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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Stern Dismissal
Instant
Return target creature or enchantment an opponent controls to its owner's hand.






seshiro_of_the_orochi on
the flood
5 months ago
That looks a lot better now. I can see the amount of thought you've put into the changes. Good job! Just a reminder regarding Yorion: If you don't go to 80 cards, he won't work here, but that's fine.
As you seem to want to go the energy route, some more sources of energy might still be needed. Glimmer of Genius and Tune the Narrative might be good choices. For cards to cut, how about this:
In:
Out:
4x Bone to Ash
With these changes, you'll get to 60 cards, while still adding seven more ways to get energy. You'll keep your draw power, and having eight counter spells and eight bouncers seems like a good place to be. Finally, you'll still have Sleep to stall out a little longer. Thoughts?
wallisface on
uuu
8 months ago
Some thoughts:
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as a monocolored deck, there’s no point in running Evolving Wilds or Terramorphic Expanse, in fact as they make lands enter tapped, they actively hurt you by slowing you down.
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cards like Lofty Denial and Lookout's Dispersal are incredibly weak and unreliable - you’re better off running Mana Leak.
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your creature count is very high for a control deck, which will often mean you run out of ways to disrupt your opponent and get overwhelmed. Mist of your creatures are all incredibly underwhelming also, all being very small, easy to kill, and do-nothing. You would be far better-off running much less creatures, but then having those creatures that you do run be threatening, like Tolarian Terror.
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cards like Stern Dismissal, Unsummon, and Divide by Zero are all really, really bad in a control deck, as the archetype only really wins by attrition and card advantage, and these bounce spells are giving you card disadvantage - meaning you’ll run out of resources first and lose the game. If you’re having problems answering stuff on-board, you’re better-off with something like Witness Protection
mitomeg on Help me Build the ultimate …
2 years ago
Want to build an evil deck with Dark Depths + Vampire Hexmage (no Thespian's Stage).
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I don't know what other 4 cards i can add to reach 60 cards;
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I don't know if 12 tutors are good or bad;
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My opponents will play Blood Moons, maybe cirle of protection and some kind of edict or exile effect;
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I'm also afraid of some flyer 1/1 with protection (mother of runes can provide that);
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Stern Dismissal is here to get rid of something i can't discard in time (probably using basics in some mathcup to beat a sneaked Blood Moon;
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Probably my plan B is using discard + Reanimate and hope to hit something big enough to win if Depths is off.
What do you guys think?
BioProfDude on
Thousand Years of Phoenix
2 years ago
I think Sprite Dragon is just better than Storm-Kiln Artist. With this many instants and sorceries, you should probably run 4 of them. I think also putting something like Essence Scatter into at least the sideboard would be wise as there are sooo many creature decks running around right now in Pioneer. At least a couple of Fading Hopes and/or Stern Dismissals (a great answer for Fable of the Mirror-Breaker Flip).
Cool deck! +1 from me!
Vicarian on
Raffine Metaschemer
2 years ago
Stern Dismissal I wouldn't bother playing too many of. That's highly situational, and could help you get lethal damage through by bouncing a critter. It's also not a counterspell. In a similar vein, Essence Scatter is useless if you're going up against a control player (who play very few, if any creatures, and the ones they do play usually come with the "Can't be countered" ability). See Chromium, the Mutable, Hullbreaker Horror, etc. If your meta is creature heavy, then by all means. Though I do have a preference for counterspells that exile instead of having the spell hit the graveyard. Ertai's Scorn is really useful in matchups against burn, or against fast aggro decks, but again is situational. If Lilly is your bane, then you could consider Negate which is effective against walkers for 2 CMC.
Titus7007 on
Raffine Metaschemer
2 years ago
Vicarian thanks for checking it out.
What do you think of cheaper counter spells like Essence Scatter and Stern Dismissal over Dissipate and Ertai's Scorn?
wallisface on
2 years ago
Grends27 a way to get-around lowering your curve is to drastically increase your ramp. Adding in 8-10 mana dorks like Noble Hierarch, Birds of Paradise, Utopia Sprawl, Llanowar Elves, Elvish Mystic would greatly help your ability to run a higher curve (noting that including them will likely mean having to pull out some of your higher costing cards in the process anyway).
Cards i think specifically aren’t worth it (they’re either too weak, or don’t belong in the deck) include: Teferi, Timeless Voyager (really bad & really expensive mana-wise), Stormwing Entity (is a good card but doesn’t belong here), Teferi's Ageless Insight (just overcomplicating your deck for no reason), Stern Dismissal (card disadvantage), Neutralize and Saw it Coming (3-mana counterspells are bad, but in any case i don’t see this deck ever being able to keep-up mana, as you’ll be almost always spending it all on your turn).
I would also suggest ditching most/all of those creatures requiring 6 mana to mutate - that’s just such a high bar, and none of those creatures strike me as particularly good anyway.
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