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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
CommanderNeyo on
The Ultimate Warriors (Updated)
1 month ago
I love Mardu! My favorite deck plays a lot like this one.
Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.
Anywho, here are some of my recommendations:
== ADD ==
Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.
Alesha, Who Smiles at Death and Terra, Herald of Hope
if you face a lot of removal.
Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.
Boros Charm
for protection.
Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.
Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.
Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.
Shared Animosity, Fiery Emancipation, and City on Fire for buffs.
Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.
33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.
== CUT ==
Here are some cards I recommend cutting:
Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.
Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.
Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.
Anywho, that's a lot, but let me know if any of it was helpful!
KBK7101 on
Tis the Haunting Time
2 years ago
Is this just the base Crimson Vow spirit deck?
Some typical tribal synergy cards:
Some flying synergy cards :
thefiresoflurve on
Corrupted Azorius
3 years ago
Nice brew!
In case you run into anyone who cares, Fist of Suns and Morophon aren't technically legal here due to having and in the text boxes. You could honestly probably do better than Morophon here, anyway - Shared Triumph also gives +1/+1, although it has the downside of not being an otherwise vanilla 6/6 for 7 mana.
KBK7101 on
4 years ago
I feel like Kyler is going to be a removal magnet. I'd definitely recommend stuff like Mother of Runes, Giver of Runes and other effects like Lightning Greaves and Alpha Authority or something. Since he has access to green, recasting him probably won't be too hard but I think some protection would help a lot.
I'd also recommend Rally the Ranks, Shared Triumph and Obelisk of Urd, but since Kyler has a built in anthem, these seem kinda redundant...
golgarigirl on
Griffins for a True Griffin
4 years ago
From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.
I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.
I would look to cards like Honor of the Pure or Shared Triumph for something basic.
Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .
A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)
Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.
jamochawoke on
UR Dragon: Reignited
4 years ago
E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.
For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:
Living Death, Patriarch's Bidding, or Rise of the Dark Realms are good game enders especially if you have Dragonlord Kolaghan or Karrthus, Tyrant of Jund in the yard.
As for tribal support/buffs I found these to be the best for dragons:
- Might of the Nephilim can smoke someone if played on your commander
- Mana Echoes can ramp you pretty fast if you are running lower curve dragons especially with Ur's ability
- Mudslide can win you a game flat out if you aren't fighting an opposing flier deck
- Shared Animosity gets out of control pretty fast especially if you have a way of making dragon tokens and comboing with Kindred Charge and Scourge of the Throne for additional combat steps
- Shared Triumph and Favorable Winds are much cheaper CMC anthems and Rally of Wings is a really fun combat trick
- Cover of Darkness cangive all your dragons fear for 2 (I rarely run this since they have flying anyways...)
- Lurking Predators and Descendants' Path are just extreme value
- Kindred Discovery can help you filter through your deck faster
- Kindred Summons will net you a game-ending amount of dragons directly onto the field by the time you have 7 mana to spare on an instant
- Kindred Dominance is basically like having another copy of Crux of Fate and Seismic Rupture can keep the field clear of weenies while not harming your dragons at all
- Rishkar's Expertise doubles as a deck filter and a put onto battlefield card
ClockworkSwordfish on
4 years ago
Firstly, I love this - Citizens. What a wild choice!
If you're okay with "a bit of a stretch but works technically," it might be worth finding some room for Changelings! Mirror Entity gives you a very solid win condition, and Maskwood Nexus pumps out 2/2 citizen tokens while simultaneously ordaining your creature cards as official Citizens. Something like Shared Triumph or Steely Resolve could also be worthwhile as a payoff for going all-in on the one creature type!




