Ursapine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ursapine

Creature — Beast

(Green): Target creature gets +1/+1 until end of turn.

Ninja-Cat on Advice on tribal deck card …

2 years ago

You don't want to be sacrificing your beasts, the only win condition in your deck is attacking a lot with a lot of beasts. So I would either remove Ravenous Baloth or add Blossoming Bogbeast . Those 2 together are a wicked combo.

A few other good beasts that come to mind are Fangren Firstborn , Garruk's Harbinger , Nullhide Ferox , Questing Beast , and Ursapine . If your friends play counter-spell decks, consider Terra Stomper , or Spellbreaker Behemoth .

tage0808 on Vorinclex, Hungry Elderazi

7 years ago

Myriad Landscape and Blighted Woodland could make for some good excel and colorless mana if you need it.Mosswort Bridge is a great land, and having big creatures make is combo great.Magus of the Candelabra really really does do good in sir Clex right now, I don't see a good reason to ditch him or not much.- list text hereI notice you also took out Search for Tomorrow, and you only have one spell worth casting on turn one(Sol Ring would be good for this too).I think Explore would be really rather decent too, it's also card drawing, so worth thinking about.I also think having a few more lands would be really a good idea, I know you love your cards, but Animist's Awakening, and anything that adds land plays are only good with having land in your hand.Journey of Discovery is also one you had before I don't see now.Beast Within is probably some of the strongest removal out there, and I feel it is definitely better than Titan's Presence which while okay, is only good if you have your titans in your hand... where you'd rather they not be. Option is Song of the Dryads which(while a sorcery) can take out commanders or anything at all.Vedalken Orrery is in some ways better here than in Jin, because of how strong how safe it makes you.Now, those are some suggestions, let's do some take outs.I feel that Nylea, God of the Hunt really isn't the best you can you use for it, the trample is gotten from Akroma's Memorial and the pump is strong but there should be other options, and you have some pretty massive butts as it is. Another idea(that could be terrible), would be Ursapine. He is a little odd, but with a straight mana buff to your commander, I can easily see you one shotting people by attacking with him, and he already has trample. In addition, Pathbreaker Ibex and Overwhelming Stampede really can just win you the game, works similar.Courser of Kruphix is only really good if you have land in your hand... something that doesn't look like it will happen too much(maybe late game, but I feel you can have better actual excell).Rampaging Baloths... disappoints me... it should be so strong... but... meh, I don't even run it in Karametra. Regal Force is made stronger by the Baloths, but I don't think you need to depend on your green creatures. Another Soul's Majesty kinda card would give you more cards most of the time.Horn of Greed Just has to go.Defense of the Heart is really a great card, but I don't think you need it... at the same time I can't just say take it out.I agree about Garruk, Caller of Beasts.I think that should be a good dose of feedback. Any questions?

DaringApprentice on Hope You Didn't Want That

7 years ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might