Silumgar's Scorn


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Dragons of Tarkir Uncommon

Combos Browse all

Silumgar's Scorn


As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand.

Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead.

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Silumgar's Scorn Discussion

Pieguy396 on Temur Dragonstorm!

2 weeks ago

If budget isn't an issue, I'd highly recommend smoothing your mana with more fetchlands like Misty Rainforest and Scalding Tarn so that you can run Silumgar's Scorn - the best counterspell in Modern if you can reliably have a dragon in hand or on the board. I'd also go up to the full 4 Serum Visions and Lightning Bolts, as they're some of the best spells in Modern. Finally, your finishers look a bit too expensive even with your ramp, and a Stormbreath Dragon or Thundermaw Hellkite is often good enough to do the job for much less mana. So, here are the full changes I would make:

Add: 2 Misty Rainforest, 2 Scalding Tarn, 1 Serum Visions, 1 Lightning Bolt, 3 Silumgar's Scorn, 2 Stormbreath Dragon, 2 Thundermaw Hellkite, 1 Stomping grounds, 1 Steam Vents, 2 Mountain.

Remove: 4 Rootbound Crag, 3 Dragon Tempest, 2 Atarka, World Render, 2 Utvara Hellkite, 2 Steel Hellkite, 2 Elvish Piper, 2 Mutavault.

Hope this helps!

Heretic_Dragoon on Temur Dragons

3 weeks ago

The Dragon whisperers I'd switch out for Icefall Regent, since you're adding blue, give you a hard to kill beater. Also Silumgar's Scorn Wouldn't be bad for you for some more control.And I'd honestly just take out the lightnig bolt if you're only gonna play one-two. And as much as I like Sarkhan Unbroken, I think Sarkhan, the Dragonspeaker is just better, because easier CMC, and he becomes a beater that gets pumped by your crucible

TheDuggernaught on Modern Esper Dragons

3 weeks ago

Maybe I am missing something, but I do not think Mutavault can turn on Silumgar's Scorn or Foul-Tongue Invocation. You have to reveal a dragon from your hand, and there is no way for Mutavault to be counted as a dragon in your hand.

LeaPlath on red blue control for the Dominus

1 month ago

To be a control deck in modern, you need counters, removal, draw and bombs.

You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.

For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.

For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.

For RU your options for sweepers are Anger of the Gods, Sweltering Suns or going a third colour for Radiant Flames. Anger of the Gods is best in a control deck because of the exile clause.

For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.

For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.

matthewingram on Ideas for this Blue/Red deck?

2 months ago

First off I've only ever played casually, but with this deck I would like to have it somewhat viable if I were to take it somewhere...

I want to make a deck that uses a lot of instants and sorceries. When looking at cards I saw a lot of Blue/Red cards I thought were cool such as Winterflame Swerve and Double Negative. Also really love the art for Enigma Drake. Other cards I've checked out are Goblin Electromancer and Hypersonic Dragon

So I think the best idea might be to use a bunch of burn and counters. I don't really have a feel for how a deck like this would work out or what else it needs in the deck. I do really like dragons and I know there are several cards that benefit from having dragons such as Draconic Roar and Silumgar's Scorn. But I assume that a deck like this would need some card draw and more specific stuff like Skullcrack

I was hoping that you guys might be able to give me some of the crucial cards that come to mind when thinking of a deck like this. Any must have creatures or spells? Any mechanics that you think would fit in this deck? Oh and if I were to use Hypersonic Dragon how would I best take advantage of the flash ability?

Icbrgr on Monastery of the Dragon

3 months ago

@ghoul_Legion Thanks for the tips and suggestions... your analysis is pretty accurate and I agree that Mana Leak would be a better choice over Silumgar's Scorn and yes is the toughest spell to pull off whether its having the UU or having mana for days but ive already cast my dragon in my hand ...i also think you tip about instant, Sorcery & enchants would be a LOT better if it was aimed toward protection + removal is pretty fair too. perhaps when i come across spells that fit those parameters ill sacrifice the FLAVOR of Silumgar's Scorn in favor for a more reliable Mana Leak.

im not gonna say i never have mana issues but with the monuments/dragon lands and draw power of the deck it is SURPRISINGLY consistent to establish a dragon presence by T6 (even 7 CMC dragons) which i think is pretty good all things considered... by no means super competitive but its still functional and capable off getting some wins under its belt.

again good advise and very much appreciated; ill look into making a few tweaks as mentioned above. Thank you!

ghoul_Legion on Monastery of the Dragon

3 months ago

Instant, Sorcery & enchants would be a LOT better if it was aimed toward protection + removal.

You're creatures are already flying & Strong, They don't need Deathtouch, intimidate or anything of the sort.

If you want to run 5 colors, you will need to buy the expensive lands or it will just not work out. Never, ever. Sadly.

Silumgar's Scorn cost 2 blue mana. Do some playtesting and tell me how many game you actually had the right mana to cast it.

Personally, if you can't afford the lands, I would cut 1 or 2 colors out. Starting with blue unless you want to run counterspells Mana Leak for exemple.

Goodluck building a successful dragon deck, it's not easy especially if you want to keep it budget. But it's fun as hell

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