|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
Creature — Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Dream Stalker Discussion
2 weeks ago
Hey man a few cards to consider adding.
These trigger twice, and can help you create infinite manna:
More ETBs lets you get 2 creature and both have strong effects: Wild Pair
A possible big finisher:
2 months ago
Nice deck! Have you considered cards like Shrieking Drake , Temur Sabertooth , or Dream Stalker paired with Peregrine Drake ? Not only is it an infinite mana engine, but it also gives you access to more effects that allow you to bounce your permanents and repeat their ETBs. If you have access to infinite draw, Jace, Wielder of Mysteries and Laboratory Maniac are solid too.
Here's the link to my list. I built it as a sort of toolbox combo deck.
2 months ago
As for Aluren ; it's actually for an infinite Bounce combo w/ Cloudstone Curio , & Tidespout Tyrant . I dunno about Cloudstone, as in whether I can bounce something like Cloud of Faeries , Dream Stalker , or something of similar cost via Aluren , but that's why I threw it in; Bouncing whole fields. Kruphix can make huge mana, allowing the casting of Tidespout Tyrant just a little bit easier. As for creatures needed for the job, since you're now acquainted w/ the Infinite Bounce Combo, if there are any ideas, I'll count those & several other counterspells as the last to add; & from there, I'm chopping glop like a log from there. No exceptions from that point.
3 months ago
Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .
I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.
Lands to consider adding:
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Game Trail
- Sulfur Falls
- Breeding Pool
- Steam Vents
- Stomping Ground
- Exotic Orchard
- Botanical Sanctum
- Cascade Bluffs
- Flooded Grove
Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?
Upgrades to consider:
Other upgrades to consider:
- Fauna Shaman > Secrets of the Golden City
- Birds of Paradise > Explosive Vegetation
- Rattleclaw Mystic > Skyshroud Claim
- Paradise Druid > Kodama's Reach
- Beastcaller Savant > Rampant Growth
- Farhaven Elf > Search for Tomorrow
- Vizier of the Menagerie > Increasing Savagery
- Forgotten Ancient > Renegade Krasis
- Coiling Oracle > Hamletback Goliath
- Lifeblood Hydra > Hydra Broodmaster
- Signal the Clans > Solidarity of Heroes
Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.
3 months ago
Also, just wanted to ask about a few cards you're not running that aren't in maybeboard:
Lightning Greaves / Swiftfoot Boots : provides protection, and even if the dude dies to a wipe, the boots stay on the field. Also, haste Animar is kinda nice to swing for infinite unblockable against any deck with white or black creatures.
Somberwald Sage : Just really strong on paper. Lots of dudes in the deck, and they often require colored mana. Seems good.
Glen Elendra Archmage : negate on a stick, AND you can use it twice. Seems weaker than siren stormcaller due to necessary counters on Animar, but worth considering imo.
Fierce Empath : 1 mana tutor to hand for Tishana/consecrated sphinx. Need I say more? Maybe.
Fabricate : ok this one seems to be the most obvious to me. Tutor ancestral statue to hand. Seems like a must go in. Also finds ball, metamorph, and spellskite notably.
Gamble : another obvious one imo. One mana tutor. Idk how often you're dumping your hand, but I like those odds.
Rattleclaw Mystic : Mana good, plus converts colors.
Wall of Blossoms : more useful elvish visionary: has health.
Skullclamp : draw cards. lots of dudes with 1 toughness. One of the stronger cards in the "weaker" section.
Den Protector : recursion on a stick. Seems good. Puts in hand instead of on top like noxious revival. Comperable to eternal witness, doesn't cost double green (ouch).
Shrieking Drake / Dream Stalker / Man-o'-War : good for combos, good for value. Most lists run them. Why not here? I think i might be missing something, although I can also agree that maybe they're not as powerful as the other 100 cards currently in.
Verdurous Gearhulk : it's at WORST a 5/8/8 trample, can be a 2/4/4 that buffs Animar 4, not to mention possible Rishkar or Generous Patron synergy. One of the weaker cards in this list imo.
Ainok Survivalist : morph is fun with Animar, 1G for a naturalize, plus free counter on Animar. I think it's worse than nature's claim or reclamation sage though.
Cloudstone Curio : I know it's not needed to combo, but seems like you could generate a lot of value, or a possible combo.
Purphoros, God of the Forge : one R for an indestructible body for ancestral combo, instead of using ball.
Hardened Scales : Double counters on animar, really good turn one.
Deadeye Navigator : forget the infinite combos associated with him, he's a great value card. Problem is paying the double blue, and then the blue to bounce. Also provides built in protection for himself and another card.
Thanks for looking through this whole message.
Last_Laugh on Animar
3 months ago
6 months ago
+1 for an interesting take on PDH mill.
1) If you're a fan of Infinite Combos, here's one for you:
- Archaeomancer or Salvager of Secrets or Scrivener + Peregrine Drake + Either of these Blink cards: Ghostly Flicker or Displace
- With both the Wizard and Drake in play, cast Flicker or Displace to blink them.
- Return the blink card using Wizard's ETB trigger. Rinse and repeat to generate infinite mana.
- Next blink the Wizard and your Commander as many times as needed to win the game.
You can exclude the Drake if you're not a fan of infinite combos and just blink the Wizard and your Commander once for every spent.
There's also Mnemonic Wall if you need more recursion.
2) Banishing Knack - Redundancy for Retraction Helix.
4) Temporal Fissure - Pauper's Cyclonic Rift since PDH games usually last longer and it is common for us to have 10 lands/mana sources out. You can easily play and bounce Drake 5 times and cast this for massive bounce shenanigans.
5) I'd advise against playing cards like Thought Scour as a once-off effect to mill 2 cards ain't impactful in EDH. If you're playing it for the card draw, there're plenty of better options in at the pauper level:
7 months ago
Rhythm of the Wild does everything you want it to do in an Animar deck. Man-o'-War , Dream Stalker , and Shrieking Drake are great additions because they can pump up Animar really quickly by bouncing themselves.
These recommendations are more expensive. The best ramp card ever is Bloom Tender . He taps for RGU with your commander out. A card I personally love in Animar is Prime Speaker Vannifar . She Gets all the good stuff.
Dream Stalker occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%