Innistrad: Midnight Hunt. A Good Set?
Posted on Aug. 6, 2021, 1:14 p.m. by Mtg_Mega_Nerds
I recently saw the MID spoilers and was blown away by what is going to be in the new set. I'll try to keep this short :). First of all, Wrenn and Seven. Good in most green decks, especially ones that take advantage of lands and/or the graveyard. Commanders that come to mind: The Gitrog Monster, Omnath, Locus of Creation, and other lands matter commanders. Second is Triskaidekaphile. It's pretty good, giving you an achievable win condition for blue. However, it is very susceptible to removal, and it dies to Lightning Bolt, Swords to Plowshares, Path to Exile, Beast Within etc. So be ready to protect it if you want to win. Next we have Play With Fire and Consider. Play With Fire is a better Shock, while Consider is a surveil version of Opt. Both are good. We also have Infernal Grasp. I wanted to have something like this be printed, so I am happy they did it. Its obviously good, being able to target any type of creature for . I can see it being played on Arena and in Commander. Join the Dance is fine, I like to see that flashback is coming back (haha see what I did there). Finally we have Champion of the Perished. Good in any zombie tribal deck. This card is based off of Champion of the Parish. (See I'm not the only one playing with words here). Anyways, I hope to see more good spoilers from this set. Feel free to share opinions below.
I just want those black and white lands for all of my decks. They are spooktacular!
August 6, 2021 1:40 p.m.
I haven't been this excited for a set in years. I liked the cards and art spoiled so far. Hoping for some good werewolves and zombie cards to play with!
Do we know when the spoilers starts for real?
August 6, 2021 3:43 p.m.
Not entirely sure, but here is the info I found:
"MTG Arena Release: September 16 Prerelease Week: September 17–23 Release Date: September 24 Commander Party Events: October 30–31"
August 6, 2021 3:46 p.m.
Champion of the "Perished" (and it's flavortext) made me laugh pretty hard.
The original Innistrad block was in full swing when I started playing MTG, so the Plane has a certain nostalgic vibe with me. But as with all things these days, I'm keeping my expectations low..
Personally, I'm just hoping for more creatures with Undying to jam into my Yawgmoth deck
August 6, 2021 6:24 p.m.
Facts...Innistrad is the block that resonates most with me...also, super stoked to get some more Vampires. They are gar and away my favorite tribe. Glad i bought the Edgar Markov pre-con when it dropped. Hopefully about to get lots of new goodies for it. :p
August 6, 2021 8:39 p.m.
I just want a Archdevil. Hopefully one that makes tokens & polymorphs things :) ... Seriously they have plenty of archDEMONS for . We are due for that arch-devil. Legendary Devil baby.
August 6, 2021 9:51 p.m.
I am excited to see the new werewolves, and hoping the base set has cards that make werewolves more playable in commander as we aren't getting a werewolf commander deck... in a set focused on werewolves.
Zombies are always fun, but hoping to see a new twist on the usual graveyard shenanigans.
August 7, 2021 11:32 p.m.
I like what warlocks do so far as well & by the story they should play a major role here... What with this harvest ritual stuff involving warlocks. So this set won't have the Commander subset products again?.. I don't know how it works with all these releases they do now. I know the D&D set did a pretty solid job at keeping more format separation between main release & Commander set release. I significantly liked a lot of D&D commander releases (for commander) this time & found the main set to actually be one where I wouldn't buy more than a few singles
August 7, 2021 11:41 p.m.
Say it with me: LEGENDARY WEREWOLF. WOTC, you owe us one! I wouldn't be surprised if we get a whole commander deck.
It's hard not to have high hopes with such a beloved setting that has a solid pedigree like this one.
August 9, 2021 1:49 p.m. Edited.
echoes: LEGENDARY WEREWOLF.
My fave Innistrad tribe. I'm hoping they refresh the flip mechanic (or simply give it better support) and make it more viable for commander play!
August 9, 2021 2:18 p.m.
More spoilers got released today. Any thoughts on the Daybound/Nightbound cards?
September 2, 2021 7:14 p.m.
Ah jeez, what's confusing about them? Is it true that there's a weird ruling the mechanic has with Moonmist?
September 2, 2021 7:59 p.m.
Not sure about how all the mechanics work yet but we got a werewolf commander so I am happy.
Also “disturb” seems like a cool ability but I have a feeling the flip side will only be spirits since I imagine it is like disturbing the grave and a ghost appears.
September 2, 2021 8:37 p.m.
Apparently cards that say 'transform', like Moonmist, do not trigger a daybound/nightbound creature to transform. Something like that.
My group and I are just going to houserule it. Because really...
September 2, 2021 8:55 p.m.
golgarigirl interesting i haven’t heard about that but if it is true I will probably do the same because that seems pretty dumb, why wouldn’t they make the werewolf mechanics work together.
September 2, 2021 11:05 p.m.
Shiet, yep, just looked it up and Wizards specifically addressed that Moonmist will not be able to transform the new Daybound/Nightbound Werewolves. Apparently the daybound/nightbound mechanic overrides Moonmist's effect.
I personally think it's stupid, but what can ya do.
If anything Im more interested in the new Disturbed Mechanic since it's basically a slightly more permanent Unearth.
September 2, 2021 11:51 p.m.
The removal of Moonmist not affecting the new werewolves is a bummer, but I am certain they will print a card like it that changes the day/night cycle from day-night.
Here comes a litte rant about my feelings: As someone who was excited to change my modern werewolves deck into a commander deck, I must admit I am a little disappointed as of right now. Tovolar, Dire Overlord seems a little bland to me? It does not excite me at the moment, but I will await the full set reveal before making the final judgement. But the budget I had laid for this deck might just end up becoming a Jolrael, Empress of Beasts deck instead.
Mark Rosewater also opened up a whole discussion about erratas with the old werewolves as an expamle.
The link didn't work for me, so here it is:
September 3, 2021 2:18 p.m.
(Assuming the OG Werewolves & Moonmist, etc. are errata'd) I'm actually pretty stoked for the Werewolf (and/or Wolf) Commander. Werewolves want to transform and do Aggro things, and the new Legendary does this. Plus, I would think that having a Kessig Wolf Run with legs in the Command Zone would be pretty decent for an Aggro deck too.
September 3, 2021 6:40 p.m.
Oh man now Im really into the new Disturbed mechanic with the reveal of Devoted Grafkeeper and Ominous Roost.
September 3, 2021 11:52 p.m.
For those who care I've made a bunch of posts in the other thread, starting from here. I'll continue from here to reduce fragmentation tho, more natural considering thread names too.
September 4, 2021 8:42 a.m.
Coraking Counterpart: Like may others, I don't really get the flavor behind this one. Yes, Cackling Counterpart was printed in the original set. Yes, witches are a thing on the plane, especially in this set. But it's not turning someone into a frog, it's making a frog-copy of something. Anyway, the upside over Cackling Counterpart (which, mind you is an Instant while this is a Sorcery) is that it can target other people's stuff, and its flashback cost is quite a bit more reasonable.
Unnatural Growth: Xenagod on crack at the same mana value. I think it'll mostly play out the same as Rage Reflection. However, even a single extra combat step will lead to quite dramatic power on board (you'll probably need some mana fixing for that color weight tho).
Sludge Monster: Basically a mono-blue Oko on legs. Kinda feel like it could have an Ooze and/or Eldrazi, but whatever. As with Glorybringer, the "Non-Horror" part is to prevent chicken races in mirror matches rather than true tribal support.
September 4, 2021 3:09 p.m.
I only just now realized that Sludge Monster's art features an Elk.
September 4, 2021 3:14 p.m.
Diregraf Rebirth: Would have been a cool design if it could reanimate opponent's stuff too.
September 4, 2021 3:31 p.m.
Oh shit u right Sludge Monster does have an Elk
I like the new Sludge Monster. It tickles that itch I have for weird blue "removal".
September 5, 2021 1:24 a.m.
Curse of Silence is amazing. Since it's not in the database, I'll say it here.
Basically it's a Curse Aura for just a single pip. You enchant target player and name a spell. Spells that player cast cost more to cast. When they cast that spell, you can sac Curse and draw a card.
But what this means is T1 you can force a + increase on their Commander. And that's brutal.
September 5, 2021 2:26 a.m.
TypicalTimmy - Only spells with the chosen name cost more to cast, not all spells. It’s a garbage rare and one that I’d be disappointed to pull.
September 5, 2021 2:31 a.m.
Then the question becomes: are you willing to make an enemy as early as turn one?
September 5, 2021 2:32 a.m.
The new Arlinn is pretty awesome, too. I'm a bit concerned about her Day / Night mechanic, and I personally find the mechanic in general to be clunky and tiresome. I really feel that transforming Werewolves could have been handled better, in general.
Either way, giving all creature spells you control Flash on a +1 is beyond powerful. Especially since you can flash in your creatures in response to her Daybound trigger resolving, meaning you can kick it off before it's too late.
Then, I feel like flipping from Night to Day is easier than Day to Night. Players often will cast 2 or more spells in a single turn in EDH, and very rarely will a player sit there and cast nothing. Even if they do cast nothing and she transforms into her Werewolf side, you can always transform her back. And on her Werewolf side, getting on a +2 isn't bad, either.
Be warned though, her 5/5 body is quite terrible. At face value she has solid stats and three powerful keyword abilities, but here's the problem... it is missing two very important lines of text.
- "Prevent all damage dealt to her."
- "In addition to her other types."
It is currently unclear if, when she turns into a creature, if she is STILL a Planeswalker. If she is NOT a Planeswalker, damage won't reduce loyalty. If she IS still a Planeswalker, damage STILL reduces loyalty. This is why every iteration of Gideon says to prevent the damage, but other Planeswalkers such as Sarkhan do not.
I suspect what the intention is, is that when you 0, Arlinn becomes a 5/5 CREATURE and loses her Planeswalker typeline, thus she does not lose her loyalty counters but WILL actively track them as they ARE still counters on her.
Then, when she transforms back into her Daybound side, she loses her CREATURE side and BECOMES a Planeswalker again.
I think that's the intention, that she quite literally "flips" between being a Planeswalker and a Creature, depending which side she's currently on. Assuming you 0 and not +2, that is.
September 5, 2021 2:38 a.m.
It feels more like draft chaff, in that you sideboard it if you have it and start hammering down the cost of their wincon. But I think in EDH, especially casual budget decks, a +2 cost increase to someone's named Commander is a very nice option for a single 1MV card. Far too often do we see times where an opponent (or ourselves) are unable to go off because we are short by 1 or 2 mana. It's surprising just how valuable that amount is, ESPECIALLY in non-cEDH where player's aren't attempting to garner infinite mana asap.
September 5, 2021 2:41 a.m.
GrimlockVIII, if I am playing Prison / Stax, I'm fairly certain I didn't sit down to make friends.
September 5, 2021 2:42 a.m.
She will not be a planeswalker when she uses her +0 ability - see Gideon, Ally of Zendikar, whose ability specifies he remains a planeswalker. Thus, when she takes damage in creature form, no loyalty will be removed and she will still have all her loyalty when she goes back to the day side and becomes a planeswalker again.
As for silence, you can pay one more for Meddling Mage and get a generally better effect. The Aura is… disappointing in pretty much every format.
September 5, 2021 2:43 a.m. Edited.
For those who care, some custom day/night cards I was inspired to make Show
more readable Curse of Curiosity image Show
Was a little dissapointed that Curse of Leeches Flip didn't have synergy between its sides, so tweaked it. Maybe not quite as elegant as I initallity thought since in EDH it can "fall off" on one opponent's turn, do nothing but block on the other opponents' turns, then re-attach when your turn comes.
September 5, 2021 5:55 a.m.
Welp, whoever thought designing Unnatural Growth was a good idea should get kicked in the balls and subsequently develop an unnatural growth down there.
September 5, 2021 7:04 a.m.
Augur of Autum: Neat alternative to Courser & Radha, Heart of Keld. Achieving Coven so that you can do Creature card-based card advantage is a bit "win more", but it's still a neat bonus to the default extra land-playing.
September 6, 2021 12:33 p.m.
Lol multikicker returned with Tainted Adversary
Were the Werewolves ever impressive, Coward_Token?
September 6, 2021 1:22 p.m. Edited.
Shrug, they have a chance to make the tribe decent now and it seems like they're blowing it. Hopefully there'll at least be a decent regular Wolf in the green/white commander product.
September 6, 2021 3:07 p.m.
Oh sick I didnt realize Wizards wasn't done revealing more support for the Disturbed archetype.
I really like Chaplain of Alms. A one mana 1/1 weenie with Ward 1 and First Strike is nothing to scoff at as a turn 1 play, and his Spirit form retains all the good qualities plus flying and a ward 1 anthem effect for the rest of your creatures.
He's versatile enough to include in aristocrat and cleric decks as well even tho there's probably better options out there. Still tho, he's a neat little bugger.
September 6, 2021 11:53 p.m.
Grafted Identity: obvious tie-in with the Disturb mechanic. Right there with Fleshtaker when it comes to horror
"Vengeful Extermination": Aw yeah, white Blasphemous Act, kinda. imo the best white EDH wipe now.
"Advesary"-mechanic: One key difference between multikicker is that it isn't done as an additional spell cost, so you can get the bonus even if your reanimate it (incidentally, all of them so far have been at MV <3 so white can do it)
September 7, 2021 12:11 a.m.
Griselbrand's Mask: I don't know why but there's something funny about the guy wearing it
Adeline, Splendid Cathar: Marisi is happy to take her in even if that color weight is a little painful. I assume Thalia and Odric are both getting their own cards.
Ant Uprising: ANTS
Delver of Secrets: oh no
I'm kinda irked that Vampires both get a red rare slot and a rare mythic slot in the designated Werewolf set. The set feels more Human-oriented than anything. But hey, still almost half to go
September 7, 2021 12:47 p.m.
This is perfect for new players wanting to get into pauper.
September 7, 2021 1:04 p.m.
Anyone else get a feeling that this set is much more robust than a lot of the one-off sets we've gotten over the past 2 years? Like, there's already enough cool stuff to chew on in Midnight Hunt alone, and we still have Crimson Vow to look forward to.
(It's almost like having blocks lets the new mechanics and spins on previous mechanics settle in a bit).
Sets like Ikoria: Lair of Behemoths and Throne of Eldraine felt kinda malnourished and underdeveloped in comparison.
September 7, 2021 7:49 p.m.
Curse of Surveillance: Yeah, one of the scarier pieces of art so far. Get some gloves!
Spellrune Painter: Not really a fan of this design; feel that there's not enough of a payoff for managing the tension between one ability that rewards you for casting multiple spells and another that rewards you for not casting.
Stuffed Bear: Haha so goofy, I love it. Kinda wish it became a 2/2 with a 1 + 1 cost tho but whatever
Sigarda's Splendor: Meh, not the hero mono-white EDH is holding out for. You've all heard the criticism of Phyrexian Arena by now, and this is both more expensive and requires you to jump trough a hoop, all while making it harder to synergize life gain with life payment.
Lier, Disciple of the Drowned: Spells, period? Were they concerned with mindless counterspelling being too efficient for card advantage? Anyway, EDH-blue got unholy abominations like Resculpt available to it, so the lack of counterspells isn't as painful as it could be. Both Dralnu and Kess have been successful in EDH, but I can't say how much Lier trading extra colors for the ability to flashback more than will hurt him. Also, the flavor text foreshadowing more lovecraftian gods feels kinda redundant with Emrakul chilling in the moon, even if it's not new.
Moonsilver Key: oof, looks like Avacyn has gone and lost her head again
Vadrix, Astral Archmage: Obviously similar to Mizzix of the Izmagnus. Similarly to Spellrune Painter, I feel the actual day/night part is kinda incidental and self-deafeating. You can use power-boosting spells as rituals. Runechanter's Pike has found a home! Also, while I mean no offense, I feel like it was a mistake to include a bald black wizard-man with a black beard, white robes and a blue jacket in the same set as Teferi. (Yes, the latter has hair on his head but it's cut very short.)
Outland Liberator: That's more like it! The front is already rubbing shoulders with Thrashing Brontodon & Caustic Caterpillar, while the back gives pretty incredible repeatable value. (Also, is the flavor of the front that she gets eaten by the wolf?)
Ludevic: Yeah I always felt that the flavor justification for Ludevic, Necro-Alchemist being red was off, the guy's so unfettered... and it looks like he's gone completly off the rails here! Despite being an absolute clusterfuck, his backside has managed to avoided Horror-typing. (And yes, Olag seems to be him and not just a new creation.) Mechanically, I feel like he's mostly a The Mimeoplasm that traded green for more self-sufficiency. He might be more useful in the 99 as a self-miller that can eventually reanimate something.
Katilda, Dawnhart Headwitch: You leave my poor furries alone, they've suffered enough! Anyway, People-elfball goooo
Dauntless Avenger: Quite nice payoff for aristocrats decks
Morbid Opportunist: I like this design, making sure something dies each turn sounds pretty fun. No nontoken clause either!
Hound Tamer: How is the flipside a "Pup"?
September 8, 2021 2:49 p.m.
Seems more exciting for the non-commander front to me. Which seems to be mostly the direction they went with D&D as well: main set had minimal stellar commander pieces, while the commander decks were stacked with interest for the format - probably how it should be... I am a little puzzled though, that they keep printing semi-bomb vampyre for a set that was supposed to give more of a facelift to werewolves
September 9, 2021 10:51 a.m.
Gleeock: I know right? I'm holding out on the hope that Crimson Bond will feature some new Werewolves too.
Dennick, Pious Apprentice: Spirtual sucessor to Roalesk, Apex Hybrid in commiting suicide by legend rule for fun and profit. Cast one copy of his card, then later cast another copy to send it straight to the graveyard, ready to be Disturbed.
Butcher the Lineage: I like how the art makes it look like she's scratched the man on the painting bloody
Florian, Voldaren Scion: Looks like an Insolent Neonate that cleaned up his act. One weakness of impulsive draw is that you risk exiling something you can't play this turn; digging nicely reduces this risk. Has an obvious place in the 99 of Prosper, Tome-Bound.
Firmament Sage: I wonder how much this effect would have to be nerfed in order to be white. Just "Whenever night becomes day"?
Sunstreak Phoenix: Like Dragons, I don't feel Phoenixes are appropriate for this plane. At least it's a heron.
Hallowed Respite: Neat tweak off Flicker. Dunno what the deal with the nonlegendary clause is tho.
September 9, 2021 12:39 p.m.
I messaged a friend, but I'll make it public.
New Teferi goes infinite with The Chain Veil and any sufficient single land or creature source of mana, such as Nykthos, Shrine to Nyx, Selvala, Heart of the Wilds. His +1 untaps Veil and the land and / or creature. As long as you can produce mana, you can go infinite.
Now here is the super awesome thing. His ultimate can be activated any number of times with sufficient loyalty. So if you get 10x emblems, you will have 10 upkeep triggers to draw 10 cards and untap / float / activate everything 10x on EACH opponent's upkeep.
What's better is if you have either Omniscience in play or you are able to produce more than mana, you could instead +1 to generate infinite mana and loyalty, then -2 and effectively draw your whole library, then cast your whole library.
September 9, 2021 1:58 p.m. Edited.
Jerren was just spoiled.
Necropotence will go up again.
September 9, 2021 7:48 p.m.
September 9, 2021 8:18 p.m.
In terms of Golgari Commanders, he's relatively weak. Would be amazing support in Muldrotha.
But overall, for non-competitive groups, probably a ton of fun. I just worry he will get burnt out too quickly as the entire deck is one thing: Dump and pump.