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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



This deals 3 damage to target creature or planeswalker.

Cheesus2112 on Blue Raspberry Mill

9 months ago

Balaam__ Thanks for the advice!

When I ran a version of this deck in Arena, I found that without any control in the deck I was just getting rolled because even though I was milling well, if the other player got creatures onto the board I had no way of dealing with it (especially if they managed to get a planeswalker out early). So many times I'd run out of life before they ran out of cards because they got a 3 power or a flyer out early. Once I added in that removal/control I saw my win rate go way up. That's one of the reasons I added Brain Freeze so when I play something like Strangle/Fading Hope I'll Dual Strike Brain Freeze and mill 21 cards in a turn. If Bruvac is on the field when I do that, that's 2/3 of their deck gone in a single turn for 6 mana (5 mana if fortell spells count for the storm keyword on Brain Freeze.

But I'm definitely willing to reconsider if there's another avenue for removal/counter while maximizing my mill power.

Thanks again!

Balaam__ on Blue Raspberry Mill

9 months ago

I like the idea behind this, it feels somewhat like a fresh take on the classic mill archetype. Adding for the ability to multicast is interesting. I dont think itll ever eclipse mono or , but you could have some really fun matches regardless.

One thing that was pointed out to me by multiple users when I was working on my own mill deck was that you pretty much have to commit 100% to the milling. Extraneous spells like Strangle or Saw it Coming may seem good on paper, but theyre taking precious time and resources away from your only viable wincon, i.e. milling out the opponents deck. Id get rid of all that stuff and devote yourself to pure mill.

GrimmVisage on Arcanist Thoughtseize

1 year ago

Darth_Savage what do you think of Flame-Blessed Bolt or Strangle for pwalker + creature removal? and which would you you think is better

Licecolony on Gavin G.

1 year ago

Welcome! As suggested above, some cheap ramp would do the deck wonders. Farseek, Three Visits, Nature's Lore. Given you're running a dragon strategy, maybe run Crux of Fate As for cheap removal, Path to Exile and Swords to Plowshares are premium white removal spells which may be more flexible than Strangle or Roast

legendofa on Dragon Control

1 year ago

Pioneer's not a strong suit of mine yet, but I'll try to help.

I wouldn't go more than two copies of Iymrith. Maybe 2 each Iymrith and Kolaghan, 1 Lathliss for the legendary dragons.

Cut some of the 3-mana stuff and reduce overall costs. Stuff like Foul-Tongue Invocation and Spit Flame are thematic and reasonably useful, but you don't want to spend the first two turns sitting around waiting. Just pitching ideas here without analysis, but cards like Opt, Strangle, and Negate will keep you active.

Maybe 25-26 lands, 6-8 counterspells, 8-10 Dragons, 10-12 removal, and 10-12 draw would work. If you can find cards that double up or overlap these categories, like Kolaghan's Command or Maestros Charm, even better.