:
-
The problem with Mystical Tutor is that its not even replacing itself, its replacing the next card you draw - so your effectively paying 2 cards for 1. When mill decks typically require all the resources they can get, this trade puts you in a really bad position. Mill normally runs efficient card draw to refill its hand, like Visions of Beyond.
-
Dual Strike copies a spell, and while the copy goes on the stack, it doesnt cast it, so you just mill 9, then 9 again (for 18 total). Even in this scenario, spending 3 cards to mill 18 is pretty low - it means each card is only contributing a mill of 6. Compare that to Fractured Sanity, which mills 14 cards by itself.
Just as an aside before I continue, the above points kindof illustrate that maybe youre not valuing hand resources as much as you should be. Every card ideally needs to be high-impact, and at the moment youre stringing together multiple cards to only get the power of one.
-
Fetch lands are very powerful, but they dont lower your overall land count, or effect your future draw-odds in any meaningful way. For comparison my own mill deck (which is pretty top-tier) runs 22 lands, with 8 of those being fetchlands. 25 lands feels like a painfully high amount, where youre all-too likely to draw waay more than you need.
-
Expressive Iteration is a very strong card, and may work im just not convinced of its application in Mill. Personally id prefer the before-mentioned Visions of Beyond, as it draws you 3 cards for half the mana.
wallisface on Mono Blue Modern MILL
1 year ago
Some thoughts:
-
even if you’re just playing mono-blue, you’re still going to want to be running at least 8 fetchlands to make the most of the crabs.
-
in addition to the fetchlands, the main reason to play Field of Ruin is to play Archive Trap, and i’d heavily suggest playing playsets of both.
-
imo Merfolk Secretkeeper isn’t worth it. Milling 4 cards is the same as a burn deck having a spell that deals ~1.6 damage. It’s just not helpful enough to be worthwhile.
-
I would also say that Fraying Sanity isn’t worth it - and you should restrict the number of copies you run to 1x at the most. The problem is that it often does nothing on the turn you play it, and drawing additional copies are always useless. By the time you can cast it your opponent should be down to a fairly small library anyway, so it almost never does more work than a single mill spell would have anyway. Imo it’s more of a liability than anything.
-
i’m super skeptical of Founding the Third Path here.
-
Its worth noting that by not playing black you’re missing out on any kind of survivability. That’s an issue because there are dexks faster than mill which you won’t be able to race. Cards like Fatal Push, Drown in the Loch, and Crypt Incursion buy you a LOT of needed time.
wallisface on Dual Laughing Crabs
1 year ago
It feels like you’ve deviated a bit off the mill path here.
I’m unsure why you’re running Monastery Swiftspear because you’re never winning by damage. Surely this should just be more crabs instead?
I’m unsure why you’re running Goblin Electromancer when the vast majority of your spells don’t have any non-coloured pips - there are very few spells you’re running that the goblin can actually help you with here.
Expressive Iteration also feels like a really strange choice here. Your mana curve is quite high, so being able to play the exiled-card is less guaranteed (your copy-spells don’t even want to be played this way). You could just be running something like Visions of Beyond and get to keep all 3 cards for half the mana-cost.
Have (2) | BillyBalverine , metalmagic |
Want (3) | Hak86 , jw560211_magic , Slaughtar |