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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Forsaken Miner
Creature — Skeleton Rogue
Forsaken Miner can't block.
Whenever you commit a crime, you may pay . If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control and/or cards in their graveyards, is a crime.)
clayperce on
Sephiroth, Fabled Soldier
7 months ago
Ryski3 -
Ok, I'll throw some thoughts at ya. PLEASE take all this as "brainstorming" though, not as "recommendations", as I'm still very new to Sephiroth, my deck is definitely not "there" yet, and we're almost certainly building for different playstyles and metas.
Looking at my deck (sorry I haven't transferred it over to TappedOut yet) and comparing it to yours, a few general things stand out:
MANA CURVE: My mana curve is quite a bit lower (total mana value 152 and average mana value 2.38, with the peak of the curve at 27x 2-drops) than yours (total mana value 180 and average mana value 2.77, with the peak of the curve at 21x 3-drops). I built it this way partly to make the deck faster, but mostly because I generally want to cast Sephiroth as soon as I have three mana … and every other 3-drop kind of “competes” with him. Depending on how fast you want to go and when you want to play Sephiroth, shifting your mana curve lower might be worthwhile.
MANA BASES: Our manabases are VERY different (I have more lands despite my lower curve, and you have a bunch more mana rocks and utility lands), but the end result is very similar. If we plug our deck lists into Salubrius Snail’s manabase tool, we can see they’re both “Very strong” and we both have a ~60% chance of casting our 6-drops on curve. That may be something you want to keep an eye on though, as you make adjustments to the deck.
“PILLARS” OF AN ARISTOCRATS DECK (SAC FODDER, SAC OUTLETS, DRAIN EFFECTS):
- I have my sac fodder spread across a few areas: 3x like Fleshbag Marauder in “mass disruption”, 2x like Greedy Freebooter in “ramp”, 5x like Gravecrawler in “recursion”, and of course 12x like Bitterblossom in “tokens”, for 22 total. As for the other pillars, I have 5x free sac outlets and 7x drain effects (3x like Marionette Apprentice in “direct damage” and 4x like Blood Artist in “drain”).
- In your deck, I think it’s 15 total pieces of fodder (3x in “mass disruption”, 1x in “ramp”, 1x in “recursion”, and 10x in “tokens”), 3x free sac outlets, and 6x drain effects (1x in “direct damage” and 5x in “drain”). You mentioned your deck feels like it could use some more token generation, but we’re actually pretty close there (12 vs 10). But raising your sac fodder in some of the other areas could perhaps make a big difference … maybe start with the “recursion” area (both in my main deck and in the “considering” tab)?
STAPLES (CARD ADVANTAGE, CARD SELECTION, MASS DISRUPTION, PROTECTION, TARGETED DISRUPTION, ETC): We’ve got different priorities here (I think mostly because of our different metas), and that’s cool.
THOUGHTS ON BRACKET 3 VS BRACKET 4:
- My deck is honestly in a REALLY awkward position … it’s too fast for Bracket 3 but it's generally way too grindy/not consistent enough to compete at Bracket 4. So I need to either tune it down (by removing some infinite combos) or tune it up (by adding either more combos or more tutors to make the current ones more consistent, plus maybe adding some more fast mana sources).
- As for your deck, adding some infinite combos would definitely be a way to increase the power level. The challenge is it’s very easy to build an Aristocrats deck that can go infinite on Turn 3 (or even earlier with fast mana or a Dark Ritual), and even if it doesn’t happen often, once it does, folks will think we’re playing a Bracket 4 deck at a Bracket 3 table.
- You may already be using it, but if not: The Find my Combo page, over at Commander Spellbook is a GREAT tool, whether we want to add combos to a deck or keep them out.
A FEW ACTUAL RECOMMENDATIONS:
- My MVPs in the 99 are probably Ayara, First of Locthwain, Forsaken Miner, and Skullclamp; I recommend giving them a hard look.
- You might consider adding Feed the Swarm and Withering Torment, as they’re the only tools we have to deal with enchantments, in mono-B.
- The Masamune is very flavorful OC, but playing five mana for a drain effect is IMO pretty bad.
- Some cards that don’t seem to really fit in with what the rest of the deck is doing: Reliquary Tower, Contamination, Blackblade Reforged, Qarsi Revenant, and Whispersilk Cloak.
- If you decide to keep the deck in Bracket 3, you’ll definitely want to pull the Contamination, as Mass Land Denial isn’t allowed. Obviously if your meta is cool with it, nvm :-)
Thank you for coming to my TEDtalk. Hopefully something in there ^^ was useful, and if not I’m very sorry for the spam. Good luck (and good skill!) with Sephiroth!
Cheers!
OberstHati on
Bracket 3 Sephiroth
7 months ago
Glad you Like this build clayperce, i Chose Tergrid to keep this deck fair for Bracket 3, swapping her out for a Tutor makes The Deck a Bit too strong. Besides she is fun in combination with Grave Pact, No Mercy, Blasphemous Edict, Soul Shatter, Accursed Marauder and The likes, giving you what others sac,… The Sideboard is meant to make The deck more consistent, search for Gravecrawler, Forsaken Miner, Warren Soultrader or Phyrexian Altar or a „everybody sacrifices a Creature“ Card to combo and win fast.
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
9 months ago
Deck_Building_Dude -
Thinking more about the Token doublers ... I could add them and comfortably maintain the deck's no-combo state if I dropped Pitiless Plunder. Plunder has been REALLY good so far, so I'm loath to cut it, but the doublers might be even better. I think it's at least worth taking some time to test.
Also wanted to mention that I over-generalized above. Stridehangar Automaton is a 3-card combo with Pitiless Plunderer and any Free Sac, but Forsaken Miner needs something like Goblin Bombardment for its trigger.
Cheers!
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
9 months ago
Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!
Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!
Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!
The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.
Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.
Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!
Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.
Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!
Cheers!
multimedia on
The Meat Grinder
1 year ago
Consider Gravecrawler and Forsaken Miner? These are one drops for Grimgrin sac who cost one mana each to reanimate. Grimgrin is a Zombie for Crawler and when he attacks/destroys a creature that's a crime to trigger Miner. You have Phyrexian Altar, Altar + Crawler + Grimgrin + one of Cutthroat/Meathook/Funeral/Remembrance/Vindictive makes all opponents lose infinite life.
legendofa on What Commander/cards Should I Use?
2 years ago
To make sure I understand what you're looking for, it's sort of a reanimator/sacrifice hybrid? Discard big creatures, bring them back, and then sacrifice them again so they can be reanimated again?
There aren't too many cards that let you repeatedly bring big creatures from the graveyard to the battlefield, and Sheoldred, Whispering One is one of the best. If you haven't looked in this direction already, I suggest filling out your deck with smaller, self-recursive creatures like Reassembling Skeleton, Gravecrawler, Bloodghast, Forsaken Miner, Bloodsoaked Champion, or Nether Traitor.
Some other possible commanders are Whisper, Blood Liturgist (if you can protect her for a turn), Drana, the Last Bloodchief (reanimates nonlegendaries only), and Moira, Urborg Haunt (good for immediate sac + reanimate). I would use the commander slot for the big reanimator effect so you can access it reliably.
legendofa on Fuck it, late Outlaw of …
2 years ago
Saw Gisa, the Hellraiser, was interested, but she makes Zombie tokens. In my "strong maybe" pile. Still, any Skeleton presence is nice. Forsaken Miner has some good potential, again outclassed by Gravecrawler, but there's probably something that can shake out. Lord of the Forsaken, to make someone mill 3? Tinybones, the Pickpocket won't make a huge splash, but a 1/1 deathtouch with extra goodies can always find a home. Better set than average for Skeletons, but not explosive, and Zombies are still getting more stuff.


