Wulfgar of Icewind Dale
Legendary Creature — Human Barbarian
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
If a creature you control would cause a triggered ability of a permanent you control to trigger by that creature attacking, that ability triggers an additional time.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Wulfgar of Icewind Dale Discussion
2 weeks ago
I like the build! A lot of good synergies around the sacrifice mechanics. I was brewing a version of my own that focused on the attack triggers, with Wulfgar of Icewind Dale as the 'secret' Commander. Go for extra combats and a dragon sub-theme. Any thoughts on that strategy?
1 month ago
Wulfgar of Icewind Dale's ability is a replacement effect, not a triggered ability. Wulfgar only increases the number of triggered abilities; it does not increase the rate of replacement effects.
When your Predator Ooze attacks, both Wulfgars replacement effects are implicated and increase the number of triggered abilities so you will get three triggers, not just the one. Neither Wulfgar's ability has any effect on the other Wulfgar's ability as they are not triggered abilities.
1 month ago
If I pair Wulfgar of Icewind Dale with Helm of the Host I get the non-legendary token copy of him at the beginning of combat so lets pretend I have just one token copy and the normal Wulfgar. If I then attack with Predator Ooze, it's ability would only trigger one additional time so it would get three +1/+1 counters, right? Or does Wulfgar of Icewind Dale's ability also affect copies of himself?
1 month ago
Totally agree with you on the Forgotten Realms set. Karazikar, Vengeful Ancestor, and even Wulfgar of Icewind Dale could be fed into the Thantis engine for what she does best. The combinations I saw with it is actually why I wanted to focus on her for my return to big playgroups and getting back to the US in general.
1 month ago
Hey, you're welcome.
To add the two drop ramp sources (Fellwar and Steve) you could simply cut some lands: Underdark Rift and 1x Forest. Jeska's could replace Wild Endeavor. Greaves could replace Indomitable Might. Utvara could replace Neverwinter Hydra.
Some other cards that could be upgraded on a budget.
1 month ago
Hey, well done with upgrading the precon on a budget.
Greater Good and Goblin Bombardment let you abuse Dragon Spirits before they're saced after doing damage. When a Dragon Spirit does damage it makes a sacrifice trigger that has to resolve from the stack before the token is saced. When the trigger is on the stack you can response to it by sacing the token for value. Greater is draw 5 cards and Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit. When Vrondiss is indestructible, Bombardment can be part a combo to do infinite damage to opponents with any two of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge.
Wild Endeavor is a six mana ramp spell with only d4 rolls, you don't really want to be casting ramp with six mana.
Consider more repeatable draw sources which the precon really lacks. More effects that draw a card whenever a Spirit Dragon is created and from other enrage: Ripjaw Raptor, Garruk's Packleader, Elemental Bond.
Ripjaw Raptor is another good creature to make indestructible because then you can draw cards by doing damage to it. Garruk's Packleader draw is a may, you can stop drawing at any time. With Packleader in your control and Vrondiss is indestructible then one of Dragon Tempest, Scourge of Valkas, Terror of the Peaks, Outpost Siege or Warstorm Surge will create as many Dragon Spirits who will do damage/sac itself as you want which is draw as many cards as you want.
- Ripjaw Raptor --> Wulfgar of Icewind Dale
- Garruk's Packleader --> Chameleon Colossus
- Elemental Bond --> Neverwinter Hydra
One area from the precon you haven't upgraded is the manabase, it's still 39 lands and 27 basic lands. Some lands to consider adding in place of some basic lands and Underdark Rift:
- Karplusan Forest
- Fire-Lit Thicket
- Grove of the Burnwillows
- Rootbound Crag
- Rockfall Vale
- Cragcrown Pathway Flip
- Highland Forest
- Naya Panorama
- Jund Panorama
- Tyrite Sanctum
- Rogue's Passage
- Bonders' Enclave
I don't think you need 39 lands, some of them could be cut for lower CMC ramp such as Farseek, Talisman of Impulse and Sakura-Tribe Elder. Because you have Cinder Glade and could add Highland Forest then Farseek has a dual land to search for. For two mana Tyrite Sanctum can repeatedly put a counter on Vrondiss to make him bigger. Once he's a God then Sanctum can be saced to make Vrondiss indestructible. Both these effects are helpful coming from a land.
I offer more advice. Good luck with your deck.
1 month ago
2 months ago
TypicalTimmy here are my orginal thoughts of Wulfgar of Icewind Dale as a general.
You can have it or maybe use it to help build Naya
Early Game: Target Turns 1&2, Max CMC 2, But Lower Is Better.
(15)Cards That Ramp. Example:Sol Ring
Mid Game: Target Turns 3&4, Max CMC 4, But Lower Is Better.
(10)Cards That Fetch Lands. Example:Sword of the Animist
(10)Cards That Draw. Example:Werewolf Pack Leader
Late Game: Target Turns 5+, No Max CMC, But Lower Is Still Better.
(7)Cards With When This Creature Attacks It Gets Bigger. Example:Pathbreaker Ibex
(7)Cards with double Creatures Power. Example:Xenagos, God of Revels
(7)Cards that give addition combat. Example:Scourge of the Throne
Side Board: (Commander has no side board but i keep 12 cards in the deck to target meta)
(3)Cards That double triggers "Wulfgar fits here" Example:Strionic Resonator
What functions you add to the side board really depends on what your play group comes up with to stop your deck.
Base Suggested Functions: Grave yard Recursion, Damage Cant Be Prevented, Destroy Artifact/enchantment