Sideboard

Enchantment (1)


Maybeboard

Artifact (1)


Most Zedruu players either play aggro or group-hug. This is kind of a mix of both. It's purpose is to survive long enough for your opponents to kill each other off, and then make the finishing moves.

Most important cards:

Wild Research - Lets us tutor for all of our protections and win-cons
Mistveil Plains - Lets us repeatedly use cards with Wild Research and Sunforger
Trading Post - A useful card that can gain us life, make goats, and recursion
Sunforger - Super important late-game. Let's you play instants that can stop opponents or protect your board from board wipes, etc.

These 4 cards allows us pretty much to get any card in the deck that we could want. We have a lot of responses to opponent shenanigans.

Ghostly Prison, Propaganda, Karmic Justice, and Orbs of Warding make it hard for opponents to attack us.

Wincons:

Aetherflux Reservoir - Gain a lot of life with Illusions of Grandeur , Authority of the Consuls, Fumigate, etc. and then start shooting down opponents
Transcendence - especially after killing an opponent with Aetherflux Reservoir. 2 birds 1 stone.
Insurrection
Thought Lash and Laboratory Maniac - win the game yourself
Thought Lash and Paradox Haze - Give both to an opponent and their entire library is gone in 7 turns

Suggestions

Updates Add

Removing Arkoan Horse and Rust Elemental. There's just not enough value. Instead I'm replacing them with Paradox Haze and Laboratory Maniac. Paradox Haze either gets me extra draw and life with Zedruu's ability, or I can use it to quickly kill an opponent with Illusions of Grandeur or Thought Lash.

Speaking of Thought Lash, I'm throwing in Laboratory Maniac to combo with it for another win-con.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

41 - 2 Rares

26 - 1 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.98
Tokens Goat 0/1 W, Kobolds of Kher Keep 0/1 R, Soldier 1/1 W
Folders Commander
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