Demilich

Demilich

Creature — Skeleton Wizard

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Demilich Discussion

Endo13 on Dimir Midrange

4 months ago

zapyourtumor You were right, i realized Demilich wasn't doing as much as i thought when it comes to saving mana from its 1st ability & recycling instants/sorceries from the 2nd, as i think Blink of an Eye is better in recycling them. Same case goes for Plague Engineer in the sence of its usefulness overall so took them away. Thing in the Ice  Flip is a fantastic card & works well in my instant/sorcery heavy deck. I added it to main, would you recommend having a playset instead of 3? Liliana of the Veil is a pretty cool card & added it to sideboard, might even place it as main after some further paytesting. Thanks for your adivce!

wallisface You were right on my land count, I was commonly facing with landpool issues so i did make my land count higher to 24 and now i dont have that problem anymore. The meta in my city & surrounding areas are really monster-heavy so that was the reason I placed heavy hitting destroy spells such as Damnation but I saw your point, as it could be more of a disadvantage than anything. Took it off the main & added only 1 on sideboard. As for Mishra's Bauble i saw it wasn't doing as much as I anticipated, but then again im a noob at MTG still & i might have been using it wrong. Tbh i dont know why Lurrus of the Dream-Den was there i must have placed it by mistake so took it off lol. In general i switched the sideboard as much as the main in order to be more consistent. Twincast is there just for the lols & it has actually made pretty funny plays, i mean 2 is always better is it not?

In general i appreciate your advice both of you, and let me know what you think on the upgrade i just did. Im a returning player that took like a 10-year hiatus from MTG because life happened and im catching up, & this was a first try to a midrange-control-ish deck that i really want to work and make it as good as can be. Thanks!

GloriousSeeker on

5 months ago

Hi man!

Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.

Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet

Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice  Flip +1 Dispel +2 Malevolent Hermit  Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils

Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.

Omniscience_is_life on Historic Izzet Phoenix updated

6 months ago

How has Archmage's Charm been as a 4-of, with such high mana cost and color intensity? Seems a little too hard to cast for what it does imo.

Also--Demilich exists as another Phoenix, have you considered giving it a go?

multimedia on Tiamat's Coven

8 months ago

Hey, well done for being new and knowing that you can still learn and improve your deck building.

Some cards within your budget to consider adding:

You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.

Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.

Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.

Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.


Some cards to consider cutting:

Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.

You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.

Good luck with your deck.

Wabbajacke on Mono-U Tempo for Standard Rotation (help!)

8 months ago

What do you think of Murktide Regent? I think he is a lot faster than Iymrith, Desert Doom and costs only two Mana in the best case. He also profits from any Card leaving your Graveyard from Demilich.

I think he could speed everything a little bit up.

ChrisHansonBiomancin on Budget Standard Tempo

8 months ago

amerika00- both of those innistrad creatures are excellent suggestions, and i think a deck like this wants somewhere around 15 creatures so definitely room for more.

Demilich is awesome, tho i think it is kind of at odds with a counterspell-heavy strategy (strange for a quadruple blue card). It's probably best in a deck with more cantrips & other proactive instants/sorceries so you can play it for cheap and make use of the attack trigger consistently.

amerika00 on Budget Standard Tempo

8 months ago

Spectral Adversary, maybe Poppet Stitcher  Flip, Suspicious Stowaway  Flip can all be considered. Agree with ChrisHansonBiomancin, the Spirit is also a worthwile inclusion. I personally made my version of this deck with Demilich, although it very well might be too slow. I would also consider adding at least a few more lands, yes you have Silundi Vision in the deck but with tempo you need to hit your land-drops or it's not going to come together.

BobBobBob3 on Jeskai Prismablade

8 months ago

Fablabthank you for your suggestions. Sorry that it took me a while to respond to your comment, i was taking a break from mtg until eldraine rotated out haha. Firstly, I want to say that i have created multiple variations of the list. https://scryfall.com/@Shrokabaloo/decks/8fa52743-551d-4ee0-982d-4601f1456da3 This is the list, i am in the process of updating the primer to fit this list. Basically, Sublime Epiphany was underperforming so i cut it. Vorpal Sword is such an amazing replacement for Embercleave omfg. The downside is that it cant be played turn one, but we can definitely use treasures to cast it. I was thinking Wish could be another win con, stick a Magma Opus Alrund's Epiphany or even some removal or something. Xorn is also a potential body that acts like a weaker Goldspan Dragon. Additionally, in terms of potential changes, Expressive Iteration might be some good card advantage. now that the triomes are gone, one drops are more important as well. as for Hand of Vecna,that might be good, but i dont know how good it is without the other vecna pieces. Sorcerer Class has the new flashback looting in uw, as a better alternative, but that may be good. Inferno of the Star Mounts is a good win con, and mana sink, what remains to be seen is how it interacts with the new meta.and finally, Demilich is something i dont think would work very well, but if the deck ever gets a higher quantity of instants/sorceries i will reconsider. Thanks for your suggestions, and I think that since the deck could hold its own in standard with 7 sets, and we only lose 2 cards and some lands in rotation, the deck will be at great place after rotation.

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