Combos Browse all Suggest
- Stoneforge Mystic + Strionic Resonator
- Conjurer's Closet + Stoneforge Mystic
- Kor Skyfisher + Stoneforge Mystic
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Stoneforge Mystic
Creature — Kor Artificer
When this enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
, : You may put an Equipment card from your hand onto the battlefield.
Andramalech on
Shielded
1 month ago
I'd say there's a ton to be said for a White focused Stax deck, see; Hushbringer, Sanctum Prelate, Clarion Conqueror, one slot inclusions such as False Prophet or Kataki, War's Wage. Even so far as Ethersworn Canonist to stop Storm opposition, or Thalia, Guardian of Thraben. I guess it's going to boil down to what element of the game you wish to lock down and out the most. I'd recommend stuff like Authority of the Consuls and Blind Obedience to start, and honestly if you can keep it within white and colorless/artifact focused enough concepts, maybe something like Stoneforge Mystic would benefit you. See any of the toolbox pieces of; Meteor Sword, Lavaspur Boots, Tarrian's Soulcleaver, Shadowspear, Luxior, Giada's Gift, etc. Good luck!
capwner on
Forgive Me Father for Avacynned
2 months ago
Classic strat and nice list, glad you aren't pulling punches with the MLD. My one suggestion would be to consider a small Stoneforge Mystic(additionally Stonehewer Giant) package, these give a lot of punch for 1 card in mono W. Sword of Hearth and Home ramps you and flickers Stoneforge for more tutors, and Worldslayer is perfect for Avacyn.
capwner on One-card wins
2 months ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
Andramalech on Balaam__
3 months ago
That's cool! Nothing wrong with a preferred format, and I happen to think your art preferences are tight. In Modern, a lot of decks run Stoneforge Mystic and associated synergies. It's common to see Colossus Hammer and things like Sigarda's Aid. More recently cards like Stolen Uniform make me think I should try to do a thing. Check out Moxfield and mtggoldfish esque websites in order to see what is currently popping in the meta.
legendofa on Pre Pioneer
8 months ago
This was also when I started digging into the game. For the full list, it's
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8th Edition
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Mirrodin Block
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Kamigawa Block
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9th Edition
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Ravnica Block
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Coldsnap
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Time Spiral Block
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10th Edition
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Lorwyn/Shadowmoor Block
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Alara Block
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Magic 2010
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Zendikar Block
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Magic 2011
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Scars of Mirrodin Block
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Magic 2012
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Innistrad Block (introduction of Modern format)
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Magic 2013
The initial Modern banlist was Ancestral Vision, Ancient Den, Bitterblossom, Chrome Mox, Dark Depths, Dread Return, Glimpse of Nature, Golgari Grave-Troll, Great Furnace, Hypergenesis, Jace, the Mind Sculptor, Mental Misstep, Seat of the Synod, Sensei's Divining Top, Skullclamp, Stoneforge Mystic, Sword of the Meek, Tree of Tales, Umezawa's Jitte, Valakut, the Molten Pinnacle, and Vault of Whispers.
Possible archetypes that I can see are Cawblade, Splinter Twin, Infect, Bloom Titan, Burn, Living End, Jund Midrange, Zoo, 12 Post, basically all the stuff that was popular in the first few years of Modern.
doc_frank_18 on
Cloud-9
10 months ago
Maybe take out Adelbert Steiner and put in Stonehewer Giant?
Maybe take out Another Round and put in Masako the Humorless?
Take out one Plains and put in War Room?
Maybe take out Pip-Boy 3000 and DEFINITELY put in Leonin Shikari!!!
Maybe take out White Mage's Staff and put in Open the Armory
Maybe take out Paladin's Arms and put in Stoneforge Mystic
Maybe take out Machinist's Arsenal and put in Light-Paws, Emperor's Voice
Flarhoon13 on
Daxos of Meletis, Soldiers of Fortune
1 year ago
Daxos of Meletis successfully flooded the board. Stoneforge Mystic got the Conjurer's Mantle, which drew about 4 soldiers. Windbrisk Heights got a Sun Titan, which recurred the Resolute Reinforcements. Jared's Ellivere of the Wild Court deck went off but I had too much hate for his board via Aerial Extortionist and card draw from Firemane Commando. Captain of the Watch added a lot of power. Azorius Chancery allowed Windbrisk Heights to reload: Cone of Cold this time ended my opponents (15 on the die roll).
Profet93 on
Arna's Kennundrüm: Counters Auraquipment?
1 year ago
Last_Laugh +1
I'm not too familiar with this archetype but I'll do my best. Given your deck has a focus on your commander which has built in ward and you are in blue, some additional draw can't hurt. I like Mystic Remora for a cheap and easy draw source. Perhaps even a Cloud Key or Semblance Anvil for artifact ramp? Speaking of artifacts, I would put in the Academy Ruins in the maybeboard over vault of the archangel. Vault requires a lot of mana and isn't necessary while academy requires less mana and can recur 1/3rd of your deck.
Sword of Vengeance > Wand of Orcus - You aren't a token or zombie based strategy. I do understand the appeal of having a wide token base which can help against edict effects. That being said, you already have a fair amount of hexproof/shroud so boardwipes are your biggest issues. I would suggest something similar to flicker as a means to reutilize ETB effects and protect from wipes but given it would remove auras and equipments, it isn't as helpful. As such Sword of vengeance is keyword soup which is also easier to cast at the same CMC.
Inspiring Statuary - Idk if this is good for your build but I imagine u can tap your (used) equipment to help pay for other stuff.
Stoneforge Mystic > Brotherhood Regalia - Ward is nice, can't be blocked is better. Do you need the redundancy for ward? I feel you might be better served with Stoneforge which replaces itself and can help cheat equipment into play.
How has Blade of Shared Souls been playing for you? Seems cool but not needed. Perhaps a Codsworth, Handy Helper might be more helpful as a ramp piece.
Same question with Assassin Gauntlet and Anduril, Narsil Reforged, how have they been?
Overall it's a solid deck. I think my favorite card in here is the conqueror's flail! Triple boost while requiring them to use instants prior to battle, gotta love it all for 2 mana! I like how you have a balance of removal, defense and artifacts. Your creature count is slightly low for my tastes but given your commander is the lynchpin of the deck, it makes sense to prioritize artifacts > creature count.
| Have (3) | Azdranax , selling , gildan_bladeborn |
| Want (1) | dualist212 |












