Sarulf's Packmate

Sarulf's Packmate

Creature — Wolf

When Sarulf's Packmate enters the battlefield, draw a card/

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sarulf's Packmate Discussion

UndeadSpider1990 on Official missing/incorrect card/token thread

1 week ago

I was somewhat wrong about Sarulf's Packmate appearing as a 2/2. There is definitely something wrong with its behaviour, though it's not as simple as just always being 2/2.

  • When dragged or B-keyed onto the battlefield from another zone, it appears to correctly appear as 3/3.
  • When repositioned on the battlefield (by drag or B-key) it is also fine.
  • When turned face down on the battlefield, it becomes a 2/2 when flipped up.
  • When moved while face-down, it becomes 1/1 when flipped. Doing this a second time (turn face-down, move it, then flip it up) makes it appear without power/toughness.

It appears that the first time Sarulf's Packmate is repositioned on the battlefield while face-down, it gets -1/-1 on its current stats.

*Edit, actually, sometimes flipping it makes it go from 2/2 straight to no p/t, skipping 1/1.

TheVectornaut on RG Wolves

4 months ago

From my own experience playing pure wolves in jank Howl of the Night Pack / Wolfbriar Elemental , Feed the Pack walls, golgari Kessig Cagebreakers , and my shaman kinship deck Size of the Fight in the Dog, I highly recommend Silverfur Partisan . He's good with friendly Giant Growth and enemy Doom Blade s flying around, and he's excellent with multitarget spells like Setessan Tactics and Strength of the Tajuru thrown in. If I had to cut something first, it'd probably be Brazen Wolves since a 3 mana (sometimes) 4/3 isn't as impactful as even a Spirit of the Hunt or Witchstalker . Interestingly, both of those wolves might make decent sideboard cards, the stalker especially. The new Sarulf's Packmate is a card I haven't tested but I think is worth looking into as well. Otherwise for the side, I'd start by adding some ways to stop removal from shutting down your creatures. Asceticism is a classic pick for slower metas.

legendofa on Kaldheim official spoilers

6 months ago

I'm just now catching up on the spoilers, and I'm seeing a watermark on cards like Augury Raven and Sarulf's Packmate. Is that related to the gods, or to some story beat, or something?