|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Uncommon|
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- If I copy a dragon with Clever Impersonator and I cast Silumgar's Scorn would I be controlling a dragon?
- Changeling Instants + Silumgar's Scorn
- A bit question about counterspells
- Silumgar's Scorn and the Stack
- Does having Nameless Inversion on the stack count as controlling a dragon for Silumgar's Scorn?
As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead.
Silumgar's Scorn Discussion
1 month ago
1 month ago
Good suggestions I would make: 1) no less than 24 lands. 2) no more than 10 creatures (you're trying to be a control deck at heart, so you gotta really commit) And 3) Silumgar's Scorn !!!!
4 months ago
Uhh... Brb losing friends
4 months ago
it's a shame Mana Echoes is not modern legal
Draconic Roar if you are going for direct damage or burn?
Silumgar's Scorn is a modern legal counterspell!
7 months ago
So I've seen the argument made that Counterspell would be unhealthy for the format because of its "strictly better" status. However, the term "strictly better" gets thrown around a little too quickly in general, or at least that's how my experience goes.
I can say with a surety that Counterspell is better than the following two-mana counterspells in modern:
- Logic Knot : This is the only one that I actually see getting overshadowed, and I understand why some people might be sad to see the good 'ol Knot put out to pasture. But, quite frankly, it's just too weak for the current meta. It requires a significant amount of resources in exchange for a one-time counter (which is absolute garbage right now, considering that the top two decks running rampant are Izzet Phoenix and Dredge, which don't care if a spell gets countered). Counterspell would be slightly less embarrassing in this situation, as you wouldn't have to delve away half your graveyard to delay Dredge for a turn.
- Mana Leak : I don't consider Mana leak to get completely shut out by Counterspell because it doesn't require double-blue. Some decks really need access to four colors, and Counterspell would be worse in this situation.
- Silumgar's Scorn : nobody plays this card.
- Wizard's Retort :Sees fringe sideboard play at best. I don't think too many would be sad to see it go.
- Stoic Rebuttal : Affinity doesn't even play this card.
Declaration of Naught : nobody plays this card.
7 months ago
Everyone please respect/be nice to others in the community/life in general... there isnt any need to devolve an otherwise healthy discussion.
I think there is a alot of evidence supporting the 3cmc counterspell/if they don't have a restriction or downside. Cancel , Dissolve going into Silumgar's Scorn , Logic Knot going into Dispel , Spell Pierce ... that makes a lot of sense to me and i think that logic fits really well untill the "X" factor of not needing to consider Standard came into play. This is the only reason why i think Counterspell / Sinkhole are plausible. otherwise id agree and say its just "wishful thinking" for some of us.
By printing a set that is meant to influence Modern makes me believe/hope modern will continue to get this kinda support for those of use who really enjoy the format and would like to see new/other options that are more Spikey without all out joining the ranks of legacy/vintage.
1 year ago
1 year ago
To start with, welcome to the edh community, I'm new to it as well but I've build a pretty strong deck according to my playgroup Kydele & Thrasios EDH and if you're trying to build a control shell with a dragon sub theme then I would up the amount counter spells you have, Arcane Denial, Counterspell, Cryptic Command, and Force of Will if you have it or the money for it. Counterspell is strictly better than Silumgar's Scorn. Another tip for a control build is to add planewalkers, the consistent advantage they provide really helps you jump ahead of the competition and stay there. A few cards I would simply take out would be Gudul Lurker because a 1-drop unblock able isn't really that strong. Updraft Elemental cause a 1/4 flyer isn't gonna be strong at any stage of the game and it isn't even a dragon. Encase in Ice cause there is usually every color at a 4 player game and limiting yourself just feels bad if your opponents have a threat in red, white, or black. Big thing that is missing from your deck is card draw. I think there are 3 cards in it that draw a single card which doesn't do much in edh where people are gonna be casting Recurring Insight for 5-7 cards and then rebounding it the next turn. Rhystic Study, Consecrated Sphinx, Sphinx's Revelation, Blue Sun's Zenith(can even be a wincon if you get infinite) and Kindred Discovery would all be great includes. Being in black and blue you have access to the best tutors around and it would be a good way to increase the power and consistency of the deck if you want but not everyone is a spike. A few key things about edh in general, single target removal usually isn't great unless it's Path to Exile/Swords to Plowshares for creatures and Vindicate/Anguished Unmaking for nonland permanents, redundancycough Vedalken Orrery cough is strong, gotta be flexible and adaptable. This is a link to a great, indepth guide on building edh decks and has helped me https://www.mtgsalvation.com/forums/the-game/commander-edh/202751-big-guide-to-building-your-edh-commander-deck, another great resource is the youtube commander scene, just about every mtg channel has done some video regarding commander, one of the best channels is the command zone who do a weekly podcast and post some high quality gameplay videos. Hope this helps :).
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