This is my take on a Temmet, Vizier of Naktamun token deck. This deck wants to make tokens, large and small, to target with Temmet and go wide. Will try to go over the thoughts that went into most of the cards. Any help you could give me would be appreciated. Have not played with this deck nor constructed it in any other format.

Mass Token Makers

Decree of Justice and Entreat the Angels late game ways of gaining large amounts of flyers while Decree of Justice can also cycle to draw a card while making 1/1s. Miracle-ing an Entreat the Angels also doesn't seem bad.

Docent of Perfection  , Talrand, Sky Summoner, and Oketra's Monument produces tokens when a card of a certain type is played. Oketra's Monument is a low drop that can produce tokens steadily throughout the game. Docent of Perfection   and Talrand, Sky Summoner can make flying tokens, which will help in the late game.

Chronozoa and Mirror-Sigil Sergeant while they take a while to start, they will exponentially (is that the correct term?) grow in numbers if left unanswered. Chronozoa just needs to wait a few turns to start and Mirror-Sigil Sergeant needs a blue permanent. Also the tokens each have the copy ability, which leads to the fast growth.

Twilight Drover gains counters when a token dies, any player's tokens. Then it can make two 1/1 flying spirits for 2W. In this deck it seems like it could make a fair bit of tokens while also being a good clone/token maker target.

Single Use Token Producers

Benevolent Offering a political card where you can give someone else tokens and another life while gaining both for yourself. It is a good way of filling the board if needed or gaining life to get back into the game while making alliances. It is also an instant so it can be used after a board clear and before your turn.

Cackling Counterpart, Rite of Replication, Saheeli's Artistry , Tempt with Reflections are all ways of making a token copy of any creature on the battlefield that can then be targeted with Temmet's ability. Cackling Counterpart is in for it being instant and having flashback.Rite of Replication and Tempt with Reflections can both make a small army under certain conditions. Saheeli's Artistry can copy two creatures or get a useful artifact like a mana rock.

Supplant Form is a bounce spell with a token maker. It being an instant and removal seems like a good fit for the deck.

Faerie Artisans seems like a fun card that could get out of hand if Anointed Procession is in play. The last token made before my turn could also be targeted with Temmet and used to attack.

Reef Worm is an interesting card that can help keep a board state after a board wipe or be used to block. The tokens it makes are also large enough to be a threat after a bit.

Gargoyle Castle is a land that can be used to make a decent sized flying token later in the game when mana is plentiful. It being an ability that isn't easily countered it could prove strong.

Moorland Haunt Useful for getting flying blockers or pinging the opponents down. Being two mana to use and requiring exiling a creature in the graveyard this would likely only be used sparingly or in the late game, which is why it is in this category.

Geist-Honored Monk and Scion of Vitu-Ghazi are creatures that produce tokens when entering the battlefield. Geist-Honored Monk should be a large creature most of the time making a prime copy target. Scion of Vitu-Ghazi can make another copy of a threatening token.Would making a token copy of Scion of Vitu-Ghazi be able to populate itself creating infinite tokens?

Board Wipes

Crush of Tentacles can make a token that hits after clearing the board. Useful when the deck isn't set up, but not as useful unless someone else is needing to be stopped.

Dusk / Dawn hits the larger creatures while keeping the smaller ones around. The deck mostly makes 1/1s or 2/2s, so most of them are safe. Also gives a way to bring back many useful creatures.

Quarantine Field is a good way of dealing with multiple threats or nuisances while being able to hit only one if necessary. Unfortunately it is not a permanent answer.

Single Target Removal

Angel of Sanctions is a Banishling Light on a decent creature. It having embalm to make a token of itself makes it a nice fit for the deck.

Oblation can hit any permanent with the draw back of letting the owner draw cards. Could be used on an owned permanent to draw cards or save something from another removal.

Cast Out and Detention Sphere can hit any non-land permanent. Cast Out has flash and cycling makes it useful at any point in the game. Detention Sphere hurts other token strategies or deals with multiple players Sol Rings. . .or other problem cards.

Counters

Commit / Memory deals with something for a few turns and late game can help with problem graveyard shenanigans.

Draw

Cloudblazer and Mulldrifter both act as a flying chump blocker or pinger while drawing a couple of cards. Cloudblazer also gains a couple of life while Mulldrifter can just be a Divination.

Skullclamp draws a card every time the equipped creature dies. With all the 1/1 tokens the deck makes it will draw cards a fair bit of the time.

Mystical Tutor and Enlightened Tutor are not draw spells, but tutors that can get key cards. Mystical Tutor can get the clone cards, and Enlightened Tutor can get Anointed Procession. Mystical Tutor can also get Enlightened Tutor which can then get Anointed Procession if I"m in a pinch.

Life Gain

Anointer Priest, Soul Warden, Soul's Attendant, and Suture Priest all gain life when a creature enters the battlefield. Anointer Priest only gains life when a token enters on its controller's battlefield, and has embalm to continue after it goes to the graveyard. Suture Priest only gains life when something enters on its controller's field as well, but it makes the opponents lose life when something enters under the opponent's control.

Blighted Steppe is a land with an activated ability that gains two life for each creature controlled. Being an activated ability and on a land makes it difficult to deal with. Two life for each creature should be a fair bit of life since the goal is to have many creatures.

Protection

Frontline Medic grants indestructibility until end of turn to creatures during combat as long as it and two other creatures attack. With the amount of creatures the deck is wanting to generate it should normally trigger making combat bad for the opponents. It also can be sacrificed to counter a spell with X in its mana cost, which could come in handy.

Selfless Spirit is a flying 2/1 for two that can be sacrificed to give creatures indestructible until end of turn to protect from a board wipe or a disadvantaged combat.

Rootborn Defenses is an instant way of granting indestructible to tokens while also producing another token. Protecting the tokens from board wipes is a top priority.

Miscellaneous

Archaeomancer and Mnemonic Wall retrieve an instant or sorcery from the graveyard to the hand. Clone and draw spells are the main targets for these.

Ghostly Prison and Propaganda are ways to prevent attacks toward the deck so it has longer to set up and defeat opponents.

Clever Impersonator and Vizier of Many Faces are clones to get another of the best creature on the field. Clever Impersonator can copy any non-land permanent, so it can be an Anointed Procession or Elspeth, Sun's Champion. Vizier of Many Faces has embalm to have another token to copy and target with Temmet.

Glyph Keeper is a large flyer with its own protection that also has embalm to make it a token later. Not a great clone target because of it's type of protection, but seems worth it since it makes itself a token later on.

Aven Wind Guide is a pump spell that grants flying and it can become a token. The pump and flying makes it feel like it could be a win condition and keep me alive against other flyers.

Mistveil Plains is for a cheap way of returning cards to the deck. It needs two white permanents to use, which should be easy to do. It's also a plains that can be gotten with Flood Plains.

Win Conditions

Throne of the God-Pharaoh makes attacking with all of the tokens a way to deal damage to all of the opponents. There should be enough tokens to attack with to make this deal a considerable amount of damage.

Elspeth, Sun's Champion creates tokens and wipes the board. She's a win conditions due to her ultimate that will make all of the tokens flying threats.

Venser, the Sojourner makes all creatures unable to be blocked so they can swing for the victory. The ultimate is also a great removal option if it comes to that.

Thank you for reading all of that, if you did. Any comments, suggestions, or advice on the deck or the information is welcome. The information section took longer to create than the deck list, so there are cards I missed that should be in and cards I did not know existed.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

43 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Angel 4/4 W, Angel of Sanctions 3/4 W, Anointer Priest 1/3 W, Aven Wind Guide 2/3 W, Bird 1/1 W, Copy Clone, Drake 2/2 U, Emblem Elspeth, Sun's Champion, Emblem Venser, the Sojourner, Fish 3/3 U, Gargoyle 3/4 C, Glyph Keeper 5/3 W, Human Wizard 1/1 U, Kraken 9/9 U, Octopus 8/8 U, Soldier 1/1 W, Spirit 1/1 W, Temmet, Vizier of Naktamun 2/2 W, Vizier of Many Faces 0/0 W, Warrior 1/1 W w/ Vigilance, Whale 6/6 U
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