Quest for the Gemblades

Quest for the Gemblades


Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Quest for the Gemblades Discussion

BlackoutX on Hendral

2 years ago

checkout Increasing Savagery i think it might help your deck. also Quest for the Gemblades and Oran-Rief, the Vastwood. These can help with +1 +1 ramp.

Pheardemons on

3 years ago

You need a way to continually blink Ramos, Dragon Engine. A particularly good combo is Isochron Scepter and Cloudshift with Paradox Engine. You should look at other cards to add counters such as Quest for the Gemblades. With Deadeye Navigator you should look into Peregrine Drake, Great Whale, and Palinchron for infinite mana to continually cast your stuff. Future Sight to manipulate the top card of your library. Sensei's Divining Top works wonders with it. Freed from the Real, Argothian Elder and any land that produces more than one mana such as Simic Growth Chamber.

TepigAggro on this isn't calculus

3 years ago

Ok ive been looking through some stuff and I have some suggestions:

Renegade Krasis

Quest for the Gemblades

Ordeal of Nylea

Undergrowth Champion

2 more Gyre Sage

Take out:

Kalonian Hydra

Wilt-Leaf Liege

Increasing Savagery

Fungal Behemoth

Another Suggestion:

If you want to, you could make this Humans and put in Metallic Mimic. You would just keep the Gyre Sages and the Endless Ones

Flyboarg on Theory Of Evolution - Simic

3 years ago

if you need +1/+1 counters,Quest for the Gemblades could be helpful

DeepbloodEclipse on Size Matters

3 years ago

Hmm, then Quest for the Gemblades sadly doesn't get me what I want, but with the even further enhanced ramp, I can probably make Solidarity of Heroes work really well, but then again I need all my creatures to have counters on them for that. In that case I might make Thrive, which currently resides in my maybeboard, into a mainboard addition. I'll have to test the changes, until then, the deck on site remains as it is.

Any additional Kalonian Hydras will require me to trade out another creature and I'll pass on the Boots, so far 4 vines of vastwood and 2 blossoming defense has worked really well.

Thanks again for the recommendations.

The_Lost_Primarch on Size Matters

3 years ago

DeepbloodEclipse. Nah, you can only hand out 4x +1/+1 counters for each copy of Quest for the Gemblades. Hmmm, a (semi-)mana expensive route would be artifacts like Swiftfoot Boots.

Gyre Sage would synergize well with Kalonian Hydra, if you want more ramp. Maybe add a forest or two more, just for land-draw consistency.

Another thing could be Solidarity of Heroes. Doesn't work in every deck, but extremely fun to play! Turn your hydra into a 6240/6420 creature with trample! (Watch out for Path to Exile, though)

Tell me about it! Twice when me and my mates played a 4-player free-for-all , my Kalonian Hydra would be the to go. Defending your creatures while leaving enough mana for counter spells and emergencies can be tough for green.

DeepbloodEclipse on Size Matters

3 years ago

Thank you for the recommendations, Arbor Elf + Utopia Sprawl seems hella effective, I might even use it in my other Mono Green deck. But I have a question if you don't mind me asking concerning Quest for the Gemblades. If it has for example, 3 counters on it and I remove all 3 and sacrifice it, does it mean I can apply 4 counters 3 times? Cause what I really want to do is spread the counters around as much as I can not just pump everything into one creature.

As for groundswell, I actually already replaced with 2x Blossoming Defense since people are so keen on removing my Champion or Hydra that Vines of Vastwood alone just doesn't cut it. (-_-)

The_Lost_Primarch on Size Matters

3 years ago

I suggest losing the Groundswell, doesn't add up with this being a counters deck after all. Arbor Elf + Utopia Sprawl instead of your Elvish Mystic and Llanowar Elves is really the next step in terms of ramp (although you'll have to allocate more in terms of space for ramp). Lead by Example is good, but at 2 cost for 2 counters might leave you less room to maneuver, perhaps try Quest for the Gemblades? It's good since you have Avatar of the Resolute and gearhulk. I also suggest 2x more of Kalonian Hydra, does wonders.

Overall, pretty nice deck, as a fellow mono-green counters guy, I like that you're not going in the same direction as most Modern players.

Cheers mate, take it easy.

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