The first captain of the Weatherlight takes no prisoners.

Hey all! I just saw that the new Duel Deck has Lorissa Coldeyes (a cool though, I think, ultimately underwhelming commander) and of course our very own Jhoira, and so I've decided to make this list public after having it assembled for a few years now and it being one of my favorite decks to play. Just a few days ago I used to get out an Ulamog, the Infinite Gyre with haste turn five and made them sacrifice all their permanents, including lands, in one fell swoop, so if that sounds like fun this is a deck for you.

The way the deck operates is fairly simple. Turn one, you play a land, maybe play a Brainstorm or a Mystical Tutor. Turn two, you play Lightning Greaves, Swiftfoot Boots, Timebug, or sit on a counterspell. Turn three, you get out Jhoira, preferably having already played Lightning Greaves or some sort of protection for her (Clout of the Dominus is quite nice, as it's a 1-drop and gives +2/+2 plus haste and shroud), and then turn four you suspend two threats, and while you wait for your two Eldrazi you drop some counterspells.

To expedite the waiting, we have some things to help us. Paradox gives you two upkeeps a turn, Timebug manually removes counters, Clockspinning removes one for the cost of one blue (with a buyback cost if you've got a lot of mana and NEED that threat to come out) and, saving the best for last, Timecrafting can just straight up take off as many as you want (or add, if you're really liking the draws off of Aeon Chronicler). Some other recipes discourage these, and say to rely on counterspells exclusively to wait it out, but I find these are good for consistency.

Elaborating on wincons a little more, land destruction is also a subtheme here. Using the suspend mechanic, you set it up so that a Decree of Annihilation or a Jokulhaups goes off the turn before your threats hit, so your opponent might have a full hand of counters but no lands to cast them with. You can even have it happen on the same turn, since if multiple cards with suspend lose their time counters at once you choose how they enter the battlefield/resolve. You can also, very sneakily, use an instant-speed time counter removal so that just as your opponent tries to go for game (since they know you'll be getting a Desolation Twin, a Kozilek, Butcher of Truth, and an Obliteration next turn), you can remove the time counter from a nasty sorcery-speed board wipe and play it during their turn. You can also cheat in a giant blocker or something, too, so they unknowlingly swing their commander into a 12/12 or something. (While we're on the sneakiness tangent, I've won far too many games by Sneak Attack-ing out a Blightsteel Colossus, but such is the craftiness of the first captain of the Weatherlight!)

Weaknesses of this build and Jhoira in particular is a mild inconsistency. You want your opening hand to have the correct amount of threats, protection, and land, since you can often win with just the cards your opening hand, so don't be afraid to mulligan if you get six threats and no lands or something like that. This deck is, in general, at the higher end of casual, though I wouldn't say it's truly competitive, though I don't have much experience there.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

26 - 0 Rares

19 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 4.90
Tokens Bird 2/2 U, Copy Clone, Eldrazi 10/10 C, Manifest 2/2 C, Morph 2/2 C
Folders Guilds
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