Silumgar's Scorn

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon

Combos Browse all

Silumgar's Scorn

Instant

As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.

Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Ebay

Have (5) Ashy , maR2307 , Regulus1010 , rakdos24 , DudeMan1031
Want (0)

Recent Decks

Load more

Silumgar's Scorn Discussion

LeaPlath on red blue control for the Dominus

4 days ago

To be a control deck in modern, you need counters, removal, draw and bombs.

You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.

For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.

For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.

For RU your options for sweepers are Anger of the Gods, Sweltering Suns or going a third colour for Radiant Flames. Anger of the Gods is best in a control deck because of the exile clause.

For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.

For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.

matthewingram on Ideas for this Blue/Red deck?

3 weeks ago

First off I've only ever played casually, but with this deck I would like to have it somewhat viable if I were to take it somewhere...

I want to make a deck that uses a lot of instants and sorceries. When looking at cards I saw a lot of Blue/Red cards I thought were cool such as Winterflame Swerve and Double Negative. Also really love the art for Enigma Drake. Other cards I've checked out are Goblin Electromancer and Hypersonic Dragon

So I think the best idea might be to use a bunch of burn and counters. I don't really have a feel for how a deck like this would work out or what else it needs in the deck. I do really like dragons and I know there are several cards that benefit from having dragons such as Draconic Roar and Silumgar's Scorn. But I assume that a deck like this would need some card draw and more specific stuff like Skullcrack

I was hoping that you guys might be able to give me some of the crucial cards that come to mind when thinking of a deck like this. Any must have creatures or spells? Any mechanics that you think would fit in this deck? Oh and if I were to use Hypersonic Dragon how would I best take advantage of the flash ability?

Icbrgr on Monastery of the Dragon

2 months ago

@ghoul_Legion Thanks for the tips and suggestions... your analysis is pretty accurate and I agree that Mana Leak would be a better choice over Silumgar's Scorn and yes is the toughest spell to pull off whether its having the UU or having mana for days but ive already cast my dragon in my hand ...i also think you tip about instant, Sorcery & enchants would be a LOT better if it was aimed toward protection + removal is pretty fair too. perhaps when i come across spells that fit those parameters ill sacrifice the FLAVOR of Silumgar's Scorn in favor for a more reliable Mana Leak.

im not gonna say i never have mana issues but with the monuments/dragon lands and draw power of the deck it is SURPRISINGLY consistent to establish a dragon presence by T6 (even 7 CMC dragons) which i think is pretty good all things considered... by no means super competitive but its still functional and capable off getting some wins under its belt.

again good advise and very much appreciated; ill look into making a few tweaks as mentioned above. Thank you!

ghoul_Legion on Monastery of the Dragon

2 months ago

Instant, Sorcery & enchants would be a LOT better if it was aimed toward protection + removal.

You're creatures are already flying & Strong, They don't need Deathtouch, intimidate or anything of the sort.

If you want to run 5 colors, you will need to buy the expensive lands or it will just not work out. Never, ever. Sadly.

Silumgar's Scorn cost 2 blue mana. Do some playtesting and tell me how many game you actually had the right mana to cast it.

Personally, if you can't afford the lands, I would cut 1 or 2 colors out. Starting with blue unless you want to run counterspells Mana Leak for exemple.

Goodluck building a successful dragon deck, it's not easy especially if you want to keep it budget. But it's fun as hell

TheDuggernaught on draguns innit

3 months ago

A big fat no to Cancel. Voidslime, Disallow, Mana Leak, Cryptic Command, Rune Snag, Dissipate, Syncopate, Logic Knot, Mindswipe, Dissolve, Spell Burst, Stubborn Denial, Condescend, Remand, Delay, and Silumgar's Scorn are all counterspells I would consider before Cancel.

And no to Mizzium Mortars. It is not as bad as cancel -- but the sorcery speed is limiting -- and if youre playing against goblins -- that extra 1 damage is not worth the sorcery speed and not being able to zap your opponent with it. The overload is nice. But in games where you can get to the point where you can overload it, you likely already stabilized and do not really need to. But again, this is assuming that goblin deck is fast enough to win on turn 5 or 6 (not unheard of for even the most casual goblin decks). If that is indeed the case, then Mizzium Mortars is just too slow.

TheDuggernaught on draguns innit

3 months ago

A big fat no to Cancel. Voidslime, Disallow, Mana Leak, Cryptic Command, Rune Snag, Dissipate, Syncopate, Logic Knot, Mindswipe, Dissolve, Spell Burst, Stubborn Denial, Condescend, Remand, Delay, and Silumgar's Scorn are all counterspells I would consider before Cancel.

And no to Mizzium Mortars. It is not as bad as cancel -- but the sorcery speed is limiting -- and if youre playing against goblins -- that extra 1 damage is not worth the sorcery speed and not being able to zap your opponent with it. The overload is nice. But in games where you can get to the point where you can overload it, you likely already stabilized and do not really need to. But again, this is assuming that goblin deck is fast enough to win on turn 5 or 6 (not unheard of for even the most casual goblin decks). If that is indeed the case, then Mizzium Mortars is just too slow.

RingweMakil on Esper, the Final Frontier

4 months ago

Void Shatter or Summary Dismissal over Spell Shrivel, surely?

The Yahenni's Expertise seems to go poorly with the Spell Quellers. Perhaps a bit more spot removal or board sweeping effects instead of the more vulnerable Quellers?

Maybe it is even worth maindecking a hard wrath, like Crux of Fate or Fumigate or End Hostilities. Larger creatures are more likely to bother you than smaller ones, after all, given Fatal Push and Grasp of Darkness.

Also, Glimmer of Genius with Torrential Gearhulk is absolutely delightful.

Have you had any consistency issues with the dragon clause of Silumgar's Scorn?

Load more