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Creature — Elf Druid
Tap, Sacrifice Llanowar Druid: Untap all Forests.
Llanowar Druid Discussion
3 months ago
Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.
Rishkar's Expertise would also fit very well in here.
Ulvenwald Tracker is one of the few repeatable creature removal cards in green.
Surrak, the Hunt Caller is a great haste enabler.
Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.
Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.
1 year ago
Lost in the Woods
Howl of the Night Pack
Beacon of Creation
Life and Limb
Staff of the Wild Magus
Rofellos, Llanowar Emissary
Dark Heart of the Wood+Overgrown Tomb or Utopia Sprawl
Patron of the Orochi
Reach of Branches
2 years ago
First thing to work on is to identify which cards you have that are the weakest and strongest. Try to take note of which cards are good in your opening hand, and which cards you are happy to topdeck later in the game. If you find a card that isn't good in either situation, you should probably cut it.
Once you have found out which cards are the weakest, cut them out and try to get more of the good ones. Your deck has a lot of 1 and 2 of's, you should try to run four of all the best cards! 2-3 of good but more situational cards (stuff that is terrible in multiples, situational removal etc).
First problem I can identify with your deck is that you only have green sources outside of Lifespring Druid and Karametra's Favor, yet you play cards that require non-green mana. Khenra Charioteer, and Armadillo Cloak are both good cards, but not so good if you can never cast them! Pride Sovereign also requires white mana to activate.
Currently I'd remove the cards completely, as having 1 card of those colors each isn't a good idea. If you want to add white or red to the deck (I recommend only one for starters), then you should add a few more (Just a few), and also basic lands of those type.
Traverse the Ulvenwald isn't that good in your deck as it is currently, but it's also a $4.5 card. You should try to trade it away for a pile of $0.2-0.5 green rares to increase your available card pool.
Many of the cards are very sub-par, but I assume that is only because of your limited card pool, so I'll only point out the most egregious.
Incremental Growth is a decent card in a deck with +1/+1 counter synergy, but yours doesn't have a lot. It also requires you to have 3 creatures on the board at the same time, way too restrictive. I'd try to get something like Overrun instead.
Oakenform is just really bad!
Blisterpod is a cool card but doesn't really do enough on its own without added synergy.
You should probably try to get a few more removal spells in the deck, and a few better mana dorks. Golden Hind and Lifespring Druid are pretty bad in comparison to the really cheap and easily available Llanowar Druid. Some also amazing ramp creatures are Somberwald Sage and Sylvan Caryatid.
Wild Pair is also a great card, see if you can't build around synergizing with it further, for instance adding more cards with similar P/T that can tutor for your best creatures, like Soul of the Harvest and Pride Sovereign (If you stick with white).
Good luck with magic!
2 years ago
Love the deck, looks fun as hell! Got a few ideas to bounce off you... Nature's Will & Sword of Feast and Famine for another bear umbra effect. Nissa, Worldwaker's untap 4 forests mode can make lots of mana with a mana flare effect in play,Llanowar Druid and Rude Awakening are similarly powerful but only work once. Genesis Hydra could be a good mana sink/beater/pseudo card draw. Animist's Awakening is bonkers when its cast big. I hope I was helpful. Happy gathering!
3 years ago
I've just retooled this deck to be combo oriented, here's the old version. The old version ran very little non-permanents as the main win conditions were with Primal Surge and Genesis Wave. While wins with those cards were fulfilling, it rarely happened.
The whole idea of this is to generate infinite mana and kill the table ASAP.
Llanowar Druid is in the same situation as both Glissa Sunseeker and Seeker of Skybreak. I don't know that I'd want to tutor for her and I have to wait for summoning sickness. Plus, she has to sac herself and can possibly assist my opponents.
Gaea's Liege requires that my opponents be playing forests, otherwise it's mostly dead card. Sure, it can turn lands into Forests but once its destroyed any progress made is lost.
3 years ago
Boardwipes can be a big problem for this deck, especially something like Wrath of God. To solve this I like to run Elvish Soultiller. Acidic Slime isn't the best value card you could be running. Glissa Sunseeker is good value or if enchantments are a problem then Rain of Thorns can be useful as you don't have to pick over a land or an artifact. Good value. Also a Llanowar Druid can provide some fantastic temporary ramp. You seem to be running less forests than me so it devalues it quite heavily. Drove of Elves is amazing, and Elvish Champion is fantastic with something like Gaea's Liege, while both holding value as the liege can disable lands and is a strong blocker while the champion is a good early game lord.
3 years ago
monkeyprophet it's cool! Karametra's Acolyte Seems good, I originally had it in, but it proved to be too slow too many times to be worth it for me. It's four mana, I would much rather spend towards something that generates card advantage. Llanowar Druid is the only one there that even seems remotely fast enough, imo, and it's not even good becuase I rarely ever have 6 forests in play and the table not be dead already, or most of the time I tutor for + + which aren't forests... /: Yavimaya Elder is very slow because the lands go into my hand. Gyre Sage just doesn't fit the them of the deck very well and turn two is not a turn I want to sped possibly casting a creature that won't even generate a mana until I play a fatter creature of sorts. I want turn two to be spent playing Seton, Krosan Protector. Elvish Branchbender is not that great in not an elf tribal deck. Yes, some of creatures just so happen to be elves as well but not all of them. Joraga Treespeaker once again, really slow and helps elves. Not all elves are druids and not all druids are elves. Llanowar Mentor is card disadvantage. Sylvan Advocate is once again really slow. His value is once you control six or more lands and like I mentioned earlier I want the table dead by then.
K00lDudE1 No, it's too huggy. By that I mean I don't really want anything helping ANYONE else. I'm looking at you goblin players The only card in the deck that does that is Gauntlet of Power and to be honest it's only played the turn I destroy everyone's hopes and dreams.
3 years ago
a few other suggestions that meet the most important criteria for this deck, they're all druids! Karametra's Acolyte,Keeper of Progenitus,Drumhunter,Elvish Branchbender,Krosan Restorer,Seton, Krosan Protector,Yavimaya Elder,Gyre Sage,Llanowar Druid,Sylvan Advocate,Joraga Treespeaker,Llanowar Mentor. I'm not sure wjich, if any of these, you may want to use, but there are a few really powerful ones in the list.
Great deck! +1 from me, seems to be great to play, and more importantly, great to play against!
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