Rift Elemental

Rift Elemental

Creature — Elemental

(1)(Red), Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

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Set Rarity
Modern Masters (MMA) Common
Future Sight (FUT) Common

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Legality

Format Legality
Legacy Legal
Pauper EDH Legal
2019-10-04 Legal
Penny Dreadful Legal
Casual Legal
Pauper Legal
Canadian Highlander Legal
Duel Commander Legal
Unformat Legal
Vintage Legal
Tiny Leaders Legal
Commander / EDH Legal
1v1 Commander Legal
Modern Legal
Oathbreaker Legal
Block Constructed Legal
Noble Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal

Rift Elemental Discussion

golgariizzet on

11 months ago

don't forget about Rift Elemental like the deck! jhoira was my first build. Legends Of Izzet (legendary tribal)

abbatromebone on Dripping-Gargadon

1 year ago
  • new ideas are use Timecrafting and green to ramp and get the deck to go off
  • use Dust of Moments and Shivan Sand-Mage to remove a lot of counters at once.
  • use Jhoira's Timebug and Rift Elemental

  • Now my understanding is that the last one will be the slowest. Now its a toss up between the first two. I can ramp and do stuff which should be effective, or I can go the slow route and do more of a control like match up. Where Curse of the Cabal could be played. If i sac a lot of my stuff anyways It will hurt me a lot less than my oppunet. Then I just grind the game out.

kingofcramers on pauper suspend

1 year ago

I like this deck a lot already, but it needs focus. I would cut all the extra shit like sea gate, compulsive research, ramp spells, and into the roil, then increase the core of the deck to all 4 ofs (I'm looking at you, Jhoira's Timebug). Also, since the bug can add time counters, maybe something like Aven Riftwatcher or Keldon Marauders could be good (I know these are off color).

Honestly I think going into red could be strong because of Rift Elemental, and the only really strong green card in the deck is Durkwood Baloth and that could easily be a splash. Plus, red opens up bolt, which is nice interaction.

I'm digging it tho keep brewing

PIayswithFlRE on EDH Custom Deck Challenge

1 year ago

(This would be Neheb, but the plotline sort or requires that it can't be, so it's another minotaur from the same tribe.
I've also considered redoing it as Angrath's mentor from his so-far-unnamed plane)

Deck Name: Your Time Has Come
Plane: Amonkhet
Commander

Benroch, Making Plans  |  Benroch, Chosen Moment
Legendary Planeswalker - Benroch  |  Legendary Creature - Minotaur Shaman
+1: Create a 2/2 black Spirit Minotaur creature token with haste, vanishing 2 and "when this creature deals damage to a player, put a time counter on it"

-X: Move X time counters from suspended cards onto one or more permanents you control with time counters. You may transform Benroch, Making Plans.

Benroch, Making Plans can be your commander.
Eminence - As long as Benroch, Making Plans is in the command zone or on the battlefield, red and black cards in your hand have Supend X-1 -- where X is its converted mana cost
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Menace, trample

Benroch, Chosen Moment gets +1/+1 for each suspended card and permanent with a time counter you control. If you have one or fewer cards in your hard, Benroch, Chosen Moment gets +2/+2 for each instead.

: Exile a red or black card from your hand or graveyard with X-1 time counters on it where X is its converted mana cost. It gains suspend.
Loyalty: 4 | 0/0

Spark: Having trouble clarifying this in my mind, but his main thing is a sort of temporal manipulation that manifested originally as superior reaction times, but became the ability to jump back and forth over short swaths of time and eventually between planes

Deck Concept: Using suspend to enable hellbent and "one or fewer card in hand" effects as well as being fairly minotaur tribal

Sample cards: Burning-Fist Minotaur, Neheb, the Worthy, Ragemonger, Flurry of Horns, Kragma Warcaller, Rift Elemental, Lavacore Elemental, Rift Bolt, Shivan Sand-Mage, Waning Wurm, Festering March, Curse of the Cabal, Time Bomb

sethazur on izzet artifact ramp + super draw

1 year ago

Hey, nice deck! Let me make a few suggestions: Since you run Show and Tell, wouldn't it be nice to add cards such as It That Betrays, Omniscience, Blightsteel Colossus and other really big stuff in blue/red/colorless?

Now, why is it that you want to ramp so much whilst using Jhoira of the Ghitu in the command zone? She actually needs ramping only on turns 1 and 2, so she can go off ASAP by using her ability. After that, you will be drawing dead artifacts that won't help you win the game. Also, Jeskai Banner, Temur Banner and Obelisk of Grixis are illegal in your deck, since they contain white, green and black in their color identities, respectively.

Add some cheap interactions as Pongify, Negate, Counterspell, Vandalblast and Cyclonic Rift, Pithing Needle to help hold the board whilst you haven't went off.

Consider the addition of temporal tools, such as Jhoira's Timebug, Rift Elemental and Fury Charm.

And to abuse Jhoira's ability, consider adding expensive Global Removal, such as Obliterate, Decree of Annihilation and Jokulhaups. The thing is, for example, you set both Obliterate and Blightsteel Colossus with 4 time counters on them, try to make them resolve faster, using temporal tools, and if they would go to the stack at the same time, order the spells to resolve the Global Removal before the Beefy creature, them everybody has no lands, artifacts nor creatures, whilst you are left with a Zigagilion/Zigagilion creature.

Oh, a cheap combo possible in your deck is by adding Curiosity in order to use it with Niv-Mizzet, the Firemind, you'd draw as much as you want from your deck, and deal the same amount in damage to your opponents.

That's usually the plan of the deck. Other People consider a way more controlling approach, and use Jhoira's Ability to actually help you control the board whilst advancing your own, until you're able to combo of in some Izzet Way. I like both, if you want to hear more about it, just say so.

Darkshadow327 on Good Things Come to Those Who Wait

2 years ago

Hmm, could have sworn I had Rift Elemental in here. As for all the others, I had to make HUGE amounts of cuts when building this deck. Which means that odds are most of these cards were in the deck at one point or another (or is looking for a spot). Thanks for the suggestion!

Madcookie on Jhoira gonna get your ass beat, mang!

2 years ago

Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.

As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel

About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.

For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.

You can also add maybe 1-2 cards to protect jhoira from removal cost wise they go Swiftfoot Boots<Whispersilk Cloak<Lightning Greaves<Darksteel Plate

Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)

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