Silumgar's Scorn


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon

Combos Browse all

Silumgar's Scorn


As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.

Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead.

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Silumgar's Scorn Discussion

Falco101 on Seas of Ojutai Control

3 weeks ago

Why not run Silumgar's Scorn? In a dragon deck this could be a functional Counterspell

samuelmood11 on

1 month ago

landofMordor what sort of counter-spells do you recommend to replace Silumgar's Scorn?

landofMordor on

1 month ago

hey friend. Love this deck's originality. I think it might almost be better suited to EDH, where Hedonist's Trove could be a huge payoff to a Lazav, Dimir Mastermind deck, but assuming you want to stick with Modern, here are my comments:

Cut Urborg, Tomb of Yawgmoth, Chromatic Lantern, and Silumgar's Scorn. The first two cards are perfect in EDH but not here, where they have very little payoff. The latter card's UU will be too hard to cast in the early turns of the game.

I'd also consider cutting most of your Dragons, cool as they are, for a more focused mill theme. Hedron Crab is a must-have, for example, and I think Startled Awake might be good too. And so forth. I would keep the Dragonlords if you cut Never / Return, because they'll perform the same jobs.

Hope that all makes sense and is helpful! Mention me if I can do anything else for you.

HoweYouDrewin on Azorius Dragons

1 month ago
  1. Spreading Seas is really good in UWx control decks, in the current meta I'd suggest 2 MB and 1-2 SB.

  2. As a hilarious option, what do you think of Crib Swap ? Ups your dragon count by 1 or 2 more for your Silumgar's Scorn and is superior to Path to Exile if a Chalice is in play for 1.

Pieguy396 on Temur Dragonstorm!

2 months ago

If budget isn't an issue, I'd highly recommend smoothing your mana with more fetchlands like Misty Rainforest and Scalding Tarn so that you can run Silumgar's Scorn - the best counterspell in Modern if you can reliably have a dragon in hand or on the board. I'd also go up to the full 4 Serum Visions and Lightning Bolts, as they're some of the best spells in Modern. Finally, your finishers look a bit too expensive even with your ramp, and a Stormbreath Dragon or Thundermaw Hellkite is often good enough to do the job for much less mana. So, here are the full changes I would make:

Add: 2 Misty Rainforest, 2 Scalding Tarn, 1 Serum Visions, 1 Lightning Bolt, 3 Silumgar's Scorn, 2 Stormbreath Dragon, 2 Thundermaw Hellkite, 1 Stomping grounds, 1 Steam Vents, 2 Mountain.

Remove: 4 Rootbound Crag, 3 Dragon Tempest, 2 Atarka, World Render, 2 Utvara Hellkite, 2 Steel Hellkite, 2 Elvish Piper, 2 Mutavault.

Hope this helps!

Heretic_Dragoon on Temur Dragons

2 months ago

The Dragon whisperers I'd switch out for Icefall Regent, since you're adding blue, give you a hard to kill beater. Also Silumgar's Scorn Wouldn't be bad for you for some more control.And I'd honestly just take out the lightnig bolt if you're only gonna play one-two. And as much as I like Sarkhan Unbroken, I think Sarkhan, the Dragonspeaker is just better, because easier CMC, and he becomes a beater that gets pumped by your crucible

TheDuggernaught on Modern Esper Dragons

2 months ago

Maybe I am missing something, but I do not think Mutavault can turn on Silumgar's Scorn or Foul-Tongue Invocation. You have to reveal a dragon from your hand, and there is no way for Mutavault to be counted as a dragon in your hand.

LeaPlath on red blue control for the Dominus

3 months ago

To be a control deck in modern, you need counters, removal, draw and bombs.

You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.

For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.

For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.

For RU your options for sweepers are Anger of the Gods, Sweltering Suns or going a third colour for Radiant Flames. Anger of the Gods is best in a control deck because of the exile clause.

For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.

For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.

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