Kamahl's Druidic Vow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kamahl's Druidic Vow

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

Licecolony on Mono-Green SuperFriends!

1 year ago

Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!

I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.

Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).

Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim

We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven



Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.



Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3

PrismMTG on The Island Awakened [[Primer]]

1 year ago

@king-saproling

Perilous Forays: Definitely a card I need to slot in, I'm just wondering what it should be slot in for? There doesn't seem to be an easy answer, I'm wondered what your thoughts on it are.

Concordant Crossroads: Undoubtably a very powerful card, I'm just not sure if haste makes enough of a difference in this deck to justify slotting this in.

Crashing Drawbridge: If I am going to slot in haste, its going to be through Concordant Crossroads

Akroma's Memorial: Definitely an interesting suggestion and a possible card to help close out games. It being removed can be a problem though, and I'm wondering what would be swapped out for it

Null Brooch: Having lands into my graveyard is good, but its very hard to get useful creatures or spell backs from the graveyard and I'm not sure if my entire hand is a good trade for one noncreature spell

Stone-Seeder Hierophant: Definitely synergistic, but it works similar to Lotus Cobra, but slower

Animist's Awakening: A very risky card, its possible to hit almost nothing for a very large mana investment, cutting down on some risks has been a point of upgrading this list.

Kamahl's Druidic Vow: Same reasoning as above, but less likely to miss

Traverse the Outlands: Most of the time, it hits about 5-6, which is a decent 1-1 payoff, but it costs more than cards such as Roiling Regrowth and there are other cards I would rather play with 5 CMC

Boundless Realms: If a game goes long, you will probably have more cards on the field than you can search up with this. It's a powerful card, but it doesn't have the speed that this list runs.

Reshape the Earth: Powerful card, great for finding certain lands like Yavimaya, Cradle of Growth, or Lotus Vale, but it is just too expensive CMC wise.

Pir's Whim: I will find a land card, but not everyone else will have an artifact/enchantment to sacrifice, especially in my pod. Its good, don't get me wrong, but there are more efficient cards imo.

Dryad's Revival: This is simply Timeless Witness, but Witness has a body that cards such as Ashaya, Soul of the Wild can use, or that I can sac to Greater Good, etc

Baron_Pretzels on

1 year ago

Not bad but I feel like you're not taking advantage of the legend aspect enough. Here are some Ideas for that: Day of Destiny,Arvad the Cursed,Heroes' Podium,Captain Sisay,Kamahl's Druidic Vow,Reki, the History of Kamigawa,Kolvori, God of Kinship  Flip,Dihada, Binder of Wills, and a few of the Legendary Sorceries (especially Kamahl's Druidic Vow).

Immortalys on Reki, the History of Legends

2 years ago

I usually end up winning through sheer numbers, combined with some finisher like Overwhelming Stampede, Triumph of the Hordes, God-Eternal Rhonas or Heroes' Podium.

Reki allows for a lot of continuous card draw, and this deck has a little subtheme of cost reduction with cards like Nylea, Keen-Eyed, Rhonas's Monument, The Immortal Sun, Emerald Medallion and Goreclaw, Terror of Qal Sisma on top of the regular green ramp (aided by creatures like Rishkar, Peema Renegade and Sachi, Daughter of Seshiro who can both have Reki (who should always be on board) and themselves tap for mana and other Legendary cards like Nyx Lotus and Sanctum of Fruitful Harvest), which keeps the engine going even more.

I personally prefer to use Vorinclex, Voice of Hunger as a finisher, but as you might imagine, the people you play him against aren't always happy to see him. Another type of "creature" finisher I like is Kamahl's Druidic Vow. With all the mana you're making with this deck it can quite easily be cast for X = 30+. But in general this deck doesn't have creature finishers (Vorinclex and God-Eternal Rhonas being the exceptions) as instead it tries to create a critical mass of big and tough creatures to hit the opponents hard with, preferably with the aid of some of the cards mentioned above. If you are looking for creature finishers though I would recommend running some of the Eldrazi Titans

Nacht on Sisay, Weatherlight Captain

3 years ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

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