Creature — Skeleton Wizard
This spell costs less to cast for each instant and sorcery spell you've cast this turn.
Whenever this attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast this from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
Hey, well done for being new and knowing that you can still learn and improve your deck building.
Some cards within your budget to consider adding:
- Hellkite Charger
- Savage Ventmaw
- Crux of Fate
- Temur Ascendancy
- Faeburrow Elder
- Fellwar Stone
- Boros Charm
- Swords to Plowshares
- Patriarch's Bidding
- Blasphemous Act
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.
Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.
Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.
Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.
Some cards to consider cutting:
- Temple of the False God
- Temple of the Dragon Queen
- 1x Swamp
- Orb of Dragonkind
- Migration Path
- Fearsome Awakening
- Grand Master of Flowers
- Dragon's Fire
- Velomachus Lorehold
- Dragon's Disciple
- Icefall Regent
Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.
You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.
Good luck with your deck.
1 month ago
What do you think of Murktide Regent? I think he is a lot faster than Iymrith, Desert Doom and costs only two Mana in the best case. He also profits from any Card leaving your Graveyard from Demilich.
I think he could speed everything a little bit up.
1 month ago
amerika00- both of those innistrad creatures are excellent suggestions, and i think a deck like this wants somewhere around 15 creatures so definitely room for more.
Demilich is awesome, tho i think it is kind of at odds with a counterspell-heavy strategy (strange for a quadruple blue card). It's probably best in a deck with more cantrips & other proactive instants/sorceries so you can play it for cheap and make use of the attack trigger consistently.
1 month ago
Spectral Adversary, maybe Poppet Stitcher Flip, Suspicious Stowaway Flip can all be considered. Agree with ChrisHansonBiomancin, the Spirit is also a worthwile inclusion. I personally made my version of this deck with Demilich, although it very well might be too slow. I would also consider adding at least a few more lands, yes you have Silundi Vision in the deck but with tempo you need to hit your land-drops or it's not going to come together.
1 month ago
Fablabthank you for your suggestions. Sorry that it took me a while to respond to your comment, i was taking a break from mtg until eldraine rotated out haha. Firstly, I want to say that i have created multiple variations of the list. https://scryfall.com/@Shrokabaloo/decks/8fa52743-551d-4ee0-982d-4601f1456da3 This is the list, i am in the process of updating the primer to fit this list. Basically, Sublime Epiphany was underperforming so i cut it. Vorpal Sword is such an amazing replacement for Embercleave omfg. The downside is that it cant be played turn one, but we can definitely use treasures to cast it. I was thinking Wish could be another win con, stick a Magma Opus Alrund's Epiphany or even some removal or something. Xorn is also a potential body that acts like a weaker Goldspan Dragon. Additionally, in terms of potential changes, Expressive Iteration might be some good card advantage. now that the triomes are gone, one drops are more important as well. as for Hand of Vecna,that might be good, but i dont know how good it is without the other vecna pieces. Sorcerer Class has the new flashback looting in uw, as a better alternative, but that may be good. Inferno of the Star Mounts is a good win con, and mana sink, what remains to be seen is how it interacts with the new meta.and finally, Demilich is something i dont think would work very well, but if the deck ever gets a higher quantity of instants/sorceries i will reconsider. Thanks for your suggestions, and I think that since the deck could hold its own in standard with 7 sets, and we only lose 2 cards and some lands in rotation, the deck will be at great place after rotation.
2 months ago
2 months ago
3 months ago
With Forgotten realms out, I have some suggestions for rotation. For the most part, the deck is intact but it loses embercleave, sublime Ephinay, and it’s mana base gets weaker. Embercleave can’t really be replaced with much, perhaps you could could change the deck grixis or esper colors to add Vorpal Sword as a replacement, which also gives access to some new treasure tools from AFR, but I doubt you’d want to change your deck that much so the next best thing I found was Hand of Vecna
Mana base is The real problem so either you hope innistrad prints/ reprints good lands or you add more basics and some snarls
Sublime can be replaced with a number of other win con cards or a board wipe but if your looking for something that does what sublime does, best thing I found wasInscription of Insight andYou Find the Villains' Lair ,though inscription not really good and Lair doesn’t have enough value for the card it’s replacing