Updated Super Weapon/Win-Con
Blizzard5050, 3 weeks ago
Swapped Lux Cannon with Dawnsire as it was way too difficult to use. Swapped Vryn Wingmare with Moonshaker Cavalry to add a better win-con.
First update!
KBK7101, 3 weeks ago
Swapped out a large chunk of lands and a couple of other cards from the precon. Deck could still use some tweaking, both to the land base and to the ratios of the categories. Need some more low end token generators. Want to swap the board wipes out for Kindred Dominance and Harsh Mercy, too.
Would love to add in the token doublers but I'm unsure how. Thoughts?
Initial build
levy120, 3 weeks ago
### Initial build ===accordion ===panel: Mainboard Commander (1) Commander: Zinnia, Valley's Voice Creature (45) 1x Agent of Treachery 1x Alseid of Life's Bounty 1x Augury Owl 1x Azure Beastbinder 1x Benevolent Bodyguard 1x Bounty Agent 1x Burnished Hart 1x Charming Scoundrel 1x Chasm Skulker 1x Combat Celebrant 1x Deceiver Exarch 1x Dragonmaster Outcast 1x Esper Sentinel 1x Fairgrounds Warden 1x Feldon of the Third Path 1x Fiend Hunter 1x Giver of Runes 1x Gold-Forged Thopteryx 1x Helpful Hunter 1x Imperial Recruiter 1x Jaxis, the Troublemaker 1x Kami of False Hope 1x Kediss, Emberclaw Familiar 1x Kiki-Jiki, Mirror Breaker 1x Loran of the Third Path 1x Meteor Golem 1x Mirror Entity 1x Molten Gatekeeper 1x Mother of Runes 1x Pilgrim's Eye 1x Recruiter of the Guard 1x Remorseful Cleric 1x Saheeli, the Sun's Brilliance 1x Selfless Savior 1x Selfless Spirit 1x Selfless Squire 1x Skittering Surveyor 1x Skyscanner 1x Solemn Simulacrum 1x Soul Warden 1x Spirited Companion 1x Sun Titan 1x Tetsuko Umezawa, Fugitive 1x The Jolly Balloon Man 1x Voice of Victory Land (36) 1x Adarkar Wastes 1x Azorius Chancery 1x Azorius Guildgate 1x Battlefield Forge 1x Boros Garrison 1x Boros Guildgate 1x Castle Ardenvale 1x Evolving Wilds 1x Exotic Orchard 1x Furycalm Snarl 1x Hallowed Fountain 1x Highland Lake 2x Island 1x Izzet Boilerworks 1x Izzet Guildgate 1x Meandering River 3x Mountain 3x Plains 1x Prairie Stream 1x Rogue's Passage 1x Sacred Peaks 1x Slayers' Stronghold 1x Spinerock Knoll 1x Sundown Pass 1x Sunhome, Fortress of the Legion 1x Swiftwater Cliffs 1x Temple of Triumph 1x Terramorphic Expanse 1x Tranquil Cove 1x Wind-Scarred Crag 1x Windbrisk Heights Artifact (10) 1x Arcane Signet 1x Boros Signet 1x Chromatic Lantern 1x Cloudstone Curio 1x Coalition Relic 1x Izzet Signet 1x Lightning Greaves 1x Skullclamp 1x Swiftfoot Boots 1x The Key to the Vault Instant (4) 1x Boros Charmfoil 1x Chaos Warpfoil 1x Path to Exile 1x Swords to Plowshares Enchantment (3) 1x Anointed Processionsigned 1x Assemble the Players 1x Impact Tremors Planeswalker (1) 1x The Royal Scions ===endpanel ===panel: Maybeboard Maybeboard Creature (10) 1x Beloved Chaplain 1x Brash Taunter 1x Draining Whelkfoil 1x Guard Gomazoa 1x Mangara of Corondorsigned 1x Mistmeadow Witch 1x Orthion, Hero of Lavabrink 1x Timestream Navigator 1x Village Bell-Ringer 1x Welcoming Vampire Artifact (1) 1x Oketra's Monument Instant (1) 1x Master Warcraft ===endpanel ===endaccordionQuality of life changes
NonetheWeisser, 3 weeks ago
Modified our removal and utility choices. Pest Summoning seems like it could be solid with Liege. Time will tell.
Printer go brrr
Optimator, 3 weeks ago
I got a nice proxy Nykthos, Shrine to Nyx and Doubling Season and added them here. I own four real Nykthos and one real Doubling Season so I'm not too broken up about it
Took out a forest and Mycoloth
Infect is weak
TwistedOrange, 3 weeks ago
Re working the infect out of the deck. It doesn’t work that great. Swapping for big creatures routes to indestructible, or utility.
Remove cards
Gramga, 3 weeks ago
Add: Deadly Tempest, Vanquish the Horde, Odric, Lunarch Marshal, slaughter pact, Sudden Edict . Remove Abstruse Appropriation, Utter End, Sudden Spoiling, Quietus Spike, Wound Reflection.
An Ornithological Guide Through Lorwyn and a note
Lo_Pan, 3 weeks ago
The note: Why no updates lately? I really, really dislike Universes Beyond, so i've skipped those releases entirely (if i didn't, you can bet Wan Shi Tong, Librarian would slot in nicely here). I don't mind playing against UB, but this deck more than others connects directly to the magic of my youth (Mark Poole art commander et al.) and what i love about the game, which isn't a pizza with a island logo melting off it in the hands of an eradiated turtle from a Corey Feldman movie. Also, the non-UB sets since my last edit lacked viable birds to rate.
Lorwyn also lacks viable birds to rate, but I'm getting rusty, so let's give it a go:
Abigale, Eloquent First-Year: So the only bird in this whole plane is in the wrong colors and really belongs on strixhaven. But she's fun, and that always merits mention. The keywords along make her a viable entry at 2CMC, with room to impact the board in an unusual way. Score: 7/10, status added…to this deck The owls are not what they seem
Non-avian Lorwyn update: Will be replacing Narset's Reversal with Into the Flood Maw, the latter saves 1CMC and allows me to be proactive rather than reactive.
Colfenor & Sac Engines
Reuben_Medik, 3 weeks ago
I've decided I'm going to remove Tamiyo's Journal. It just isn't doing anything for me, but a tutor that I could use is Evolving Door. ED will also help with my newest creature, Colfenor, the Last Yew. When it or another creature I control dies, I can bring a creature with lesser toughness from my graveyard to my hand. If the dying creature has the +x/+x effect from my commander Doran, Besieged by Time, then that just gives me more options to choose from
I've also decided to remove Thieves' Tools. It would only help my creatures with low power, but it does give me a single treasure token. But that is basically all. To help with Colfenor, I'll be adding in Lampad of Death's Vigil to act as a Sac Engine like Evolving Door, though I don't know how effective it'll be with only two sources
Finally, I'm adding in Kaya's Ghostform to act as a sort of protection for my more important creatures. I think I'll be removing Webspinner Cuff. Yes, it can boost my a creature's toughness, and by extension it's power due to Doran, but that's really all. Protection is more important than a buff, I think
I'm unsure of what exactly to remove to make space for Colfenor. He's a 6 drop, but he has a powerful ability. I also don't want to muck up my mana curve by removing a 2 drop or something like that. All of my high cost cards each do something really strong... With all that said, I think it is time to remove Sovereign Okinec Ahau. The ability is really funny, but it has never done anything for me, just like the Journal. I'm still on the lookout for certain things, but as I keep going I'll only have more difficulty deciding what to exchange for what
I want to try and keep this deck concise, instead of having a million different things that just bog down the synergy, so I don't want to add any other strategies. I've already got the main strategy with Doran, a wincon from Angel of Destiny + The Wind Crystal , a powerful ability from Betor, Kin to All, and now an easy way to bring back my dead cards with Colfenor. Maybe I could add a few more things here and there that increase the power of those strategy, but I shouldn't add any more
Edit #294
4050884, 3 weeks ago
Downed a Mountain for Goblin Matron Reason: I need a Guttersnipe tutor and I cut a land because I have enough MDFCs to cover for it and IDk what to cut now.
Edit #293
4050884, 3 weeks ago
Downed Goblin Engineer for Reckless Handling Reason It's a sorcery that has a gamble effect for the same target.
None
Mrjamesgaming11, 3 weeks ago
Aang clone combo
Made some MAJOR changes to the deck
clayperce, 3 weeks ago
CHANGES:
- Fewer vehicles/more crews: "Vehicle flood" was a real risk in earlier versions, so I took a hard look at the numbers. I wanted a ~70% chance of a vehicle in the opener and 70% chance of having one available on Turn 6 (either because we protected/recurred the first, or because we drew a new one), so the deck now has 15x vehicles + 5x protection/recursion effects (down from 23x + 3x). Additionally, I wanted 3x more crew than vehicles (earlier versions struggled with the crack-back ... this change gives us plenty of creatures to crew vehicles defensively), so the deck now has 45x creatures/token generators (up from 30x).
- More emphasis on creatures with power 2 and vehicles with crew 2 and 4: Crew 3 proved to be surprisingly inefficient in pervious versions, so I've tried to avoid it as much as possible.
- Less ramp, in general (and less land ramp, specifically): Earlier versions ramped harder and presented big threats earlier, but struggled to handle the resulting pressure from the table. Shifting to a slower, more defensive posture for the early game seems to be working much better. Dropping land ramp makes us more vulnerable to board wipes of course, but it improves our ability to crew vehicles when needed.
- Moved from Haste to Trample as the deck's "keyword of choice": Dropping haste effects made the deck seem less threatening to the table, which has been very helpful. Additionally, much of the card advantage in the deck comes from Curiosity effects, and more trample has made all of those effects better.
COMMENTS: Thanks to all who have made comments and suggestions so far! You can find them using the View Archive button below or by clicking here.
Cheers!
Decklist Change
mgoodwi5, 3 weeks ago
Took out myr battlesphere for mana vaultUpdates
Feeziks, 3 weeks ago
Added
Force of Will, Flare of Denial, Pact of Negation, Strix Serenade, Mana Drain, Counterspell, Capture of Jingzhou, Displacer Kitten, Expropriate, Imprisoned in the Moon, Reality Shift, Resculpt, Scavenger Grounds, Ancient Tomb, Mindbreak Trap
Removed
Fblthp, the Lost, Man-o'-War, Scholar of the Ages, Ravenform, Power Sink, Fact or Fiction, Illusionist's Stratagem, Virtue of Knowledge, Conjurer's Closet, Caged Sun, Teferi's Ageless Insight, Rogue's Passage, Search for Azcanta, MindStone
Updates
Feeziks, 3 weeks ago
Added
Smothering Tithe, Rhystic Study, Sol Ring
, Cascading Cataracts, Passionate Archaeologist
, Up the Beanstalk, Path to Exile, Resculpt, Despark, Ugin's Binding, Etali, Primal Storm, Kozilek, Butcher of Truth, Aminatou's Augury, Expropriate, Call Forth the Tempest, Leyline of Mutation, Nicol Bolas, God-Pharaoh
Removed
Demonic Tutor, Vampiric Tutor, Farewell, Beast Within, Anguished Unmaking, Assassin's Trophy, Chaos Warp, Generous Gift, Deny Reality, Lightning Greaves, Violent Ultimatum, Genesis Ultimatum, Enigma Sphinx, Bringer of the Black Dawn, Bloodbraid Elf, Urza's Saga
Preserving the oldies
Idoneity, 3 weeks ago
I have removed Count on Luck, Coldsteel Heart, and Chandra, Dressed to Kill. In their lieu, I have added Fable of the Mirror-Breaker, Metalworker, and Memory Jar.
Deck Goal Moved and Met
MrHuffle, 3 weeks ago
Met and exceed the deck goal of 75% nonland cards having 3+ colored pips as Omnath, Locus of All's ability requires; ended up making it to over 80% of nonland cards having 3+ pips! Yes, this probably made the deck worse as the overall cmc increased significantly. That said a new win condition (backup in case Maze's End
doesn't work out; this is still our primary wincon) has been added: Coalition Victory. This only will work with Leyline of the Guildpact or Dryad of the Ilysian Grove + Commander as I only run one basic Forest. Figured I might as well have another silly wincon as backup to an already silly wincon.
+Coalition Victory \\ -Disorienting Choice: New wincon, more pips, I honestly like Disorienting Choice, but it doesn't have a foil printing and is pretty unreliable as the choice falls to the opponent in the end.
+Conflux \\ -Awaken the Honored Dead: When ever will I get to play Conflux?? Probably not an improvement but screw it, this is a fun deck, not a ~good~ deck.
+Time Wipe \\ -Circle of Dreams Druid: More removal beats unreliable and varying green mana.
+Hugs, Grisly Guardian \\ -Forced March: The extra land drops beat out the removal.
+Beseech the Mirror \\ -Elvish Reclaimer: Tutor for anything and potentially cast for free without having to sac a land (not to mention it has 3 pips!).
+Sphinx's Revelation \\ -Expedition Map
: 3+ pips, some card draw, and some life gain to keep me alive. Once again, the deck is getting slower, but I'm goin for the mems here so whatever.
+Necropotence \\ -Open the Gates: Once again, more pips! Umm, this card seems good, will probably just use to refill my hand, no weird stuff.